No, not many assumptions. The chiv change was specifically targeted. It was because the popular sampire template at the time used 60 or 65 chivalry. And one of the comments was that a template shouldn't' get the full benefit of a spell / skill at such a low skill level. Which, given how UO is designed is preposterous. Chivalry was designed that way because there are so few spells.
Oh yeah, I forgot they changed how the chiv spells work, I personally think that change was also perfectly reasonable, just like the necro one. If there's no point in having over 60 in a skill... then it needs a redesign. Id like to add that people adapted to that change just fine, and were tanking and soloing just as well as they were before that change. You yourself noted that you don't even need chiv in many cases if you gear well enough. Sometimes "nerfs" are called for and reasonable when addressing balance issues.
It was THIS chiv change I was referring to being a targeted nerf, it may have been, but it seems silly to take a very small thing away, while giving very large boosts with masteries at the same time. That says to me it was not a considered and intentional attempt to weaken warriors, and it's an assumption to say that it is before the change is explained
Just how did the weapon change make you stronger? For me, they almost decimated my fencing sampire until the uprising caused them to at least make the leafblade decent after killing it. Even now, fencing continues to get the shaft (SSI for mastery? Really? At least that got changed, but the change isn't that much better).
I was a macer at the time, many mace weapons were slower and did the same damage as weapons of corresponding skills. I am sure some of the weapons people were using did end up doing less damage, but other ended up doing more. There clearly were weapons that were obviously better than other weapons and they were being used by everyone because of it. With the change you can now use more different weapons and be effective. It's wasn't JUST a nerf.
Do I really have to spell out every little thing? Again- sampires and PvP characters are the driving force behind crafting. BECAUSE, once you make a suit for a tamer / mage / archer, ect- it's good for YEARS. At this current rate- unless there is a massive change to the game, my mages and tamers won't need another suit for least another 8 years. On the other hand, my sampire needs one about every 15 months or so. Which honestly is still too long of a time, but is better than 13 years. If you still don't understand the point, I can't help you.
Dude, I get what you are saying, I got what you were saying in the first post, I just don't understand why you bring it up in a conversation about warriors supposedly being nerfed. It's always been that way. The only solution is to either make gear become worn independent of taking damage (like antique items or something) or have gear be indestructible.
Ummmm, I am bigger picture than that. It's not just about my characters. If it's just about changing something on my character, that's not a big deal. Honestly, this chivalry change doesn't affect me at all. On my fencing sampire I don't have chivalry. On my other 2 sampires, I am maxed out on everything without it, and really only use Chivalry for EoO. This is about the big picture- not just my character
The whole issue here is that people are either implying or outright accusing that the dev team is "nerfing" warriors, to the point that you can no longer play one, and thus have to move on to being a tamer or a caster. This chiv change was supposed to be an example of it. That's part of what we are talking about. The notion that people can no longer because of these changes tank monsters. I disagree. I think the fact that we have videos of a sampire soloing the Shadowguard roof is pretty good evidence of that not being true. No other class can do that. Of course not everyone is as uber as people who can do such things, or use that exact template, but that doesn't mean warriors cannot tank. They can tank just fine. You may have to change your former methods from time to time, but in an online game that just happens.
We see people tanking bosses all the time, just as many as there ever were. Sampires are still the go-to boss soloing template, and with some of the mastery abilities they just got some pretty big boosts. Clearly they aren't.
You are making examples of your character and how it's affecting you. And picking out individual skills. Plus, you can't use two masteries at a time- and just jumping back and forth isn't optimal.
I was speaking of two people working in tandem, one with the parry mastery protecting the other guy using the mace mastery. I know everyone seems to only see a successful tank as one who can solo every boss... but I personally do not. Really the only template that CAN solo bosses are melee warriors and throwers of varying templates. There may be a few you can do with a GD or a RC, but most you cannot, or if you can it's
dramatically less efficient.
A change in spell casting that makes spells used in combat cause a delay or interrupt attacking that didn't use too? This has nothing to do with the several ninja sampire templates posted in the past couple of months... yeah right.
Well, I have repeatedly said this is a bad change, just not part of a conspiracy to turn warriors into tamers. I don't even know that you are suggesting this, but other people very much are, which I think is silly.
It doesn't effect me, so it's not that big of a deal is a short sighted argument and shows that you lack the ability to see things beyond yourself and how they affect the game and others.
Well, I was never thinking of just myself, but of the hundreds of people who also are melee warriors that I see in game, the people I see make videos, the people who post here and on the warrior forum, yourself included... I also am combating the notion that the measure of being an effective warrior is soloing bosses. You are saying X is a nerf, period. I give you examples of myself, and I am sure not the only example of how it was either not just a nerf or not a serious or unreasonable one.
Bottom line the notion that warriors cannot tank is simply incorrect. With masteries, these chiv changes included you can tank easier than you could a month ago, using several different new methods. That's pretty hard to argue with if you ask me.