B
Beastmaster
Guest
Please use CODE tags around any you post here for clarity as done below. Drag a COMMAND icon to the macro slot then enter the line of text shown in the text box for the COMMAND icon. Multiple lines (beginning with the word script) need multiple COMMAND icons. Letter case, punctuation and spacing must be perfect.
Maplestone
Description: opens the tip of the day window.
Tullymars
Description: clears out your target so you have nothing on current target.
Description: zooms the radar map.
Description: opens a bug report window
Description: opens your settings window and switches it to legacy tab.
Description: Toggles legacy containers ON/OFF
Note: This does not toggle containers already opened
Gildar
Description: Switches object handle filters on the fly for dynamic objects.
Description: Switches object handle filters on the fly for corpses.
Description: Switches object handle filters on the fly for NPCs.
Description: Switches object handle filters on the fly for vendors.
Description: Switches object handle filters on the fly for mobiles.
Description: Turn sound off.
Description: Turn sound on.
Description: Toggle sounds ON/OFF
Description: Lower the volume by 10%
Description: Raise the volume by 10%
Note: For the volume raise/lower commands - the UI will get out of sync. The slider will be in the correct location, but the value next to the slider will show your last selected value (fixes on client restart, or whenever you move the slider manually).
Description: Toggle footsteps ON/OFF
Description: Toggle display foliage ON/OFF
Description: Tell everybody what facet you're in.
Note: Split it into multiple commands because it was too long to fit into one.
Description: Hide the orange border around the play window.
Note: Effectively prevents resizing and moving of the play window.
Description: Show the orange border around the play window.
Description: Dismount
Note: If you're not mounted it will toggle your paperdoll.
Description: Creates a mobile healthbar from current target and sticks it in the upper-left corner of the screen.
Description: Creates a mobile healthbar from the current target, attaches it to the current target (moves it over the target's head and keeps it stuck there), then detaches it (lets you drag it around as you please).
Description: Toggles paperdoll ON/OFF
Description: Puts "Your Message Here" into the chatbox
Beastmaster
Description: Toggles backpack ON/OFF
R Traveler
Description: Set game window size to 1200*809
Note: Height 809 is magic number to set legacy art 1:1 scale
Ash
Description: The heal/cure buttons on the mobile health bar of your party members will work with chivalry after this command.
Maplestone
Description: opens the tip of the day window.
Code:
script CreateWindow("TipoftheDayWindow", true)
Description: clears out your target so you have nothing on current target.
Code:
script TargetWindow.ClearPreviousTarget()
Code:
script MapCommon.AdjustZoom(-50)
Code:
script MainMenuWindow.OnOpenBugReportItem()
Code:
script MainMenuWindow.OnOpenUserSettings()
script SettingsWindow.OpenLegacyTab()
Note: This does not toggle containers already opened
Code:
script SystemData.Settings.Interface.LegacyContainers = not SystemData.Settings.Interface.LegacyContainers
script UserSettingsChanged()
Gildar
Description: Switches object handle filters on the fly for dynamic objects.
Code:
script SystemData.Settings.GameOptions.objectHandleFilter = SystemData.Settings.ObjectHandleFilter.eDynamicFilter
script UserSettingsChanged()
Code:
script SystemData.Settings.GameOptions.objectHandleFilter = SystemData.Settings.ObjectHandleFilter.eCorpseFilter
script UserSettingsChanged()
Code:
script SystemData.Settings.GameOptions.objectHandleFilter = SystemData.Settings.ObjectHandleFilter.eNPCFilter
script UserSettingsChanged()
Code:
script SystemData.Settings.GameOptions.objectHandleFilter = SystemData.Settings.ObjectHandleFilter.eNPCVendorFilter
script UserSettingsChanged()
Code:
script SystemData.Settings.GameOptions.objectHandleFilter = SystemData.Settings.ObjectHandleFilter.eMobileFilter
script UserSettingsChanged()
Code:
script SystemData.Settings.Sound.master.enabled = false
script UserSettingsChanged()
Code:
script SystemData.Settings.Sound.master.enabled = true
script UserSettingsChanged()
Code:
script SystemData.Settings.Sound.master.enabled = not SystemData.Settings.Sound.master.enabled
script UserSettingsChanged()
Code:
script SystemData.Settings.Sound.master.volume = math.max( SystemData.Settings.Sound.master.volume - 0.1, 0 )
script UserSettingsChanged()
Note: For the volume raise/lower commands - the UI will get out of sync. The slider will be in the correct location, but the value next to the slider will show your last selected value (fixes on client restart, or whenever you move the slider manually).
Code:
script SystemData.Settings.Sound.master.volume = math.min( SystemData.Settings.Sound.master.volume + 0.1, 1 )
script UserSettingsChanged()
Code:
script SystemData.Settings.Sound.footsteps.enabled = not SystemData.Settings.Sound.footsteps.enabled
script UserSettingsChanged()
Code:
script SystemData.Settings.Resolution.displayFoliage = not SystemData.Settings.Resolution.displayFoliage
Note: Split it into multiple commands because it was too long to fit into one.
Code:
script _facetLbl = GetStringFromTid( UORadarGetFacetLabel( WindowData.PlayerLocation.facet ) )
script _channel = ChatSettings.Channels[ SystemData.ChatLogFilters.SAY ]
script SendChat( _channel, L"We are currently in the ".._facetLbl..L" facet." )
Note: Effectively prevents resizing and moving of the play window.
Code:
script WindowSetShowing( "ResizeWindow", false )
Code:
script WindowSetShowing( "ResizeWindow", true )
Note: If you're not mounted it will toggle your paperdoll.
Code:
script UserActionUseItem(WindowData.PlayerStatus.PlayerId ,false)
Code:
script MobileHealthBarWindow.CreateHealthBar(WindowData.CurrentTarget.TargetId)
Code:
script _mobID, _x = WindowData.CurrentTarget.TargetId, MobileHealthBarWindow.CreateHealthBar(WindowData.C urrentTarget.TargetId)
script AttachWindowToWorldObject(_mobID, "MobileHealthBarWindow".._mobID)
script DetachWindowFromWorldObject(_mobID, "MobileHealthBarWindow".._mobID)
Code:
script MenuBarWindow.TogglePaperdollWindow()
Code:
script Debug.PrintToChat(L"Your Message Here")
Description: Toggles backpack ON/OFF
Code:
script MenuBarWindow.ToggleInventoryWindow()
Description: Set game window size to 1200*809
Note: Height 809 is magic number to set legacy art 1:1 scale
Code:
script ResizeWindow.SendViewportData(1200,809)
Description: The heal/cure buttons on the mobile health bar of your party members will work with chivalry after this command.
Code:
script MobileHealthBarWindow.Spells = { Heal = 202, Cure = 201 }