I can't imagine it would be that hard..
Actually polishing those scaled up originals was a labor of love. They do require quite a bit of work if the aim is to make them look good. A quick and dirty job will yield matching results I'm afraid.
Here are some more samples I've worked on that have been stashed away in my desk drawer:
To get an idea of how long it takes to polish the scale-ups:
- With small items such as 1 reagent or rune, it's about 15-60 minutes depending on the amount of texture and detail.
- With medium sized items such as the plant and chair it can easily be a days worth of work.
- With the larger items such as the roof piece, cactus and door. 1-2 working days.
Again, it all really depends on how much texture and detail there is. However there are other things to consider when estimating the time used. Firstly, will the artist be doing them with love and care like I did? (takes a longer time obviously) Will they be aiming to stay as true to the original as possible as I did? (takes longer) How efficient are they at polishing pixels? I think of myself as fast, but then again I tend to be a perfectionist so someone else might make something look just as good but cut corners where they know they can.
I have no idea just how many assets the 2D version contains, but I think we all know that the amount of work would be staggering, if not impossible, at least if done by one person. If done by a whole group of artists, not so impossible anymore - but I think if one were to upscale, might as well do a good job of it since that set of graphics would need to last for many years to come. So no demotivated outsourced teams on the other side of the world, but instead a group of pixel artists who are kick-ass talented and truly love the game. Please note that not just any artist can take on pixel pushing, it's a skill all of it's own. So considering that, a team like that might be hard to find.
So why on earth did I present this idea of a scaled up 2D client to begin with, if it's all so daunting, impossible and unrealistic? Well at the time of posting those old scale ups, Kingdom Reborn was just starting beta. Some people liked what they'd seen so far, but many didn't. I had mixed feelings myself, but I had to wonder whether or not all these many many clients that had been made over the years, all that time spent, all those resources... what if they'd all been put into making one hi-res version instead. It had been a dream planted inside my head for quite a while and I was itching to see what it might look like. So I started with just one image, fell in love with it, made another, and another. The more I made, the more wistful and somber I felt knowing that we'd never see all those old legacy assets in their full and true glory. For I was convinced in my mind that had the original artists had the same resolutions to work with, these scale ups are exactly how they'd have looked. It was almost like chipping away an extra layer of paint off of an old painting, only to reveal a true masterpiece from within. As dramatic as that may sound, that's how it has felt to work on these and it's become the main source of motivation. It certainly wasn't to propose such a thing at that stage anymore since it was clear that with KR in beta, I was way too late for that. Had I proposed such an idea years earlier, way before the concept of Kingdom Reborn came about... well who knows? But it's highly unlikely EA would have considered. As we know, they've had their minds set on 3D since like forever.
I've seen these posts pop up once in a while which refer to my old scale ups and I'm pretty sure it's just beating a dead horse. Sometimes I regret even making them in the first place, since they must have caused the UO team a headache or two with all these people whining about something that simply cannot be.
Now to comment on some of the responses:
G.v.P: No dodge, no burn, no hanky panky. Merely click-click-click-click. Staying as true to the pixels and surrounding pixels as possible, using the same colors.
Zym Dragon: Yeah *sighs*. If it had been done early enough, it'd have been the perfect solution since it would not have muddled the code nor people's decorations. Not to mention their concept of the virtual world you live in. Never... ever... mess with their world and change things drastically. Never. Well except some things I think they could go ahead and throw right outta there. Like that giant snowflake. Makes my blood boil just thinking about it
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Lastly - and at the risk of sounding irritatingly corny - let's remember that the UO team are doing the best they can under the circumstances given to them and I'm sure they've thought over all possible aspects over and over before going ahead with any decisions. We, the players are - at the end of the day - utterly clueless about the many things they need to take into consideration when moving ahead with a plan. Not that it isn't good for us to voice our wishes and opinions mind you, but just something to keep in mind.