Riiight, because if that happened people would have 4 or 5 suits ready to go after the first one got looted? Anyone after their first death would be sitting in a house naked w/o any items on. Yeah... farming stuff for a whole new suit probably wouldn't take long at all... it would only take that long before you could get into the fight again.
Terrible idea.
such as it is: yes, agreed.
Heh!
That is "just it" ... what did you just say?
FIRST words outta the gate?
because if that happened people would have 4 or 5 suits ready to go ...
My gear my gear ... my god ... don't you SEE it?
PvP ain't supposed to be about the gear ...
at best the only consideration should be the COLOR of the uniform ...
not whose tailor label is inside ...
or if the brass and gold trim looks good ...
you are "supposed to be" in a fight for your life!
Not worrying about your fashion model good looks
>or the cost of replacement<
ya can play Fancy dress-up Country squire, at the ball,
after the victory parade
until then, focus on the matter at hand
There's an elf a gargoyle and a human to your left ...
whatcha gonna do?
RE-Simplify the PvP battle paradigm
five grades of armor with five grades of damage absorption
five grades of weapons with five grades of damage dealt
easy to maintain and reacquire
its just your work clothes, your battle uniform
it is bound to wear out and need repair
re-establish the ethos of the warrior
put the "value" of the player character where it belongs
on the other side of the keyboard, not on the screen like it is
In the Chair like it was always meant to be ... IN the players heart and mind
it has become (and is a problem) TOO MUCH about what is on the screen
its what the player IS DOING on the screen which needs work.
ALOT OF WORK ... but it is needed ... look around at the wider world
It >should not< be about what the character is twinked up with
it should be about what the character has Done that should be the "score card"
not what he was wearing when he did it.
On the runway now from the battle of trinsic, Lord fauntelroy in a torn somewhat worn gold lama cloak by venus
offset with a sequined apron of scullery maids tears off the rack.Note the shiny bronze ring-mail gloves stolen from a murdered guildmate
you know darn well how long
that could go on and on and on
about the gear and NOT "the battle".
The OP asked for a revamp of champs for ONE temporary item
(temp in that, as noted, the demand/need will eventually expire ... everyone will have had the one)
I'm talking about revamping The entire system of champs
AND the entire system of Combat ... from the foundations and up
The motivations
The "rewards"
The long term GOALS
The arms & the armor & the "modes" & physics & the "groupings"(by not necessarily their class But: >their actions< )all their inter-relations >in the world<
ALL the way through the Virtues, the housing, The "story arcs" <<< with an Eye Towards the history we write for the future.
not necessarily their class But: >their actions<
with a basically equivalent set of "uniform gear" For Combat
WHAT the characters does while wearing it ... That should be brought to Mean something
How well >Does< the character perform? and how often does he perform that well?
does he follow orders? does he give good strategic commands?
Does he murder noobs at yew gate? does he stand and fight to the last against overwhelming odds?
Does he give Good counsel to his king? Good service?
Does he hoard needed supplies for >himself< ?
is he a spy for the slathering horde raised by an evil God/Lord?
THESE are the things that need to be recorded "about him"
and only found out through his ACTIONS in game.
Its "Complexity", this system I seek, is built upon
and scalable from,
the >Simplicities< of any character in acquiring them.
What he does with them will have consequences
As Well As what he >doesn't do< will too !!
As a PvPer he will build his reputation and skills
He don't like to farm mobs for gold? he doesn't >need to<
Missing drills will affect him if he keeps trying to BUY items for advantage
He's basically a PvMer and really would "rather not" defend the gate as asked ... fine
The kingdom will suffer for it ... and so ... so will he.
A lone new character, should be able to >solo< past/thru the grind towards "fit for battle"
Faster if he has some help,
but Not So Fast that he skips over >learning< how to apply his actions(skillfully)
Still the same new character
As long as the request was for a single stat
lets address both(natural) skill and stat caps
Skill starts at a natural 700 in skills +4years to reach 720
lets make that One year ... + 5 per quarter
and Stats ... they start at 225? then an auto +5 @ 6months for 230 @ 6 months check?
