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wtfisit123
Guest
Wow, if a group with a Tier 5 hunter, bear tank druid, and pally healer can 3 man Utgarde keep with two wipes because of lack of knowledge on how to actually do it, it is easy. Me (Deadshoot Alliance Gilneas), Ronge and Beardedone, may have taken a little while, but easy.
First boss is most difficult. Every now and then he will randomly freeze a party member, no matter threat count, and it will not be stun. The freeze will be an object that can be killed by other party members and you may not move nor attack until broken. So far the only thing I know of to break it is Beastial Wrath. Nothing on druids work (bear form abilities nor shapeshifting), pally spells (even bubble), and feign death dont work. Just Beastial Wrath. And as well he will be spawning a mob of regular lvl 70 skeletons to attack the group about every 20seconds. He has 150k health and all else he casts is shadow bolt.
Second Boss is really two bosses one loot. Its basic two boss tank and spank. One being a mage and one a warrior. I went for the mage first. When one dies, it comes back as a ghost and cannot be harmed, but does the same thing as when it was alive, so don't think "Oh boy! kill one, and then half the damage will go awqay and happy for healers!" No. You then have to kill the other boss and then the battle is over. Not too hard, but obviously better with the regular 3 dps
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The third/last boss is really easy if you have a smaller group rather than regular group, or have a HoT healer (aka resto druid mainly). The first phase is just a tank and spank mostly. The boss casts bash which is like the new warrior talent move where it just hits a cone, so the solution is to have all the group besides tank facing the boss's back. He also does a roar which does roughly 2k dmg to all and has a chance of silencing, and anyone in range of the tank will be affected. The first phase has 120k Health.
The second phase is harder and the boss is reborn as an evil form of what he was before. His bash and roar attack have become Dark roar/bash and now do shadow damage, and have a little more kick. This next ability is the most demolishing part. He will every now and then throw his axe and it will circle around you for a while and you will die if you do not run. It does about 1-1.75k dmg to a well geared feral druid tank and hits about every 0.75 seconds. You must pay attention to whether he is holding the axe or not or look at the axe during this phase.Other than this you are fine. Just avoid the axe. Thank you and this was a WTFISIT123 notebook experience.
First boss is most difficult. Every now and then he will randomly freeze a party member, no matter threat count, and it will not be stun. The freeze will be an object that can be killed by other party members and you may not move nor attack until broken. So far the only thing I know of to break it is Beastial Wrath. Nothing on druids work (bear form abilities nor shapeshifting), pally spells (even bubble), and feign death dont work. Just Beastial Wrath. And as well he will be spawning a mob of regular lvl 70 skeletons to attack the group about every 20seconds. He has 150k health and all else he casts is shadow bolt.
Second Boss is really two bosses one loot. Its basic two boss tank and spank. One being a mage and one a warrior. I went for the mage first. When one dies, it comes back as a ghost and cannot be harmed, but does the same thing as when it was alive, so don't think "Oh boy! kill one, and then half the damage will go awqay and happy for healers!" No. You then have to kill the other boss and then the battle is over. Not too hard, but obviously better with the regular 3 dps

The third/last boss is really easy if you have a smaller group rather than regular group, or have a HoT healer (aka resto druid mainly). The first phase is just a tank and spank mostly. The boss casts bash which is like the new warrior talent move where it just hits a cone, so the solution is to have all the group besides tank facing the boss's back. He also does a roar which does roughly 2k dmg to all and has a chance of silencing, and anyone in range of the tank will be affected. The first phase has 120k Health.
The second phase is harder and the boss is reborn as an evil form of what he was before. His bash and roar attack have become Dark roar/bash and now do shadow damage, and have a little more kick. This next ability is the most demolishing part. He will every now and then throw his axe and it will circle around you for a while and you will die if you do not run. It does about 1-1.75k dmg to a well geared feral druid tank and hits about every 0.75 seconds. You must pay attention to whether he is holding the axe or not or look at the axe during this phase.Other than this you are fine. Just avoid the axe. Thank you and this was a WTFISIT123 notebook experience.