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What's the worst part of starting the game now?

Acid Rain

Lore Master
Stratics Veteran
Stratics Legend
They have something similar to your suggested spawn code that makes hunting in a group much more fun and stops multiboxing, its called Blackthorn's Basement Dungeon (the boss area).
 

TimberWolf

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
I've always prided myself on the Self-sufficiency... though I do know it's kind of a downfall but you got it right in your first paragraph... the spawn rate in most places is so dismal and slow that you can't possibly take a group into them... they would be bored out of their minds in no time at all.... Infact one or two people can pretty much obliterate all spawn from Destard... I can remember back in my early days when it took a whole guild to kill ONE dragon. Now one person can destroy them all in no time.

There really is very little for a guild to do... most things and area's the spawn rate is so slow you can clear the entire dungeon alone. I recall going to shame and working spawn in one little area and you'd no sooner kill something and it would instantly respawn.

I wish they could have some code that could adjust the spawn to the number of players in the area. If someone is actively hunting there then the spawn rate stays normal... another person joins the spawn rate increases a bit... 5 people enter the spawn rate increases more and the amount of spawn increases as well... So instead of 2 or 3 mobs in that area you have 2 mobs spawning per person.....etc.... making it more challenging and more fun... and if they really wanted to improve "community" and give folk reason to join a guild they could have it so when the spawn bumps up like that so does the loot... And they could make it so being in party wasn't a detriment by putting more special in your pack drops in for being in a party... Something like this would make it harder for folk who multibox... and better for normal players to band together...
They do it is called Doom Gauntlet.....the more people that show up the more monsters spawn.

I think the problem is more about each character being an uber demi-god. Player characters have become super heroes. There is virtually nothing that cant be soloed by virtually anyone. Incredible weapons and armor are very easy to get....too easy! My original account had 7 characters when I returned recently from my 6 year break. I rebuilt a total of 9 characters ( 7 on cats...two off worlders) from the ground up in a couple months. Each of these characters can solo peerless or champs because of these new armor and weapon mods. When I left the game tamers were really the only template that could solo bossess...and they made it worse by adding dreads and greaters. I don't know if players complained but now tamers are lamers and with a little effort and planning almost any template is more powerful then tamers and their greaters. I like that there is balance...but I think they were better off nerfing tamers....
 

drcossack

Crazed Zealot
Stratics Veteran
Stratics Legend
Each of these characters can solo peerless or champs because of these new armor and weapon mods. When I left the game tamers were really the only template that could solo bossess...and they made it worse by adding dreads and greaters. I don't know if players complained but now tamers are lamers and with a little effort and planning almost any template is more powerful then tamers and their greaters. I like that there is balance...but I think they were better off nerfing tamers....
Mages could too, but it was inefficient & would also take forever.

When I left the game (both in 2005 & 2007), bosses could not be soloed, without a very specific setup (one guy on LS had one with a crapload of HP Regen that let him go afk in the rooms of the Gauntlet. I would assume it could be used elsewhere.) Nor could the upper-end Paragons: Balron, Ancient Wyrm, Skeletal Dragon (still not sure about the Skeletal. At least, I do know a single tamer can't do it.) - you needed a group to kill all of them (actually, there WAS a time a group on LS tried to kill a Paragon Skeletal Dragon, back when they could make dragon-type pets go wild. We ended up having to leave.) The introduction of Greater Dragons made all of the old bosses/previously uber monsters a joke.
 

Spock's Beard

Sage
Stratics Veteran
Starter suits at 55 resists? 80% lower reg suit instantly for new players? More gold? I've never done a tutorial so I cant speak on that aspect but I have to say no on most of the other things mentioned.
A suit of 55 resists and 80 LRC is newbie garbage. If I gave that away to a newbie for free I'd apologize for not having anything decent to give them. Some of you people need to start living in reality. Nobody is going to walk around Moonglow picking cotton, the debate over LRC has been over for years and regs lost, etcetera etcetera.

