...
Let's see... why I play KR:
1. Graphics
- 1a: Environment Graphics (The ground looks more natural and less tiled, the foliage looks more real and lush compared to Legacy)
- 1b: Creature models: More detail, more animation, better coloration
vs
2. Animation/Particle Effects
3. Resolution Support (UO 2d on a 22in Wide Screen is a game of miniscule proportions)
4. Zoom feature
5. Hot Bars
- 5a: Bandage Timers
- 5b: Resource Tracking
- 5c: Hot Bar "Macro Grids" such as a ship's steering grid, ore smelting grid, Nostromo key grid, etc)
- 5d: Potions on hotbars with hot keys to use them
6. Crafting Menu
- 6a: Make Max
- 6b: Make Number
- 6c: Toggle as Quest Item
7. UI customizations and enhancements
- 7a: Commas in large numbers in checks, item properties, grid container slots and vendor descriptions
- 7b: Conditional text formatting (colors to denote various thing such as low durability, high weight, artifacts, sets, high mod values
- 7c: Health percentage tracking
8. Container view choice
- 8a: Grid: Great for resource containers, keeps everything in order without needing sub-containers
- 8b: Freeform: Needs some tweaking, but there for the "purist"
- 8c: List Form: Great for shopping vendors
9. Map Enhancements
- 9a: Waypoints with custom tags
- 9b: Shows Healer locations when dead so you don't wander aimlessly in the middle of nowhere going the wrong way wondering why you can never find a healer when you need one
- 9c: Zoomable
10. Expanded character sheet showing the totals of ALL item mods worn at a given time, also each individual mod/stat can be taken off of the enhanced character sheet and placed into a horbar sho you can track specific mods/stats at a glance.
All of this WITHOUT external programs. Only UI customization is non-Dev Team created enhancements but is done INSIDE The client.