Probably not.
Yes, I'd reactivate my account. What other appreciation do they need?If they did, would you show any appreciation?
what i'm saying is they should have halved them in the first place....
maybe they should 1/2 the resources in Trammel.
They're effectively halved in comparison to Fel already.
You know I think that's what they intended originally, but obviously the majority of players didn't like that idea.........However, I do hope they get Factions revamped into something worthwhile and can revamp Fel into having PVP rewards for PvP activity and get rid of the "carrot on a stick" enticements they've been using to try to lure non-PvP players over to Fel.
Let Fel be for PvP, but make it so that people WANT to be involved. Stop trying to drag unwilling people into the situation.
You need to lay off the beer... or the keyboard... or both.what i'm saying is they should have halved them in the first place.
so at this point, halve both.
heck half every pile of gold and GP check in the whole game.
^^^wowa. lol
Maybe if Felucca wasn't infested with a bunch of jerk griefers and cheaters some of which may be sociopathic, then maybe it would be a more fun place and we would actually get more stuff.
I now think they should just put all the powerscrolls in trammel. Might aswell since the only way to get some of those 120's is to be in an elite guild who think they are Gods gift and that their poopoo doesn't stink.
Monnie, I know you won't believe me but, at least on Legends, most of the Reds are pretty good guys who just like to PvP... and this is from someone who has never been able to PvP, not *ever*, for the entire time I've been playing, which is more on than off from the time right after UO came out of Beta.^^^wowa. lol
Maybe if Felucca wasn't infested with a bunch of jerk griefers and cheaters some of which may be sociopathic, then maybe it would be a more fun place and we would actually get more stuff.
I now think they should just put all the powerscrolls in trammel. Might aswell since the only way to get some of those 120's is to be in an elite guild who think they are Gods gift and that their poopoo doesn't stink.
Have you ever thought that the perks found of Fel might have been put there for those who are PvPers at heart, as rewards for *them*? Reds are trapped in Fel, but their choice to be dedicated PvPers has its rewards... and that is actually something everyone who plays UO should know.I agree wholeheartedly with the sentiment that people should be drawn to Fel for its own reasons, for viable and workable PvP, not because of carrot like incentive of resources, gold or powerscrolls.
That they resort to such methods only shows that they don't know how to bring people to Fel without using carrot methods.
Unfortunately cheating is part of all MMORPGs, if what I read is true, UO doesn't even have the distinction of being the first when it comes to that. With all this duping misery going on, it's obvious cheating can't very well be limited to Fel either, it's a game-wide disease.The reason that people equate cheating with Fel is that a lot of cheating is perceived to be as a result of people trying to be better at PvP. I recall back to the original speed hack days - the speed hacks were being used by PvPers and PKers, to get an advantage on other people.
???Finally, no one is going to take the comments of someone who seems not to think that duping is a rotten thing to do seriously.
You know, my attitude toward Reds was changed almost the same way! I was buying regs at some faction vendors in Fel when I played Europa and met a guy who happened to be Perma Red. He turned out to be one of the nicest, friendliest, most generous people I've ever met on UO. When he left UO, he gave me all his power scrolls. I held them separate for years, even after I moved to Legends, hoping he would come back and I could give them back to him.i guess it is nothing the devs can do - it seems to me that only the player base could do something.
i mean, i am a 4+ years player, young so to speak, and i did not experience the "good 'ol days of UO", but all i hear is about people standing together and defending their lifes and goods against attackers.
now, as long as this playstyle is not lived in fel again, raiding PK's will always prevent people from "living" in fel instead of recalling in, grabbing the valuables and recalling out.
in the very beginning of my life in UO, i desperately hated fel for being killed for no reason on a regular basis by people i never met before and never did any harm to. *points to nickname*
now my opinion has changed: like tram is the beginners world, fel is the advanced path. you can not be lured to this path by any tempting rewards. going to fel for achieving goods only will never give you a game experience you want to have over and over again. and that is needed to live in fel. love the challenge, not the gold, resources or what ever.
and for sure it is much more difficult for the after-work solo player to get a positive game experience when going to fel, because he will have a hard time fighting a pk alone. for living in fel, you need *double underlined* friends and teamwork. but that does not come easy and in our fast turning gimme-gimme world, where only few people are willing to invest time and resource in this.
these are the current citizens of fel, probably a species threatened by extinction ....
frankly, my view of fel was changed by a vet fel player, who took me by the hand and helped me with my first steps, took me off the ground again, wiped the dirt of my face and helped me with the next attempt over and over. *bows*
that is, how fel can be "fixed", not by any code change in the software.
