Was it elf or non-elf? Don't elves have a better chance of staying hid?I was using two accounts account a, with hide/stealth (only gm) and account b, with gm detect. Was not moving and could not detect the very spot he was on. Now the passive detect hide was working when i moved but i could just hide again asap when iw as revealed.
Shouldn't matter. GM detect, when targeting the same spot on a GM hiding/stealther should work. Not 100%, but it should reveal them.Was it elf or non-elf? Don't elves have a better chance of staying hid?
Good thing it was caught and only on test, not on production shards.Great! Tracking is broke, congflag pots broke, and now detect is garbage...soon everyone will be stealthing in pure safety...
Good Job Devs!
Ya, like they've never brought bugs into live server...Good thing it was caught and only on test, not on production shards.
Don't think it particularly matters yet. Fact is this particular issue is on test right now and was caught. If you feel like convincing yourself that nothing that is caught will be fixed and complaining over every single bug on TC before it even goes live feel free.Ya, like they've never brought bugs into live server...
Or better yet how long has tracking and conflag pots been broken again?
Were both players innocent? Currently on TC you can only actively detect hidden players that you can freely attack. I would retry your tests with at least one player that is a criminal or murder.Was trying the new changes- gm detect hide versus a gm hide/gm stealth = 0/30 tries failed to reveal him. This has to be broke?
Bleak, thank for your reply. If you took time and read my long posts, all my tests are done in Fel against 2 blue none-guilded character.Were both players innocent? Currently on TC you can only actively detect hidden players that you can freely attack. I would retry your tests with at least one player that is a criminal or murder.
I tested it on blue chars in fell, off to test with a criminal. This does worry me that you can't actively detect (reveal) unflagged blues in fel?Were both players innocent? Currently on TC you can only actively detect hidden players that you can freely attack. I would retry your tests with at least one player that is a criminal or murder.
Why does the target need to be grey or red in order to detect them? Sometimes you want to detect on a blue and kill them. This change makes no sense.Were both players innocent? Currently on TC you can only actively detect hidden players that you can freely attack. I would retry your tests with at least one player that is a criminal or murder.
First trammel now this...see where UO is heading?Why does the target need to be grey or red in order to detect them? Sometimes you want to detect on a blue and kill them. This change makes no sense.
To clarify freely attackable meaning detector or target is criminal, murder, in a waring guild, or faction player. Detecting hidden is treated as a harmful act towards the target thus if innocent players would like to detect other innocent players then they would be considered criminals.Why does the target need to be grey or red in order to detect them? Sometimes you want to detect on a blue and kill them. This change makes no sense.
Is this a new "feature" that will be implemented to live shards?Were both players innocent? Currently on TC you can only actively detect hidden players that you can freely attack. I would retry your tests with at least one player that is a criminal or murder.
You got me with the big words...explain it to me like i'm a small child please...can a red detect a blue?To clarify freely attackable meaning detector or target is criminal, murder, in a waring guild, or faction player. Detecting hidden is treated as a harmful act towards the target thus if innocent players would like to detect other innocent players then they would be considered criminals.
I have a character with detect hidden and you just basically made his entire reason for existing void. By this same logic, dispelling other player's summons should also not be possible. I don't understand why such a ridiculous change is being made.To clarify freely attackable meaning detector or target is criminal, murder, in a waring guild, or faction player. Detecting hidden is treated as a harmful act towards the target thus if innocent players would like to detect other innocent players then they would be considered criminals.
Thanks. But would this mean if a red uses this in town it it can lead to being guard wacked?The detecton TC should work as follows.
(Fel Side)
A Blue can reveal criminals, reds or oranges.
A Criminal or Red can reveal anyone.
Detecting is a passively aggressive act.
But of course this is still in testing and may not make it to production.
Can you fix Tracking, breather?The detecton TC should work as follows.
(Fel Side)
A Blue can reveal criminals, reds or oranges.
A Criminal or Red can reveal anyone.
Detecting is a passively aggressive act.
But of course this is still in testing and may not make it to production.