Why is it all or nothing? Acknowledging that there will never be an officially-sponsored classic shard does not mean the ideas of the classic shard supporters are without merit. At the heart of the debate is, and has always been, item properties. As Uriah suggested, why can't we revisit this increasingly-complex system across the board and get back to the basics that made the game more accessible and less item-based? There must be a compromise somewhere to get away from the endless grind/cycle of an item-based game.What you suggest is option #27 or something like that ... if we do this it's gotta be done right or not at all so right now it's not at all.Sorry guy.
Wasn't trying to bust your chops, really. There's just been so much todo over this video.
Classic shard, while I would have played it, wasn't a make or break for me nor most of my gang, I don't think.
But, I do have a suggestion, albeit an odd one perhaps. I think if you analyze what people have asked for in a classic shard, one thing you would probably find is that the vast majority were in agreement pre-AoS.
Can we meet halfway? Perhaps, instead of a whole new ruleset, start phasing out some of the numbers? I'm not holding much hope for this, since the BR Golems introduced a few new sets of numbers to track, but perhaps you can give it a thought.
In the old days, you could highlight an item and it said:
A surpassingly accurate silver broadsword of vanquishing.
Now, when you highlight anything, the descriptor box takes up the whole screen! (exaggerated to make a point ) So if we are not going to go back, can we go forward in perhaps a simpler manner?
And no worries man, I'm not bulletproof but you guys have definitely toughened my skin over the last few years.
- C
The way to say 'no' if by first putting the 'n' before the 'o,' not by putting a safety net of words around it. "Not right now" is not a solid no, its a baby carrot dangled from the end of a very long stick. It literally means "Maybe later."And no I am not a politician nor did I stay at a Holiday Inn Express, but I have spent some time in Tokyo, and the manner in which an answer is given is very important.
Very nice post! I would just like to add dont forget the EC ;-)Cal,
Thanks for the post.
Do yourselves and us a big favor and make sure before the house of commons that your team is up to date on the topics being discussed here for which they are responsible. In particular, please nudge Mark to read the fishing forum posts here. We still have some issues and we'd appreciate some knowledgeable answers.
I'm sure there will be lots of questions about the classic shard and your decision. My hope is you will put them to rest soundly and not waste a lot of air time on something that isn't going to happen. We get precious little of your time and we need to spend it discussing what will be, not what will not.
There have been a lot of ideas floated here about the rebuilding of Magincia so I hope you guys are still open to hear them and haven't set everything in stone without our input. That would be your next big mistake.
Having been ignored for so long it sure feels like it...Felucca hasn't been shut down, nor has Siege.
No, that won't satisfy me at all, but I respect his answer and thank him for not dragging it out any longer. I'm taking this as it will never happen and this subject is now closed, instead of his more political "not right now" answer.FWIW, you made the right decision on the classic shard. Just bring back some of the feel of the classic days and you'll satisfy those people.
Fixed to reflect my interpretation. <sigh>... "Not right now" ...
I agree . I was shocked people found it disgusting he drank one..personally I think we all should drink more beer! But thats just me;-)
Not sure that 'disgusting' is the right word. More like 'unprofessional'.I agree . I was shocked people found it disgusting he drank one..
thank youfrom the State of the Game Feb 12 2010 last year
First: factions revamp. We want to make it not only engaging for PvPers, but make it possible for those who craft and heal a contributing part of the system. In addition, we want to make factions a coordinated part of roleplaying. In my mind, if there is a purpose behind the factions beyond hacking for the sake of hacking, that make a much more engaging play experience. Given that … we need to address how factions play into the arc of Ultima and Ultima Online. More to come on this in the next month, to include an update on how Magincia will … or will not play a role.
Next: is there ever going to be a classic shard? I will tell you … it’s a good idea … in theory. In practice it gets a LOT more complicated. We had a Saturday lunch recently (the same method we used when we were developing for Stygian Abyss), and discussed the benefits and costs (resource and impact to community) for developing a Classic shard. First we discussed what does a Classic Shard really mean? We came up with some core ideas and left it at that. There are several other things surrounding the implementation, and we almost have it nailed. Will we do it? I don’t know and cant’ say for certain, but at some point we will put the idea to rest one way or another, and we hope to make that decision this year.