Read quote belowPeople don't like going to Felucca because of the PvPers. We all know this. To get "trammies" to visit you have to make it as painless as possible while also keeping the player killing and stealing alive.
A couple of ideas;
Get factions out of Felucca.
Insure items for free for players in Felucca dungeons.
Remove fame loss for player vs player deaths in Felucca.
Reinstate stat loss for murderers and kick them out of guard zones again.
Remove the priests of Mondain.
Bring back the bounty system.
Add the Ilshenar style paragons with an increased artifact drop rate in Felucca.
- ignore UOHall at all costs, 99% of the forum bashers have no clue about the game, nor idea's worth listening too.
Why sould i be punished for wanting to PVP? Its simple if you dont like pvp just stay out of fell...You have more than enough space to play in without comming to fell. Me on the other hand, I cant get out of my small game world coz im perma red But i dont complain that i cant kill the dreadhorn do i, Or i cant farm the swoop for endless gold, Or sit at Luna/Britbank showing off my sunday bestPeople don't like going to Felucca because of the PvPers. We all know this. To get "trammies" to visit you have to make it as painless as possible while also keeping the player killing and stealing alive.
A couple of ideas;
Get factions out of Felucca.
Insure items for free for players in Felucca dungeons.
Remove fame loss for player vs player deaths in Felucca.
Reinstate stat loss for murderers and kick them out of guard zones again.
Remove the priests of Mondain.
Bring back the bounty system.
Add the Ilshenar style paragons with an increased artifact drop rate in Felucca.
Nope. The stated objective was to bring people to Felucca, not provide entertainment for Reds.Have you ever thought that the perks found of Fel might have been put there for those who are PvPers at heart, as rewards for *them*? Reds are trapped in Fel, but their choice to be dedicated PvPers has its rewards... and that is actually something everyone who plays UO should know.
Doesn't make it right.Unfortunately cheating is part of all MMORPGs, if what I read is true, UO doesn't even have the distinction of being the first when it comes to that. With all this duping misery going on, it's obvious cheating can't very well be limited to Fel either, it's a game-wide disease.
Eh? I was clearly talking about "stupidtram" - are you living in a mirror world or somesuch? Do all the people have vandyke beards????
Do you mean no one will listen to you because you think duping is okay? Why would you think that?
Be well - Pax
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You met one nice Red.You know, my attitude toward Reds was changed almost the same way! I was buying regs at some faction vendors in Fel when I played Europa and met a guy who happened to be Perma Red. He turned out to be one of the nicest, friendliest, most generous people I've ever met on UO. When he left UO, he gave me all his power scrolls. I held them separate for years, even after I moved to Legends, hoping he would come back and I could give them back to him.
Now, every time I see a Red, I think of him, and the great guy that was wearing that Red name. It's not a big leap to give the new Red a chance, and I'm usually not disappointed. Since then somehow, the best friends I've made on UO have almost all been Reds. Guess that's because one thing PvPers are very into is "community", and a knack for forging true friendships seems to go along with that.
But I'm still hopeless at PvP. LOL
Be well - Pax
.
The central problem with UO is that it was built, to begin with, as an openly social experiment and game. That is, people were let loose... they could kill if they wanted, and it was expected that the society would either allow or defend it.Do you really want the answer? Because most who play in Fel don't like it when someone points out the obvious solution. Everyone knows exactly how to 'fix' Fel's lack of population.
The problem isn't anything that has been done or not done, nor who plays there...
The problem is that UO just doesn't draw people who want PvP. There are MMORPGs out there that are completely built around PvP, while UO has it as an afterthought. It was never a selling point for the game.
Playing UO to PvP and complaining about the PvP here is like going to a Pizza Hut and complaining about their ice cream - when there is a Baskin & Robbins next door.
The players made their choice of playstyle clear the day they opened tram.. well the 2nd time they opened it.
90% of the player base moved immediately. Claim it was housing if you want but that would only account for the first 2 days, not the 8 years since.
Most people playing UO just don't want to PvP, and nothing the Devs do is going to change that.
Like adding leaves to the trees? Or fixing the rubberbanding when running through the jungle?Probably not.
Do you really want the answer? Because most who play in Fel don't like it when someone points out the obvious solution. Everyone knows exactly how to 'fix' Fel's lack of population.
The problem isn't anything that has been done or not done, nor who plays there...
The problem is that UO just doesn't draw people who want PvP. There are MMORPGs out there that are completely built around PvP, while UO has it as an afterthought. It was never a selling point for the game.
