First, to all of you arguing for the removal of faction items because it hurts the shard or any other lame argument. Your wrong.
You obviously don't realize that lowering the silver cost to the price it should be is the same thing as asking for a bump in monster loot aka leveling the playing field.
The fact of the matter is that factioners risk more and are rewarded in kind. Whether on prodoshards or on Siege, they risk more... period. That argument was done had years ago and it was established in stone (should you have been a part of the discussion then and it still wouldn't have changed the result.) In fact, the argument can be made that faction items on Siege should cost even less than those on prodoshards because siege doesn't have a trammel factioners can take a break from factions in. Siege doesnt have multiple character slots prodoshard players can log onto a different character and "get away" from the risks of factions. Siege faction players risk MORE than any other shard and it can be argued that we deserve to be rewarded even more for doing so.
The only thing I see here is non-factioners complaining about a system they don't like and don't want to be a part of. Stop making up reasons to justify your point of view.
This is an item based game. This is 2010 and the game is tailored and balanced to work on the prodoshard level.
Those currently in factions and fighting on faction characters aren't the ones who are afraid to lose their gear. Its those who would be in factions, but aren't because they can't hack it in the current system. In other words, there would be a lot more participating and having fun in factions if it was fixed. That is the argument being made and this hollow attempt at twisting it serves no purpose other than to hinder this shard from being fixed and moving forward.
Lastly, if ANY of you truly want a level playing field then support this change and the boost to monster loot.
You obviously don't realize that lowering the silver cost to the price it should be is the same thing as asking for a bump in monster loot aka leveling the playing field.
The fact of the matter is that factioners risk more and are rewarded in kind. Whether on prodoshards or on Siege, they risk more... period. That argument was done had years ago and it was established in stone (should you have been a part of the discussion then and it still wouldn't have changed the result.) In fact, the argument can be made that faction items on Siege should cost even less than those on prodoshards because siege doesn't have a trammel factioners can take a break from factions in. Siege doesnt have multiple character slots prodoshard players can log onto a different character and "get away" from the risks of factions. Siege faction players risk MORE than any other shard and it can be argued that we deserve to be rewarded even more for doing so.
The only thing I see here is non-factioners complaining about a system they don't like and don't want to be a part of. Stop making up reasons to justify your point of view.
This is an item based game. This is 2010 and the game is tailored and balanced to work on the prodoshard level.
Those currently in factions and fighting on faction characters aren't the ones who are afraid to lose their gear. Its those who would be in factions, but aren't because they can't hack it in the current system. In other words, there would be a lot more participating and having fun in factions if it was fixed. That is the argument being made and this hollow attempt at twisting it serves no purpose other than to hinder this shard from being fixed and moving forward.
Lastly, if ANY of you truly want a level playing field then support this change and the boost to monster loot.