Training a skill, when not scripting, requires time, dedication and effort.
Certainly, IMHO, it takes more effort than just wearing some skill "beefing up" item.....
This said, I have instead a feeling that, as it is, the game penalizes more those who actually have taken the time, dedication and effort to train a skill rather than those who merely beef it up with some items.
To better explain myself, I will make an example.
At the max CAP possible of 720 skill points, a player who has spent time and effort into training real skills will only be able to sport 6 skills (6 x 120 = 720).
Someone who instead will use jewellery and items to "bump them up", will be able to surpass this limit and, even though less effort was put in, the character will be more succesfull.
Infact, just taking into account jewellery, a ring or bracelet can, at least potentially, come with 5 skills all maxed out at 15 points (total 75 points each).
That is, between the 2, some 150 more skill points.
Even assuming 5 skills all maxed out is way too rare, the chance of 3 skills maxed out for 45 more points each, 90 for the pair, is not far fetched.
Add to this the possibility to also have items adding more skill points, and one can conclude that some players, even when not having spent time and effort to train skills all the way up, not only can reap the benefits by using skill points bonus items, but can even surpass the 6 real skills maxed out limit and can get to 7 skills all maxed out at 120 points.
Of course, having a template with 7 skills all maxed out, even though with jewellery and wearables, can give a upper hand when fighting a 6 skills maxed out template.
At least, as things are now.
I think the Developers should change all this and give to REAL skills a much better and higher bonus than to skills "beefed up" using items.
At least, that is what I think would be fair towards those who took the time, dedication and effort to train their real skills all the way to the max.
Certainly, IMHO, it takes more effort than just wearing some skill "beefing up" item.....
This said, I have instead a feeling that, as it is, the game penalizes more those who actually have taken the time, dedication and effort to train a skill rather than those who merely beef it up with some items.
To better explain myself, I will make an example.
At the max CAP possible of 720 skill points, a player who has spent time and effort into training real skills will only be able to sport 6 skills (6 x 120 = 720).
Someone who instead will use jewellery and items to "bump them up", will be able to surpass this limit and, even though less effort was put in, the character will be more succesfull.
Infact, just taking into account jewellery, a ring or bracelet can, at least potentially, come with 5 skills all maxed out at 15 points (total 75 points each).
That is, between the 2, some 150 more skill points.
Even assuming 5 skills all maxed out is way too rare, the chance of 3 skills maxed out for 45 more points each, 90 for the pair, is not far fetched.
Add to this the possibility to also have items adding more skill points, and one can conclude that some players, even when not having spent time and effort to train skills all the way up, not only can reap the benefits by using skill points bonus items, but can even surpass the 6 real skills maxed out limit and can get to 7 skills all maxed out at 120 points.
Of course, having a template with 7 skills all maxed out, even though with jewellery and wearables, can give a upper hand when fighting a 6 skills maxed out template.
At least, as things are now.
I think the Developers should change all this and give to REAL skills a much better and higher bonus than to skills "beefed up" using items.
At least, that is what I think would be fair towards those who took the time, dedication and effort to train their real skills all the way to the max.