Playing UO to PvP and complaining about the PvP here is like going to a Pizza Hut and complaining about their ice cream - when there is a Baskin & Robbins next door.
The players made their choice of playstyle clear the day they opened tram.. well the 2nd time they opened it.
90% of the player base moved immediately. Claim it was housing if you want but that would only account for the first 2 days, not the 8 years since.
Most people playing UO just don't want to PvP, and nothing the Devs do is going to change that.
I've PvP'd in UO since before there was a murder system, and while I played WoW I had the 4th highest ranked arena team on the AD.Obviously you have no idea about pvp on this game or any other game. I have tried other games WOW AOC EQ etc... is it nothing like UO pvp. those games r... if u r a mage 10 spells.. hope they die.. if not ohh **** im dead.
Uo i have had battles that last 5 minutes +... its completely different.
LOL you hit that on the head!!..If they did, would you show any appreciation?
I see. And, at least as far as you're capable of extrapolating, it's impossible for there to be *more* than just the officially stated objective connected with any action.Nope. The stated objective was to bring people to Felucca, not provide entertainment for Reds.Have you ever thought that the perks found of Fel might have been put there for those who are PvPers at heart, as rewards for *them*? Reds are trapped in Fel, but their choice to be dedicated PvPers has its rewards... and that is actually something everyone who plays UO should know.
Of course not! What I was trying to bring out is the fact that, until a method is discovered to keep coding tamper-free, all MMORPGs will have the problem of cheaters altering the code to their own ends, and that, when much of such cheating occurs, it can very well be game-wide, as it is in UO. In UO, cheating *is not* just a Fel problem, in other words.Doesn't make it right.Unfortunately cheating is part of all MMORPGs, if what I read is true, UO doesn't even have the distinction of being the first when it comes to that. With all this duping misery going on, it's obvious cheating can't very well be limited to Fel either, it's a game-wide disease.
"clearly"? Perhaps somewhere in your own mind it was clear you meant stupidtram... but, thankfully, I can't read your mind.Eh? I was clearly talking about "stupidtram" - are you living in a mirror world or somesuch? Do all the people have vandyke beards????
Do you mean no one will listen to you because you think duping is okay? Why would you think that?
OK, I really enjoy UO, have for years, and sincerely appreciate all the work and effort that has gone into making the game..... no one posts anything positive anymore.
easier fix yet....There's an easy fix.
Eliminate guards and trammel.
Agreed!OK, I really enjoy UO, have for years, and sincerely appreciate all the work and effort that has gone into making the game.
While completely true, saying so honestly won't lead to anything with regard to our game's future. This thread and the original poster tend to "troll," and yes there is an overabundance of whining on the boards. But filtered among all that are some very good ideas, and opinions that should matter to all of us who do appreciate the game.
Monnie, I know you won't believe me but, at least on Legends, most of the Reds are pretty good guys who just like to PvP... and this is from someone who has never been able to PvP, not *ever*, for the entire time I've been playing, which is more on than off from the time right after UO came out of Beta.
Yes, they'll sometimes attack us if we go to Fel (heck, some will *always* attack us LOL), but we need to remember that Fel is a PvP shard and players who go there must be ready to PvP, or not go there. It's not just Fel that is set up on a higher-risk-higher-reward basis, all of UO is set up that way.
Just think of Fel as the biggest dungeon on them all, with the greatest rewards of them all... if you can make it through.
Be well - Pax
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Haha awesome and funny.They WOULD IF we actually had a competent dev team.
There are MANY MANY ways to fix the problem of fel, AND ultima at the same time. Firstly i'd have to say to the devs:
- ignore UOHall at all costs, 99% of the forum bashers have no clue about the game, nor idea's worth listening too.
I mean come on, these ranters believe that 'scripting' skills that are broken in the first place is "cheating". Who in their right mind would actually attend training skills that take 50+ hours to gm, besides total addicts with no lives? I, like most other players, don't play UO to gain skills, but rather have fun. Hell i've just SCRIPTED taming from 95 to 105, it took like 60+ hours of afk macroing, and your telling me 'im cheating' by doing this? seriously you'd have to be insane to train this skill manually.
