• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Whats the point of having any other skill but archery nowadays?

  • Thread starter Spector_Napa
  • Start date
  • Watchers 1
S

Spector_Napa

Guest
Been playing this game for a little over 13 years now. Ive seen every patch/game change/nerf/balance/and whatever else you can think of gameplay/template wise. Theres been some good changes and some bad changes but whatever. Until recently UO always had a competitive field of templates to run around and fight against.
Now however any shard you go to id say well over 60% of the pvp population is an Archer. differnt variations with ninja/stealth/chiv w/e but none the less still a bloody archer. An archer who can heal on the run, do damage on the run, hit you from 10 tiles away all with the push of one button. And with the recent skill imbueing every single one of those mediocre pvp archers has godly bows/equipment. Now dont get me wrong i think imbuing was a great addition(even tho it has some bugs) BUT give me a break, When any no skilled bumpkin can log on and push one button with a group of 5+ archers and kill anyone while running the whole time chugging/healing something needs 2 be changed.
Im not saying lower archer damage or change the tile radius for them no, But something like halfing the hci for moving shots or doubling mana cost every consecutive moving shot would be a great way to fix this absurdness. Or for that matter lengthen the tile radius for the other melee classes. 2 handed archery weapons can have balance enabling the archer to chug. Why cant a 2 handed melee weapon also have the same mod? or instead how about letting them hit 2-3 tiles away with a 2 handed weapon. It would make sense, BIG FREAKIN WEAPON = longer hitting distance.
Basically this is just a rant/complaint from a person who has played this game for way 2 long and normally only plays a mage and is really just anoyed with the amount of trash archers that are in the game now. Archer = noskill. Dont beleive me? i invite you to mage duel me and then archer duel me on my shards. If you beat me on both then please pay no attention to my comment. but if you cant beat me on either, then you need to stop playing an archer and hiding behind numbers.
 
T

Tinsil

Guest
Please use paragraphs..

But I will say I agree Archers are overpowered.. Have been for a while.:rant2:
 
V

Victoria Navarre

Guest
Are archers powerful now? Sure,but remember the time when archers couldn't hit the broad side of a barn when it came to pvp?
 

Ezekiel Zane

Grand Poobah
Stratics Veteran
Stratics Legend
Wow! Yet ANOTHER thread about archers. Look 75% of the playerbase don't give a rat's arse. EA doesn't care. The developers don't care. The rest of us just have to live with it.

 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
60% of players are archers? Really? Sure you didn't count the same players like 10 times each or something? Are you aware that all players have the option of having at least 5 characters per-shard, typically 6 and thus have the freedom of playing different characters?

Certainly not the case on my shard.
 

Ailish

Lore Master
Stratics Veteran
Stratics Legend
He does say PvP population:

Now however any shard you go to id say well over 60% of the pvp population is an Archer.
Now, I don't know if that number is strictly accurate, but it seems likely to not be far off. I logged in for the first time in 3 months the other day and went to nose around and socialize at the gate (Napa). I saw one mage, 3 archers and, counting myself, I believe 3 dexers. There were more people there than that, but I was a bit too engaged to take too much note.

He makes some good points. I gave up the ability to chug and swing at the same time to use axes - they hit very hard and overall the trade-off is worth it. However, it seems a lot LESS worth it when an archer - who should be dealing with the same trade-off - is using a weapon that hits equally hard but still chugging like no tomorrow.

I don't mind archers so much, except over time the restrictions that were used to balance out the template have gone by the wayside, leaving archery to be one of the more ideal templates for PvP. It has range, like magery, but you do not have to stand still; and significantly hard-hitting weapons, like LJ yet you get the bonus of a "free hand" as well as bonus DCI & HCI to make up for now non-existant handicaps. Something needs to give a little.
 
S

Stupid Miner

Guest
When any no skilled bumpkin can log on and push one button with a group of 5+ archers and kill anyone while running the whole time chugging/healing something needs 2 be changed.
... Typically in 5+v1, the 5+ win.

If you want to complain about that, complain to Math, not the Devs.
 

aarons6

Certifiable
Stratics Veteran
Stratics Legend
to be honest i dont hardly play my archer anymore..
its my necro mage tamer, or my mystic spellweaving mage that gets alot of attention.
or any combo of those skills.. i move them around alot.
 
