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In this recent interview with WoW's executive producer J. Allen Brack, he says:
andBefore we started work on this project, we couldn't actually run vanilla WOW. The hardware is different. The operating systems are different. There was no way for it to just work.
andWe said for several years that if there was a way for us to flip a switch and have it work, we'd flip that switch. It's not something that we didn't want to do for any arbitrary reason. There were legitimate, significant technical reasons.
Now of course, Broadsword is not Blizzard. UO is not WoW. According to the interview, Blizzard, with all their resources, is actually hiring on more people just for this project, which he calls "a massive effort" several times. It sure sounds like it's a lot more than a week's worth of one person's work. It's an interesting interview with insight from someone actually working on a WoW Classic.This is a massive effort. This is a very, very significant effort. I would not expect it to be soon. We actually don't know when we're going to release it. I know that's a generic answer that we give for all of our Blizzard titles, but with this one, we don't actually know how long it will take.