Anyway I cringe whenever some newbie asks how he gets to a dungeon. Not only are we short on decent ones for newbies now that the devs have mutilated Despise for some worthless minigame, but also it's not like I can tell them to run to Covetous or whatever. I've gotta go get them a runebook, teach them how it works, blah blah blah.
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
They do it is called Doom Gauntlet.....the more people that show up the more monsters spawn.

I think the problem is more about each character being an uber demi-god. Player characters have become super heroes. There is virtually nothing that cant be soloed by virtually anyone. Incredible weapons and armor are very easy to get....too easy! My original account had 7 characters when I returned recently from my 6 year break. I rebuilt a total of 9 characters ( 7 on cats...two off worlders) from the ground up in a couple months. Each of these characters can solo peerless or champs because of these new armor and weapon mods. When I left the game tamers were really the only template that could solo bossess...and they made it worse by adding dreads and greaters. I don't know if players complained but now tamers are lamers and with a little effort and planning almost any template is more powerful then tamers and their greaters. I like that there is balance...but I think they were better off nerfing tamers....
Actually I hate to break it to you but Tamers now ARE Nerfed. Most of the more "modern" mobs in the game cut through a greater dragon with ease... and since they do MASSIVE area damage or suck in the tamer and chew them up for dinner Tamers can't really do much of anything solo anymore.... it's all "Sampires" and such... Tamers can meat shield but the dragon takes so long to take something down most dexer types can hack through it in no time and a tamer would be there 20 min or more. Tamers do steady damage over time.... but it takes a LONG time to do it.... Dexers can seriously hack though most anything anymore. And with many of the new area type spells and such of Mystics even Magic users do better than a Tamer. Most pets can't compete with other classes anymore. The BEST a dragon can do in damage is about 75 on doing their breath damage "if" the mob they are against is weaker to fire... Most big time mobs are pretty resistant to ANYTHING a greater dragon can put out... Whereas my archer can consistantly do 222 damage over and over... compare that with the dragon slowly chomping away at about 25 to 75 each time.... and Dragons are SLLLLOOOOWWWW..... No Tamers do NOT need Nerfed. Granted yes it is the OTHER skills a Tamer has that put out more damage but consider that most tamers who have a greater are already using up 300 minimum points of skill...... that doesn't leave a whole heck of a lot of skill points left to work with... they aren't going to be competing with a Dexer or pure magic user.
 

TimberWolf

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
Actually I hate to break it to you but Tamers now ARE Nerfed. Most of the more "modern" mobs in the game cut through a greater dragon with ease... and since they do MASSIVE area damage or suck in the tamer and chew them up for dinner Tamers can't really do much of anything solo anymore.... it's all "Sampires" and such... Tamers can meat shield but the dragon takes so long to take something down most dexer types can hack through it in no time and a tamer would be there 20 min or more. Tamers do steady damage over time.... but it takes a LONG time to do it.... Dexers can seriously hack though most anything anymore. And with many of the new area type spells and such of Mystics even Magic users do better than a Tamer. Most pets can't compete with other classes anymore. The BEST a dragon can do in damage is about 75 on doing their breath damage "if" the mob they are against is weaker to fire... Most big time mobs are pretty resistant to ANYTHING a greater dragon can put out... Whereas my archer can consistantly do 222 damage over and over... compare that with the dragon slowly chomping away at about 25 to 75 each time.... and Dragons are SLLLLOOOOWWWW..... No Tamers do NOT need Nerfed. Granted yes it is the OTHER skills a Tamer has that put out more damage but consider that most tamers who have a greater are already using up 300 minimum points of skill...... that doesn't leave a whole heck of a lot of skill points left to work with... they aren't going to be competing with a Dexer or pure magic user.

