Kirthag: Oooh you don't know how delighted I am that someone recognized the Hildrebrandt thing! And now that I Googled their dragon images, you're right. That most definitely is a Hildebrandt dragon by golly. And to think that this piece of art... this masterpiece... this treasure is being swept away but some helpless weak 3D monstrosity. It's almost criminal!
I don't think EA would ever agree to such a volunteer program for the simple fact that it would be an embarrassment and humiliating to their art team that players had to help out. Imagine the blogs, the articles... Not to mention the legal issues. Nope, will never happen I'm afraid.
Oh yes, that would indeed be great if the gumps could be moved out of the client area. I could totally see myself doing the same thing.
Very cool to hear all the things you described about you, your talents and your life btw.
hawkeye_pike: Nice to hear your opinion as well. I've actually been a secret admirer of your guild concept for some time now and even considered rolling a new character to apply. Alas there is not time for everything and running a guild in WoW is time consuming as it is.
I can't really comment on how double sized assets would affect game performance, but I definately meant that the assets were to be used with the classic client, not the enhanced client.
As for zooming, the way I was thinking it could work is have only 2 zoom levels. Zoomed out (which is the size we see in the classic client now - but just with more game play area showing, and zoomed in -> the rescaled version. I think that would be perfectly sufficient for now.
You say that with the wonders of 3D, we can have "all possibilities like zooming, lighting, animation, texturing, anything, in high quality". And would this kind of client work on everyone's machines and be free of any performance issues, or would you expect players to upgrade? And would the decorative items retain their charm? Would a rare item still feel special? I'll bet you it wouldn't.
If you think that a hi-res version of the 2D client would be "mediocre crap" that people will refuse, explain to me why they persist in playing with the smaller version if this mediocre crap? Try and understand that it would be the same 2D game as we know it, but only doubled in size. No special tricks, no huge changes, nothing new to try to learn. Same stuff, just bigger. That's the client people are playing, and if you think they'd run away just because it was bigger in size, I dare say you're wrong.
I'd still love for you to contribute to the scaling test. If even with one asset. Maybe the easiest one such as the onions, torch or stairs. Just to get some comparison in times used.
Stranger: Woah! Now that Tower Bloxx thing is amazing. The logo is actually not made by me, it's from the previous versions of Tower Bloxx. But for instance the menus and these intro graphics are my stuff
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And thanks again for your lovely compliments but if only you saw the stuff our artists at Dchoc make... Oh hey I know! You should check out the art at
pixeljoint.com - now THAT stuff is amaaaazing!
Anakena: Nice to hear about the various possibilities. Sometimes I wish I knew how to program, if for no other reason than to understand what is feasible and what is not.
As for whether or not there are large versions of the pixel items such as furniture etc, good question. As has been discussed in previous threads, at least the 3D models for mobile assets were lost. As to whether or not furniture was rendered from 3D objects, I haven't a clue. I'd assume the purely pixel art assets would not have a larger version originally since downscaling still needs pixel polishing, although not as much as upscaling.