(Question) which templet would be best for siege?

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neptune1369

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hi im thinking of starting on seige an was wondering if there was a need for a crafter on siege( smith/tay/flech/mining/inbuing /tink ect.... for mostly repair deed's an such) or if i shoud start a gather (lumb/fish/swords/ ect...). i know things are a lot diff there but im up for a challange an would like some feedback on some player's who play there.
 

Rizarium

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hi im thinking of starting on seige an was wondering if there was a need for a crafter on siege( smith/tay/flech/mining/inbuing /tink ect.... for mostly repair deed's an such) or if i shoud start a gather (lumb/fish/swords/ ect...). i know things are a lot diff there but im up for a challange an would like some feedback on some player's who play there.
A myst mage is always handy, but if you wanna sell repair deeds you can take over the vendor at my shop till you get on your feet.
 

Bo Bo

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Do what you enjoy, if you like a challenge go red and play a mage. If you are a crafter than craft. there is plenty of room on this shard for all types of people.
Just dont play a crappy lamer tamer or a stealther!! this shard has enough of those.
 
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neptune1369

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Do what you enjoy, if you like a challenge go red and play a mage. If you are a crafter than craft. there is plenty of room on this shard for all types of people.
Just dont play a crappy lamer tamer or a stealther!! this shard has enough of those.
true as far as pvp goes im terribe at it . Im just to the point that i want to play like i did when i first started and on it looks like on seige i can (no millions of gold or elite items or insta gm skills ect...)
 

nightstalker22

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hi im thinking of starting on seige an was wondering if there was a need for a crafter on siege( smith/tay/flech/mining/inbuing /tink ect.... for mostly repair deed's an such) or if i shoud start a gather (lumb/fish/swords/ ect...). i know things are a lot diff there but im up for a challange an would like some feedback on some player's who play there.
If you're into crafting or gathering, you'll need tinkering topmost, as the tools wear out here, you'll need to make new tools constantly.
I wouldn't put any points into Tinkering to start though, I'd invest in magery and myst to start ( magery is only way to get around magically, cannot use sacred journey ). Tinkering is cheap to get to 50 making spoons, plates, and lockpicks.

If you're more interested in fighting, you'll probably want mage/myst/focus/eval int/throwing/tactics/anatomy. Just drop anatomy when you start getting over 100 points on your other skills. I assume you'll want garg so you dont have to have an ethy mount, otherwise swap out for archery.