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Dear Devs,
I'm in Trammel, trying to defend the poor citizens of Nu'jelm against a huge mob of bad guys with my warrior.
I have just dealt a final deadly blow to a Vanguard and a member of my alliance decides to tame his mount.
I move on to fight the next critter, it could be wisp, a demon berserker or something else, when all of a sudden I stop swinging my sword and passively watch myself being beaten to pulp!
What the heck happend?
Oh, my friend used area peace, to calm the angry beast he's trying to tame.
Why does his music affect my ability to fight - in Trammel?
I can see a use for it in PvP (against an enemy) in Felucca, but why would anyone want his friend to stop fighting, in Trammel?
I don't get it and I think it is very annoying.
Any chance that this will change/be fixed?
I'm in Trammel, trying to defend the poor citizens of Nu'jelm against a huge mob of bad guys with my warrior.
I have just dealt a final deadly blow to a Vanguard and a member of my alliance decides to tame his mount.
I move on to fight the next critter, it could be wisp, a demon berserker or something else, when all of a sudden I stop swinging my sword and passively watch myself being beaten to pulp!
What the heck happend?
Oh, my friend used area peace, to calm the angry beast he's trying to tame.
Why does his music affect my ability to fight - in Trammel?
I can see a use for it in PvP (against an enemy) in Felucca, but why would anyone want his friend to stop fighting, in Trammel?
I don't get it and I think it is very annoying.
Any chance that this will change/be fixed?