Third: Speedhackers and movement. We have had this on internal testing for a couple of months, and are in the last 5% of a 100% solution. So as anyone who has had any project management experience knows … this is where you sometimes have to consider …”Is this good enough?” I’m sure you’ll let us know. We’re going to implement the system in the next couple of publishes after some time on Test Center. After that we’ll be looking into coming up with a solution for 3rd party program detection.
Final thing: What are we doing about the live story arc (see the reference to Magincia above)? We need to resolve the relationship between Dawn and Zah. How are we going to do that? Well I’m a believer that we seed you with some of the basics and let the community roleplay the outcome and transitions for the story. In short, as in Dungeons and Dragons, we’ll give you the nodes of the story, and allow you to fill in the blanks.
I was not one of the critics, not to my recollection. Not in public anyway; I'll keep my assessment private.I agree . I was shocked people found it disgusting he drank one..
Funny. That is the same answer to when I am going to pay for my 4 accounts. Thank you for finally having the guts to come here and say no, even though you really didn't say no. Hopefully after you are fired for not being able to get anything done correctly or on time, someone will take your place with some sense and professionalism. On my way to cancel the accounts, good luck with your item mall.Yes, it's done. So why isn't it out? The answer to a "Why" question at the Academy is "No Excuse." So let's just go with that.
The intent was to frame several subjects about what we are doing for the remainder of the year in a few short minutes. Between editing and all the things that have happened between January 3rd and now, the answers have not changed, but the method in which we broadcast has many times.
Anyway, you are only waiting for one answer so here I am with flame-retardant mutant suit to field questions and avoid pitchforks.
The answer is: not right now.
In constant review of the threads and other fansites that cater to Ultima Online, we realized that the classic shard comes down to a checklist. It becomes about if you have X rules then this is what a classic shard is. The problem with this is, when working inside this constraint it’s impossible to please everyone.
Also, we DID look into the possibilities of different rulesets and took a look at what had been done in the past, and there was no viable answer that works for everyone.
Finally, it’s about opportunity cost. The more resources and time we spend on developing a classic shard… that is ONE single shard, that means other things get neglected. It would be many months of work at the expense of the wider game.
We are planning a Video House of Commons for next Tuesday, March 1st to field any questions about the coming months, Magincia as a player-driven town, Spring Cleaning, faster/simpler story arcs, arenas, UOgamecode store, shard hardware, and other topics of note.
The reason I did not want to put this in writing is because it doesn't allow you to "see" how we feel about the game, and this answer is only part of what we want to do with Ultima Online.
Well, there you go. Have at it.
Someone is so upset, they have resorted to being the grammar police!! OH NOES!The way to say 'no' if by first putting the 'n' before the 'o,' not by putting a safety net of words around it. "Not right now" is not a solid no, its a baby carrot dangled from the end of a very long stick. It literally means "Maybe later."
If you mean no, just say no! The lack of a clear, defined answer was what lead us down this garden path in the first place. Your reasoning for dancing around the word confuses me.
Simply saying: "We will not be persuing the creation a classic shard..." Then going on to list the reasons that you did would be the best way to go.
Someone is so upset, they have resorted to being the grammar police!! OH NOES!
And Tram. Don't forget, any kind of classic shard that had Tram in it would get a lot of hate from people who would support a classic shard, including myself.Why is it all or nothing? Acknowledging that there will never be an officially-sponsored classic shard does not mean the ideas of the classic shard supporters are without merit. At the heart of the debate is, and has always been, item properties.