Obviously you werent paying attention...I said now tamers are LAME and now almost every template can solo bosses....my point was originally they made tamers too powerful with dreads and grt dragons....because of that they had to balance the game. The best solution back then was not improving the other templates/armor and weapons...it was to nerf tamers then! Now tamers are not even relevant again,,,oh sure some people tank with them...but they arent necessary
 

nonlethaldosage

Visitor
Stratics Veteran
as someone who just started lack of noob friendly dungouns.when i started i did read the information on the uo website and its frankly ******** they still had despise listed as a beginer dungoun.its not took me about 2 mins to loose all my stuff and log of in frustation and dont get me started on trying to buy anything from player vendors you better have a jar of vasoline on hand everything is about 2000 times what it should cost ad good luck trying to find anyone to hand out information the fact is this isnt uo when you guys started .virtually no one here is going offer you any advice asking for information in the popular spots is like banging your head against a wall no one cares no one answers 99.9 percent of the time
 

nonlethaldosage

Visitor
Stratics Veteran
hell even the new haven starter dungoun has orger lords than can 1 shot you its like there balancing this game around new players having the best armor and weapons at the start of the game
 

cazador

Grand Inquisitor
Stratics Veteran
Stratics Legend
You ever see the paltry rewards for questing in UO? Kill 20 exodus minions and recieve a bag of treasure! Awesome! They you see your reward is an exceptional pair of leather legs with base resist and 1 self repair and 500 gold. Where do I sign up!!???




Sent from my iPhone using Tapatalk
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
as someone who just started lack of noob friendly dungouns.when i started i did read the information on the uo website and its frankly ******** they still had despise listed as a beginer dungoun.its not took me about 2 mins to loose all my stuff and log of in frustation and dont get me started on trying to buy anything from player vendors you better have a jar of vasoline on hand everything is about 2000 times what it should cost ad good luck trying to find anyone to hand out information the fact is this isnt uo when you guys started .virtually no one here is going offer you any advice asking for information in the popular spots is like banging your head against a wall no one cares no one answers 99.9 percent of the time
I totally agree with much of what your saying..... though I can't believe that you couldn't find help. Not sure what shard you were on but that is very sad that no one would assist you... of course if you were in the "help" channel for newbs I can somewhat understand as I think the only ones in there are the gold sellers.

As for the beginner dungeon and the joke of a newb dungeon they put in Haven I agree 100%. I was literally pissed when they ruined a good dungeon for some stupid encounter that most folk won't do. I did it a few times and well... it is extremely annoying when EVERYONE I go with always gets a drop but I never do. I just decided that RLG or the RNG hates me passionately and crap like that are not meant for me. So I don't go there ..... waste of time working up a mob for an hour to go down there and never get anything for your hour or two of work. I could farm 100 other things and GET the gold to buy me whatever I wanted from there with far less frustration.

But yes the new player experience sucketh... first off young players need to start with armor..... class dependent armor... Better weapons would be good too. Also 1000 gold? No more like 100k gold. Of course I remember when characters started with 100 gold, 3 spells... but I digress... anyway things need to improve. Either they start with better crap or mobs in the area start dropping slightly better crap so they can at least find the armor they need to progress. Most everything there the skeletons drop some armor but you need to have WAY too much str to wear it and it is actually WORSE armor than can be crafted by a newb crafter... Most of it has less than 15 resists total and NO mods at all. Certainly the boss skeleton does drop some armor sometimes but more often than not the crap he drops is also lame and bad. Of course then we run into the "catch 22" of it all and if you increase things for newbs a lot then that travels down the path and then they burn out faster as they reach what they think is "end game" sooner. Grow bored and think things are too easy and quit... it's a fine line.
 

nonlethaldosage

Visitor
Stratics Veteran
id love to start with 100 gold and 3 regs if they would roll the encounters back to what they were.i did find someone to share some information with but when you ask 20 people and only 1 person responds most newbies wont stick around to ask that many people.its sad you cant even use the games website most of that information is either missing or wrong .i think alot of veterans have this mindset were it was hard for them so it should be hard for us the problem with that is most veterans played when inflation was nill and the encounters were appropriate for the level.we start with more gold but almost no dungeons to hunt with an economy thats completely broken i played in 1997 and its harder to start now then back then
 

