1) Hm, new idea: Existing monsters have a chance to spawn as an upgraded version of themselves. Basically like paragons, and I think exactly how the greater dragon works. Take a certain spawn such as ettins and give the spawn a % chance to spawn an upgraded creature which, for ettins, would be cyclopses.
Perhaps 10% chance to upgrade, perhaps 5%, perhaps 20%, whatever.
Ettins ogres and trolls would upgrade to cyclopses, cyclopses to titans.
Frost trolls to Arctic Ogre Lords
Daemons to Balrons
Gargoyles to Stone Gargoyles. Stone Gargoyles to Enslaved Gargoyles to Enforcers to Destroyers.
Gazers to Elder Gazers
skeletal mages to liches to lich lords to ancient liches
ratmen to ratman mages to archers
snakes to giant snakes to silver serpents
hellcats to hellcat predators
... You get the pattern.
If an ettin had a 10% chance to upgrade into a cyclops, the cyclops would have a 10% chance to upgrade to a titan (1 in 100 chance for an ettin into a titan)
Would definitely add some variety to our current spawns, and it usually wouldn't be too over-powering (of course daemons to balrons would be tricky, but that's ok because daemons are too weak anyway)
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2) Also, how about spreading the monster spawn throughout the lands? Get Tokuno creatures in Malas and Britannia and Ilshennar, and get Serpentine dragons in Tokuno, and Shadow Dragons in other places (Shadow Dragons especially, they have *one* spawn location)
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3) ... and since monsters and loot go hand in hand. An easy way to make farming more enjoyable would be to make it slightly less random. Certain monsters use certain weapons, It only makes sense that the weapon that they're using would be the best weapon they own, so why not have monsters that use weapons always spawn that weapon on their corpse with a higher intensity than their normal loot?
It wouldn't have to be the exact weapon they're graphically using either, it could be the entire weapon category.
Orc choppers could spawn any style of axe.
Ratman archers could spawn any type of bow.
Meer Captains could spawn any kind of crossbow.
Meer warriors could spawn any type of one-handed sword.
Lizardmen could spawn 1 handed fencing and macing weapons.
Cyclopses could spawn any 2-handed macing weapon.
... and so forth.
So now people hunting for a certain type of weapon wouldn't have to kill a billion monsters and hope oe randomly show up: now they only would have to kill a million to get the right one.