It has nothing to do with grammer. It has to do with Cal not having the balls to come here and say NO, NEVER, THERE IS NEVER GOING TO BE A CLASSIC SERVER WHILE I AM THE PRODUCER. How hard can that be? "Not right now" is not no. I wonder how low the subs have to go before someone at EA either cancels UO or forces a classic shard on the dev team. Classic shards have been successful in many other games. EQ just opened another one last week with nothing added to the original code but the map system, how hard can it be for UO to do the same? There is nothing to argue about there. Start at day 1 of UO and tell the players take it or leave it. I was there day one and it was a far better game than what exists now.Someone is so upset, they have resorted to being the grammar police!! OH NOES!
I hope there aren't a lot of questions about a classic shard.I'm sure there will be lots of questions about the classic shard and your decision. My hope is you will put them to rest soundly and not waste a lot of air time on something that isn't going to happen.
This is kind of how I feel - if they have a serious plan that is intent on growing UO for the first time in the last 7 years or so, I'd be more than happy to open up more accounts if I have the time.Now that I know Dev time is actually going into something other than a classic shard I will be opening back up some of my accounts !
I agree, it is somewhat amusing how the classic shard idea got hijacked and went from anything pre-tram to pre-aos. I would not consider trammel classic as it marked the games first major departure from it's roots.And Tram. Don't forget, any kind of classic shard that had Tram in it would get a lot of hate from people who would support a classic shard, including myself.
I don't think you are going to take too much flaming and forking for the annoncement. Most of us Classic UO fans are a lot more reasonable than some of the anti-Classic posters here make us out to be.Anyway, you are only waiting for one answer so here I am with flame-retardant mutant suit to field questions and avoid pitchforks.
I think this is a bit of a dodge on your part Cal. Most of the Classic Shard supporters (at least the ones that posted about it) out there pretty much agreed on a ruleset and it was stickied here for a long time.It becomes about if you have X rules then this is what a classic shard is. The problem with this is, when working inside this constraint it’s impossible to please everyone.
Also, we DID look into the possibilities of different rulesets and took a look at what had been done in the past, and there was no viable answer that works for everyone.
THAT is what it is really about.it’s about opportunity cost. The more resources and time we spend on developing a classic shard… that is ONE single shard, that means other things get neglected. It would be many months of work at the expense of the wider game.
Amen.It was indeed a business decision, and that decision...quite simply...is that EA/Mythic does not want, nor need, the business of Classic UO fans.
My accounts were already closed, as I anticipated this decision. That money will go to other pursuits.
But in the end, it is really good to know where EA/Mythic stands, and where the remaining Classic UO fans rate on their list of business priorities.
I look forward to this... hopefully there will be some amazing news in this.Yup.Well some of us were looking forward to an update about the enhanced client. I feel badly for the classic shard crusaders but it doesn't interest me personally.
Is the video still coming?
MOre than half tempted to send Mesanna a nice bottle of wine to drink during the video chatI am half tempted to send him beer and say good job!! have some on me
I don't know when the "Tram is okay but AOS isn't" crowd hijacked the debate and claimed it settled, but it sounds like EA realized that the debate was not settled and that for a lot of us, classic is pre-Tram or not at all.I agree, it is somewhat amusing how the classic shard idea got hijacked and went from anything pre-tram to pre-aos. I would not consider trammel classic as it marked the games first major departure from it's roots.
Do you have the House of Commons time pinned down yet and can you give us any details on how to submit questions and join that conversation? Also, aside from next week's House of Commons, do you and Rowland have any plans for us to hear more regularly from James Nichols and from Kai Schober, the new European Community Manager?We are planning a Video House of Commons for next Tuesday, March 1st to field any questions about the coming months, Magincia as a player-driven town, Spring Cleaning, faster/simpler story arcs, arenas, UOgamecode store, shard hardware, and other topics of note.