TimberWolf

Babbling Loonie
Alumni
Stratics Veteran
Stratics Legend
id love to start with 100 gold and 3 regs if they would roll the encounters back to what they were.i did find someone to share some information with but when you ask 20 people and only 1 person responds most newbies wont stick around to ask that many people.its sad you cant even use the games website most of that information is either missing or wrong .i think alot of veterans have this mindset were it was hard for them so it should be hard for us the problem with that is most veterans played when inflation was nill and the encounters were appropriate for the level.we start with more gold but almost no dungeons to hunt with an economy thats completely broken i played in 1997 and its harder to start now then back then
If by chance you are on catskills...look me up....I will get you setup and hooked up with some gear and a crew to play with as you learn. Send me a PM here if you are playing Cats
 

drcossack

Crazed Zealot
Stratics Veteran
Stratics Legend
id love to start with 100 gold and 3 regs if they would roll the encounters back to what they were.i did find someone to share some information with but when you ask 20 people and only 1 person responds most newbies wont stick around to ask that many people.its sad you cant even use the games website most of that information is either missing or wrong .i think alot of veterans have this mindset were it was hard for them so it should be hard for us the problem with that is most veterans played when inflation was nill and the encounters were appropriate for the level.we start with more gold but almost no dungeons to hunt with an economy thats completely broken i played in 1997 and its harder to start now then back then
If you're on Atlantic or Lake Superior, I can help you out. I've got more stuff on Lake Superior, but I have enough on Atl to get you some cheap stuff to get started. And I can answer questions, give you a guided tour, etc.
 

Ashlynn_L

Lore Master
Stratics Veteran
Stratics Legend
Nothing makes sense. Nothing is obvious. A new player might come expecting that chainmail armour is better than leather. Or that a big greataxe hits harder than a regular sword. A new player might expect that equipment bought from the NPC shops in the city is useful. None of that is true.
 

nonlethaldosage

Visitor
Stratics Veteran
i can only assume the reason they removed most of the newbie startings areas was to force us to buy advanced tokens of course that only works 1 out 10 times the other 9 we just quit
 

Vlaude

Lore Keeper
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
I agree with those saying the starting equipment is a big issue. Even times when I've returned to the game I feel so far behind everyone else that I eventually just quit again. Not sure what a good solution is though because the devs have to keep vets interested in the game somehow and new equipment and items are usually the best way to do it. Unfortunately for newbies and returning players we've got to decide to either pay the piper and fork over tons of UO gold or RL cash to catch up or try to find a community of people in the same spot in the game we are (which is very hard to find).
 

Zosimus

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
Having to post here on Stratics your new to the game and what shard you are on to just get help to get gear, gold, and a long lesson of life how to play UO. Then told to make a soloable template to be able to play the game depending on their playing times.

That pretty well sums it up. :)
 

nonlethaldosage

Visitor
Stratics Veteran
look at another ea game dark age of Camelot they put in a system wear you could earn points to trade for armor and weapons every 10 lvls until you maxed your lvl and you got a low teir epic suit .most new players dont want hand outs we want the ability to earn our way.its just hard when every system they put in place from dungeon design to low spawn rate to a horrible economy seems to be another road block you have to try to hurdle.i just dont understand why broadsword focuses so hard on the newbie experience for dark age and forgets uo's
 

Messy boy

Adventurer
Stratics Veteran
I don't know why people keep asking for more stuff for new players that new players do not need. I am new, I went to shame, farmed for a day and got a super weapon, super rings and a full 70's suit that has 110 lrc and a bunch of other cool mods. People are sooooo lazy these days. I also made a bunch of gold and bought ingots and gm'ed tinkering on my second day in four hours by following the online tinkering guide.

You just need to use google as a new player and be willing to do a little reading for some really awesome fast results.

Maybe giving a new player a few runes to places they are able to farm May help, I just asked someone in haven to mark me a rune to shame and haven, wasn't that hard.
 