U

UOKaiser

Guest
... Typically in 5+v1, the 5+ win.

If you want to complain about that, complain to Math, not the Devs.
Lol. Too True. Still amazes me that theres people out there that think they should automaticaly win against more than 1 attacker and then say those templates are over powered.
 
L

Lost-Soul

Guest
I was totally expecting to see . . . and the people who dont use running shot are mages that speed hack. Casting Flamestrikes on the run. Or using illegal 3rd party programs.
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
I'm so converted...

I want an archer now... running shot ?

Man it gets worse everyday.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Been playing this game for a little over 13 years now. Ive seen every patch/game change/nerf/balance/and whatever else you can think of gameplay/template wise. Theres been some good changes and some bad changes but whatever. Until recently UO always had a competitive field of templates to run around and fight against.
Now however any shard you go to id say well over 60% of the pvp population is an Archer. differnt variations with ninja/stealth/chiv w/e but none the less still a bloody archer. An archer who can heal on the run, do damage on the run, hit you from 10 tiles away all with the push of one button. And with the recent skill imbueing every single one of those mediocre pvp archers has godly bows/equipment. Now dont get me wrong i think imbuing was a great addition(even tho it has some bugs) BUT give me a break, When any no skilled bumpkin can log on and push one button with a group of 5+ archers and kill anyone while running the whole time chugging/healing something needs 2 be changed.
Im not saying lower archer damage or change the tile radius for them no, But something like halfing the hci for moving shots or doubling mana cost every consecutive moving shot would be a great way to fix this absurdness. Or for that matter lengthen the tile radius for the other melee classes. 2 handed archery weapons can have balance enabling the archer to chug. Why cant a 2 handed melee weapon also have the same mod? or instead how about letting them hit 2-3 tiles away with a 2 handed weapon. It would make sense, BIG FREAKIN WEAPON = longer hitting distance.
Basically this is just a rant/complaint from a person who has played this game for way 2 long and normally only plays a mage and is really just anoyed with the amount of trash archers that are in the game now. Archer = noskill. Dont beleive me? i invite you to mage duel me and then archer duel me on my shards. If you beat me on both then please pay no attention to my comment. but if you cant beat me on either, then you need to stop playing an archer and hiding behind numbers.
So to sum up

You cant play a mage well enough to kill an archer and thought you would come here to complain about it.

Get a life and move on. Get 120 Parry and 70 DCI and watch the arrows bounce off you
 
V

Vaneca

Guest
LoL

Getting 120 Parry and 70 DCI.
Nice one.
Too bad tho that you can **** any kind of mage with an archer so easily!
If you hit for 75-80+ damage, you dont really have to worry about missing 1-2 times before hitting again.

I´ve never been a very good mage due to lack of connection, but playing an archer is just WAY too easy now.
If you can kill ppl with 2 hits its just boring.

I dont care if I die, not to archers not to anyone, but I rather play a template I have fun playing, win some lose some, than playing an archer to never die on and kill ppl single handed while drinking coffee.
Thats not much of a challenge, so nothing for me.

But I guess thats just me not liking easymode....
 

Ahuaeyjnkxs

stranger diamond
Stratics Veteran
Stratics Legend
It's between you and the trolls now...

They love archers, speedhack, brokers and stuff... can't help it.
 

Nyses

Lore Keeper
Stratics Veteran
Stratics Legend
LoL

Getting 120 Parry and 70 DCI.
Nice one.
Too bad tho that you can **** any kind of mage with an archer so easily!
If you hit for 75-80+ damage, you dont really have to worry about missing 1-2 times before hitting again.
Man, I am not sure who you are used to fighting on your archer, but come to Pac and fight a few of the PvP Mages. Let me know, and I will even come to rez you.

Even if you hit every time, every mage worth his salt will simply stand there healing and laughing at you. I can hear you now, "no they won't, I'd Mortal and Conc blow and hit em for 80+ blah......" Ya, and they will GHeal, and eat an apple, and chug a pot, and Laugh..............

Rinse and repeat as much as you like. Maybe you get a well timed double mortal, great, they just move, then rinse and, well you get the idea...
 