As a member of KGB, the Knights of Glory and Beer, Cheers.personally I think we all should drink more beer! But thats just me;-)
I think you're like me and saw a classic shard as being pre-Tram, because I think I remember you being around during those days (I had another handle here and elsewhere at the time), but I've seen plenty of people here who think pre-AOS = classic so while you and me and others may see a classic shard as pre-Trammel, there are still plenty of people who came to UO after Trammel opened up, and to them, Trammel = classic. There is nothing wrong with those people though, the influx of non-PVPers has kept UO alive for over a decade and it's hard to complain about that. There is something wrong in them assuming that everybody is okay with a "classic" shard being pre-AOS rather than pre-Tram, but that's for another thread.I think this is a bit of a dodge on your part Cal. Most of the Classic Shard supporters (at least the ones that posted about it) out there pretty much agreed on a ruleset and it was stickied here for a long time.
In the end, it is a business decision...period. I don't think too many of us are going to take it personally.
What happened to not taking it personal?It was indeed a business decision, and that decision...quite simply...is that EA/Mythic does not want, nor need, the business of Classic UO fans.
My accounts were already closed, as I anticipated this decision. That money will go to other pursuits.
But in the end, it is really good to know where EA/Mythic stands, and where the remaining Classic UO fans rate on their list of business priorities.
I'm glad to finally have an answer though it wasn't the answer I was hoping for. I didn't expect for the Classic shard to actually get the green light but I certainly have been wishing that it would, and had my account money ready to back up my gratitude.The answer is: not right now.
/signNow, we know DAOC and Warhammer suck, can you guys please use their resources more on UO.. since UO actually makes a PROFIT?
I used to be opposed to this, since I paid for extra accounts for years just to keep a house on Siege and on LS, but not so much anymore.1) Allow players to own a house on Siege even if they have a house on another shard.
No. If you support character transfers to Siege, then you don't "get" Siege and I don't know how else to explain it to you.2) Allow character transfers.
I'm kind of torn about this. I'm not going to claim it's good or bad either way - it was annoying having to have multiple accounts to have more than one char, I will admit. All it did was make a lot of us have multiple accounts.5) Maybe think about allowing more than one character, maybe an additional one.
I've kind of felt that Siege/Mugen should be looked at before a classic shard, because I think a lot of the things that people wanted about a classic shard could have been implemented into Siege, and I noticed that a lot of people who wanted a classic shard avoided Siege or talk of it for some reason. I'd much rather EA look at boosting populations on existing shards before adding more shards.I hope you bring up Siege in this meeting because I feel like it has been ignored for a very very long time.
Invade away!On the other hand, plenty of people on Siege might not want those people invading their shard and trying to make it their own.
I'm pretty sure that DOAC and Warhammer are running on incredibly small dev teams along with UO. Mythic was pretty gutted in 2009 and probably hasn't fared much better since - most of the money and resources flowing into the MMORPG group is going straight into Star Wars.Now, we know DAOC and Warhammer suck, can you guys please use their resources more on UO.. since UO actually makes a PROFIT?
We should, I'd be interested, I think Siege should be brought up next week.Invade away!
P.S. Ask Bio/ Mythic to turn advanced character tokens back on. They worked for about a week on Siege...
Now back to our regularly scheduled thread... You folks want to talk Siege? I am all for it. Start a new thread.
Are you delusional? How do you know they are not making a profit? Got a reliable source that is giving you inside information? Hell EA doesn't release UO profit let alone any other game the have. Stars Wars is getting the funding first before any other game. Those other games that you are saying they suck are still running btw and plently of their players say UO suck. Maybe they should take UO resources?Now, we know DAOC and Warhammer suck, can you guys please use their resources more on UO.. since UO actually makes a PROFIT?
I don't know how possible it would be, but I've always wondered about them trying to implement all of the Ultima games into UO. Maybe not VIII and IX, but with the others, I always thought it would be cool to turn them into full-blown quests of some sorts. Obviously some characters are dead from those games, either having been killed in subsequent Ultima games or even within UO, but if we can ignore the fact that we are killing the same things over and over, I think we could handle it....and it seems to be bigger than just UO. Just a few days ago I put DOSBox and Ultima 6 on my netbook just to have to play on the airplane when I fly out on business trips this year. There's something about Britannia...