Leaving a +25 stat scroll to be acquired to cap out at 255?...
How about this: Start with 235 Then add + 5 per quarter reaching the same place at one year.
Why?
Sets an easily achievable long term goal (we want to recruit and Retain "new vets" yes?)
This is >Each Character on an account< a Year Of PLAY to cap out >the character<
You >could power game< your one or many characters to the first 700/235 for the 1st quarter
OR NOT
and casually pick your gains up >In Play<
The First quarter passes and both receive the +5
You >could power game< those full, easily (you are either a long haul vet or a noobie ... the training and gains remain the SAME for either char)
Or Not .... they're there when you want to work them
Hows that revamp champs? ...
doesn't, thanks for noticing ...
Put champs where they belong ... "just another" PVM boss mob
Enough of this "Hide the Monster Game" as an excuse for slaughtering lambs
put the skill scrolls on mongbats for all it would matter ..
>no new char< will be fully developed UNTIL one year of play has passed
The character >could< eat a scroll and have a 120 skill available
Till the end of the year, he'll only have a 5xLegendary + 1GM (within the second quarter cap of 705) ... 5xL+1Elder (within the third quarter cap of 710)
Told ya ... I'M headed towards an entire re-work FOR THE BENEFIT of PvP
The champs system , while an idea that functioned ... such as it did, is now
old and busted, the "charm" snicker
has worn off ...
priming the old clunker +5 stats at a time? Why?
Why not restructure the combat system from single duelists, through guilds and alliances and order/chaos and factions to Kingdoms?
Fiefdoms and Baronies
PLENTY of mix and match to keep ones attention
stupid fayled, there's NOT enough players, haven't you noticed?
Indeed, I >have<
I've noticed that PvPers are dwindling in pop ...RPers ... on the other hand ... *chortle* not so much.
I'm >suggesting< that there's a direct correlation.
Goes to >building< the warriors and defining them through their ingame actions.
Goes to redefining(
revamping) the ground rules OF "fun play"
Large gatherings (large is a scalable number) >Should have< large outcomes be decided
as it is now ... IF the champs are the "top end/largest" type of "conflict"
there currently exist >no actual difference< between having "won" one champ or a 1001
Question
Are any champs "soloable" ... ?
Are many? Are ALL? (soloable as in: IF no-one else is around ... CAN one player knowing >how-to< eventually "win")
*points* ^^that is a "long term "flaw" " Takes a long time to "see it"
It HAS BEEN a long time AND here we are
Perhaps "seeing it" for the first time ... but there it is ..
I Believe we CAN and MAY redesign that system
need to have LARGE scale views of minor alterations
design each item >> with a large scale in mind
One aspect
A "warrior" comes in many shapes and sizes, many desires for >what he sees as conquest<
A soldier "of the town, district, Kingdom" should be living in a barracks not worrying about a crop of flowers at "his house"
His "personal items" for combat ... should only be stored in his footlocker, closets, and the Armies(sic) Armory
not in his mommas House ... (everyone already Knows the difference twixt useable and deco) ... nes pas?
His peasant mommas House ...
should Not Be an island of invulnerability ... CERTAINLY not in the middle of a battle ground
CERTAINLY not in a land where the kings castle has fallen ... or said castle >has yet to be built<
Where the person in the chair, Puts their time and attentions
INTO the character ingame, will ever remain invisible to all (chair/intent)
IN the game, the char/account ... everything >should be< detectable, to some degree or through some manner
Is this a "Glorious Warrior"?
Or a Fame Farmer that spends most of his time at a gate, griefing noobs
sploiting the flagging system ...
Which is True ... <<That should show.
Nuff headlines' general topics covered ...
Laters dudes ... I've a throne to usurp ...