Detect Hidden broke on TC?

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Bleak

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Was trying the new changes- gm detect hide versus a gm hide/gm stealth = 0/30 tries failed to reveal him. This has to be broke?
Were both players innocent? Currently on TC you can only actively detect hidden players that you can freely attack. I would retry your tests with at least one player that is a criminal or murder.
 

Bleak

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Why does the target need to be grey or red in order to detect them? Sometimes you want to detect on a blue and kill them. This change makes no sense.
To clarify freely attackable meaning detector or target is criminal, murder, in a waring guild, or faction player. Detecting hidden is treated as a harmful act towards the target thus if innocent players would like to detect other innocent players then they would be considered criminals.
 

Logrus

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The detecton TC should work as follows.

(Fel Side)
A Blue can reveal criminals, reds or oranges.
A Criminal or Red can reveal anyone.


Detecting is a passively aggressive act.

But of course this is still in testing and may not make it to production.