Dot_Warner

Grand Inquisitor
Governor
Stratics Veteran
Stratics Legend
UNLEASHED
i can only assume the reason they removed most of the newbie startings areas was to force us to buy advanced tokens of course that only works 1 out 10 times the other 9 we just quit
They're actually still there, I have a newbie char on one of the shards logged out in the SE-era area where new samurai went to learn. The devs could turn those back on, link them to New Haven and save themselves a little bit of effort. (The SE area is literally a walled garden, so they needn't worry about newbs getting filleted...it even had a mini dungeon)
 

Brock

Adventurer
Stratics Veteran
One of the big issues I see for new players is all the variables involved in starting the game. For example, CC or EC, if they pick one they don't like, they might quit never knowing the other exists. Once they pick a client, they have to pick a shard. The game looks dead unless they pick Atlantic which is probably around 1 in 25 chance since there are so many shards, and if they pick a dead shard they quit thinking no one plays the game. Once they pick a shard they have to know where to go on the shard, even if they did pick Atlantic they will never see people and think the game is dead unless they go to Luna, Britain, or Fel Yew Gate. Even if they do find people, they have no way of knowing which profession to choose or how to train any of the skills without someone telling them.

That is a whole lot of completely random choices to make in the first 5 minutes of playing the game, and all of those random choices greatly impact a new players opinion of the game and whether to quit or not.
This is the best reply so far. It addresses a lot of problems but it doesn't really offer much in the way of specific solutions. Really these issues can be fixed very easily.

1) Force players to install a single (currently non-existent) client that prompts the user to select EC or CC after logging in. Maybe an option to save a preference would be nice for those of us that have made up our minds. Ok, this one might be hard since it would require the developers to make a new hybrid client. Which still leaves a lot of room for error.

2) The option for sorting shards should be much more straight forward. Currently they can be sorted by "connection", "time zone", and "% full". Even as a veteran player those are some very vague terms. I live in Chicago so if I sort by "time zone" Legends always comes up at the top of my list. If I sort by "connection" Oceania comes up at the top. If I sort by "% full" Oceania again. It then gives some ever-updating by the second and mostly meaningless "Latency" and "Packet Loss" columns. I say they're meaningless because latency varies from 125ms to 375ms which doesn't really effect me much due to the availability of high speed connectivity. Then the packet loss varies from 0% to 7%, I've never seen it over 10% These existing factors are horrible for determining actual quality of game play/enjoyment. How about show total player number per shard? Maybe even show a list of players actively logged on to each shard. Both suggestions obviously would fluctuate by the minute, I feel updating by the second might be a bit too quick. It would also be nice to be able to access these lists once in game as well. Ok, again this would probably require a new client.

3) They need to scrap New Haven and move the new player quests to Britain (Trammel on normal shards, Felucca on Siege and Mugen). I say this because when I first started playing back in the beta the West Britain Bank was the cultural center of activity on any shard across the board. Then Trammel came along and then there were two, though the Feluccian WWB eventually fell out of widespread use. Then Luna happened and because everything was so close a long with the mass of player vendors so close it easily became a cultural center. Then New Haven happened which became the cultural center for new players and those that wanted to help new players.. After the WBB's were redesigned on Trammel it made the WBB almost as useful as the Luna Bank. All this means is that there are currently three areas for players to amass. I feel there should be some consolidation to bring these groups together. With the additions of crafting stations, moongates, and stable masters at the WBB incentives have been set forth to those that favor Luna out of laziness. By adding the new player quests you'll bring the new player and new player helper population. Then for those that favor Luna for its location for player vendors an auction house could be added along with a system similar to that of the bazaar in New Magincia. Plus the Britain sewer could be revamped into a new player dungeon similar to how Old Haven works for enhanced skill gains. This one is actually several reorganization type jobs. But nothing too hard and nothing where we'd need a new client.

4) It would also be nice to be able to log in and maybe not see the exact location of all players but if we could look at the map broken down by server borders it would be nice to see how many players are in each region. And maybe even get a list of those players in said region. Also the ability to see which chat channels each user is in could be helpful.

5) We as players have a good deal of control as to the names of our chat channels. But it might also be useful if we could subscribe to multiple chat channels at once. I personally RP so I tend to join the shards' RP chat channel. And in the cases where I can't find one I make one called "RP Community". But on occasion I do dip into the help channel when the RP channel gets dead. Perhaps even some cross shard channels might be useful too; "Hey Shard X is dead, what shard can I find some action on?" These last two would just require an update to the current chat system.

I feel this would negate a lot of the confusion not even just players new to UO have but players new to a shard might have.
 
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