They also think 'dupers' and 'scripters' are BAD for the economy. Please.... explain how they are, because i see cheap resources and runic hammers/armour for prices that are actually affordable. What kind of person would actually 'mine' ingots for hours a day and consider that 'fun'. If you actually get entertained mining, maybe i should send u a brown card board box and u can play with that, atleast there'd be no subscription fee. REAL players don't enjoy tedious tasks, i think working on an assembly line would be more enjoyable than some of the tasks you trams claim to do, then again a lot of you prob work on these lines.... Furthermore, some of these trammies who complain about dupers/scripters etc, are the ones ebaying their gold!!! - hypocritical or what! Dupers on well-run free shards don't exist, u know why? THEY GET BANNED INSTANTLY. If the gms are able to track items so readily, why not just ban them asap, if they're such a problem....
I have no issues with dupers or scripters, i love the convenience of stocked vendors that actually have decent items - no trams, your vendors containing jewelry with 2 hci and 10 dmg inc does not constitue 'stocked', merely a nuisance for wasting my god damn time.
UOhallers also think they 'know' how to fix pvp, when first of all they generally don't pvp. Secondly if they 'think' they do it is usually with 0 success or from a house or guard zone. They believe 'warriors' actually take some sort of skill to play, and that because a mage (skilled one) owned them, and their newb guild that mages must be over-powered. BUT then get some of these newbs on a mage, and they can't even heal themselves. Without the ability to run in a straight-line with bandaids they're useless. And what's more ridiculous, is that when they die in 'pvp', and the 'evil red' (i still don't get how trams think reds must be evil) calls them a name, they go and whinge and storm off. Now if being called a name over the internet 'upsets' you, seriously get off your computer for once and toughen up, because all those years in mother's basement must have really screwed up your social well-being.
Now enough of that, i could write a thesis on the common trammel degenerate. I will now go onto some simple fixes that would help uo grab some more subscriptions and maintain a happier player base.
- Add new artifacts on a regular basis. Many players simply play to collect items as they're too coward/boring to pvp, so by adding lots of new artifacts on a regular basis to current bosses, you give these 'trams' purpose, and pvpers will also benefit as we could script/rip off trams to obtain the pvp worthy items too. For example, stuff like deamon bone back in the day was a huge success, so why not follow in it's footstep and add deco/pvp set pieces on other monsters, but unlike the crappy virtue ar we have now, make the items worthwhile..... Also add new doom arties on a regular basis. I mean how hard is it to code 10 new items in doom every 3 months? They could also make a tokuno hand in for doom arties, whereby you hand in 10 major arties for a more 'super' artifact etc.
- Change intensity on monster loot. Currently killing monsters for items is beyond a joke, only peerless', DF, champ bosses and strongboxes give anything worth looting. How about make minimum intensities such as on strongboxes of different levels on different monsters? I.e an ancient wyrm could have a minimum intensity of say 45-50% and a paragon like 10 to 15% more? THIS would make dungeons ALIVE again in both fel and tram, as people would actually want to kill monsters again. Furthermore combine minimum intensities WITH new arties/collectibles as mentioned above, and you have a winning formula!
- Completely change BODs/Runic gathering. Ok seriously, can anyone tell me how crafting 10x weapons, clicking a bod, then filling 10x, and then repeating this step 1000x is fun? Come on, bods/runic gathering is designed for scripting, no sane person would think that filling thousands of bods or making thousands of bows is entertaining or rewarding. So how about they completely change it, to say... questing with monsters, Like for example once a week/few days u can obtain a quest to say kill all champion bosses (i.e get looting rights), by completing this task you get a random Runic; Barbed Runic Sewing kit, Heartwood Saw/fletch kit, or a val runic or verite. Then you could have lesser quests that say give a chance of a Barbed Runic Kit, Horned Kit, Oak/yew kits etc. By having timers on the high end quests, it would control the influx of these runics so it doesn't get completely out of hand AND gives the ability for any type of player (casual or power) to obtain such stuff.
- New PREVIOUS ERA shards. Currently we have too many UNDERPOPULATED shards, which is an issue, but the problem with closing them down is it means you would lose a lot players because lag on other shards is too great. Now this lag is only because AoS requires much more bandwidth than the previous forms of UO - i.e look at UOG (a free shard) i ping 250/300 there, but almost run as if im 80 ping because it is pre AoS. Now look at the player base on that shard... over 1k users online on average. Now if EA opened up shards based on previous years - Hally wack days, Stun/precast days, and powerscroll pre AoS, they could grab a massive amount of subscriptions, both new and current - as current players would need new accs to place houses etc.
Anyways theres my rant, hope it helps.
a little heads up to the trammel folk, yew gate is the sewer of felucca. The folks spending the majority of their time there are derided amongst the harder core folks as yewbies.