S

Splup

Guest
You are very right, don't believe the trolls here.

Thou saying 60 % are archers is bs... Atleast on Europa it's more like 70 or 80 % when it comes to PvP.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
You are very right, don't believe the trolls here.

Thou saying 60 % are archers is bs... Atleast on Europa it's more like 70 or 80 % when it comes to PvP.
But remember folks Europa only has around 20 PvPers so no big deal, and the good mages on europa can destroy an acher. Its the ones who can only field (ie play in a big group)fight that do all the crying. The mages who can 1v1 destroy archers
 
S

Splup

Guest
But remember folks Europa only has around 20 PvPers so no big deal, and the good mages on europa can destroy an acher. Its the ones who can only field (ie play in a big group)fight that do all the crying. The mages who can 1v1 destroy archers
There's no such mage on Europa who wouldv killed my archer 1on1 in a field fight. Atleast I haven't faced one yet, and I think I'v fought the best that are playing atm. I know when to start running... And when full health I come back shooting hoping for good RNG streak.

I almost died to a tamermage once 1on1 thou, but got my mount back in time. If you feel like PM:ing me who can destroy archers 1on1 with a mage on Europa please do, so I pay attention next time I see him. Maybe I can learn something.

edit: But tbh I have killed many archers 1on1 with my mages... But usually that's just cause they have never played a mage so they can't "think like a mage" and do stupid things :)

But archer in hands of a good wellrounded player is extremely effective and hard to kill.

I don't want to see archers made useless... But I do play 4 different type of mages and 1 archer, and IMHO compared to how easy archer is to play, it is very very effective. Pretty much everyone who I know, who plays Both mages and archers share this opinion.

Me and Winker are both from Europa so I quess rest won't get this part: I'v talked with Chaz, Mervyn, Don Juan, Alezi, Robert Clarin, Khaldir etc. All good mages and everyone agrees that archers are overpowered. And Don Juan, Robert and Khaldir have mainly changed to Archers cause of the obvious reasons. Mervyn quit I quess, Chaz is playing way less and so is Alezi.

The fact that PvP is just mainly archers nowdays tells more then all these threads here on these boards... And I gotta say I'm starting to get tired of typing to these threads too. Gotta just type /agreed soon on these.
 
M

Megilhir

Guest
Sadly my warriors were/are Archerers long before the recent spat of Patches.

But I like my mages a bit better so I play them.

The template that needs the most love is the old school melee classes. Not the Samurai/Ninja/Necro/Wraith/Tamer hybrids.

The humble warriors.

You know, grab a weapon and pound the livning daylights out of something until it stops pounding the living daylights out of you, type template.

100/120 Maces (etc)
100/120 Parrying
100/120 Anatomy
100/120 Healing
100/120 Tactics
100/120 Resist Spells
100 Tradeskill (or non existent if the above 100s are 120s)

These heros have faded from the realms, gone like the love of a past autumn imagination.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
There's no such mage on Europa who wouldv killed my archer 1on1 in a field fight. Atleast I haven't faced one yet, and I think I'v fought the best that are playing atm. I know when to start running... And when full health I come back shooting hoping for good RNG streak.


Me and Winker are both from Europa so I quess rest won't get this part: I'v talked with Chaz, Mervyn, Don Juan, Alezi, Robert Clarin, Khaldir etc. All good mages and everyone agrees that archers are overpowered. And Don Juan, Robert and Khaldir have mainly changed to Archers cause of the obvious reasons. Mervyn quit I quess, Chaz is playing way less and so is Alezi.

Ok all of the names you given me there are good mages, who i watch day in day out killing archers by the hand full. Ok they might not be going against4,5 or 6 at a time but on a 1 v 1 these boys are still getting their fair share of kills.

Its not about the archer is over powered its that they are easy to play and the top end weapons are easy to get now. So more people play them due to the easy of play. Not everyone wants to be forced to play a mage to try and kill people. But if you get your way thats the way it will be. Thus more people leave the game, and it dies more. but you will still be able to have your mage dule coz thats all that will be left.
 

jtw1984

Seasoned Veteran
Stratics Veteran
Stratics Legend
A group of mages with good tactics and great cross healing is better than any group of archers any day.
 
