i guess it is nothing the devs can do - it seems to me that only the player base could do something.
i mean, i am a 4+ years player, young so to speak, and i did not experience the "good 'ol days of UO", but all i hear is about people standing together and defending their lifes and goods against attackers.
now, as long as this playstyle is not lived in fel again, raiding PK's will always prevent people from "living" in fel instead of recalling in, grabbing the valuables and recalling out.
in the very beginning of my life in UO, i desperately hated fel for being killed for no reason on a regular basis by people i never met before and never did any harm to. *points to nickname*
now my opinion has changed: like tram is the beginners world, fel is the advanced path. you can not be lured to this path by any tempting rewards. going to fel for achieving goods only will never give you a game experience you want to have over and over again. and that is needed to live in fel. love the challenge, not the gold, resources or what ever.
and for sure it is much more difficult for the after-work solo player to get a positive game experience when going to fel, because he will have a hard time fighting a pk alone. for living in fel, you need *double underlined* friends and teamwork. but that does not come easy and in our fast turning gimme-gimme world, where only few people are willing to invest time and resource in this.
these are the current citizens of fel, probably a species threatened by extinction ....
frankly, my view of fel was changed by a vet fel player, who took me by the hand and helped me with my first steps, took me off the ground again, wiped the dirt of my face and helped me with the next attempt over and over. *bows*
that is, how fel can be "fixed", not by any code change in the software.