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Detect Hidden broke on TC?

Bleak

UO Software Engineer
VIP
Stratics Veteran
Stratics Legend
Was trying the new changes- gm detect hide versus a gm hide/gm stealth = 0/30 tries failed to reveal him. This has to be broke?
Were both players innocent? Currently on TC you can only actively detect hidden players that you can freely attack. I would retry your tests with at least one player that is a criminal or murder.
 

Bleak

UO Software Engineer
VIP
Stratics Veteran
Stratics Legend
Why does the target need to be grey or red in order to detect them? Sometimes you want to detect on a blue and kill them. This change makes no sense.
To clarify freely attackable meaning detector or target is criminal, murder, in a waring guild, or faction player. Detecting hidden is treated as a harmful act towards the target thus if innocent players would like to detect other innocent players then they would be considered criminals.
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
The detecton TC should work as follows.

(Fel Side)
A Blue can reveal criminals, reds or oranges.
A Criminal or Red can reveal anyone.


Detecting is a passively aggressive act.

But of course this is still in testing and may not make it to production.
 
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