S

Spector_Napa

Guest
So to sum up

You cant play a mage well enough to kill an archer and thought you would come here to complain about it.

Get a life and move on. Get 120 Parry and 70 DCI and watch the arrows bounce off you
Listen bud. dont even bother responding to my thread if your going to be one of those idiots who doesnt even read my post. think you can beat me? then duel me. i have no problem killing one or even 2 archers by myself on my mage.(unless they are machine gunning explo pots with scripts) Furthermore i didnt ask for your opinion because you are nothing but flys on cow dung in my eyes.
SO TO SUM IT UP....
GO **** urself kid.
 

Vexxed

Certifiable
Stratics Veteran
Stratics Legend
Well.. I agree with the OP.. Archers are incredibly powerful.. Moving shots / Balanced Weapons / Double Hit effects all with the ability to Heal while moving & having a ranged attack.. Hard to go wrong...

BUT....

Depending on if or WHEN they go live to the rest of the shards with the stuff on Origin ARCHERS in particular will take a big kick in the Teeth. The Fact that removing Humans free 20 skill points in what 12 skillz? from the Lower mana cost redcution to special moves will be huge...

Before...

Human ARCHER with only 120 Archery received -10 to EVERY special move before LMC is figured... End result Moving shot is 3 mana or 6 if spammed

AFTER...

Human ARCHER with 120 Archery will be doing moving shots at 9 & 18 mana if spammed.... that's effectively tripling the mana cost.. so odds are your will run out...
 

Ezekiel Zane

Grand Poobah
Stratics Veteran
Stratics Legend
The only archer templates that will be negatively affected by the JoaT changes are the straight 120 archery only dexxer templates and the hybrid template, the archer-tamer. Ninja-archer, samurai-archer and stealth-archer will only slightly be hit. Stealth-ninja and stealth-samurai archers won't be affected at all. Barely a smack on the hand, let alone a "kick in the teeth."

Convenient that you only used, as an example, the human straight archer as getting whacked with the nerf bat and neglected to mention the much more common archer templates at all.
 

Clog|Mordain

Lore Master
Stratics Veteran
Stratics Legend
There are only 2 people on oceania that play archers religiously.. I have one 2v2 against them countless times..

So stop whinging and learn to play your mage properly. ie. Dont mash your keys and actually time a few spells in between their arrows.... not hard.
 
S

Splup

Guest
Well.. I agree with the OP.. Archers are incredibly powerful.. Moving shots / Balanced Weapons / Double Hit effects all with the ability to Heal while moving & having a ranged attack.. Hard to go wrong...

BUT....

Depending on if or WHEN they go live to the rest of the shards with the stuff on Origin ARCHERS in particular will take a big kick in the Teeth. The Fact that removing Humans free 20 skill points in what 12 skillz? from the Lower mana cost redcution to special moves will be huge...

Before...

Human ARCHER with only 120 Archery received -10 to EVERY special move before LMC is figured... End result Moving shot is 3 mana or 6 if spammed

AFTER...

Human ARCHER with 120 Archery will be doing moving shots at 9 & 18 mana if spammed.... that's effectively tripling the mana cost.. so odds are your will run out...
We'll see the effect of JOAT fix when it comes to prodo shards.

Usually these basic human archers have 120 archery and 80-90 ninjitsu for animal form so they don't get hit that much. They get 200 points.

With 200 to 299 combined skill points, the cost will decrease by 5 mana. Having 300 or more it will decrease by 10 mana. The included

So they will use now extra 5 mana, but now they can turn characters to elves which gives them 20 extra mana.

But I hope affects the Moving shots which are spammed a lot and mana used even if you don't hit (Or is it? Geezh I'm not sure).

And Winker you got it right there. Archers have been as powerful as they are now for long time now, but there has been very few archers around with a very good suit and weapons. Now that anyone can get a godly suit and weapons, it has created this problem.

If I had it my way, I'd prolly go for 40 SSI hard cap. Would not really hurt the melee dexers (Atleast atm. cause slow 2 handed weapons are basically crap) Archers would still be good, but we'd get rid of these 60 SSI archers shooting very fast with heavy weapons.

Or maybe making archers choose between velocity or hit spell (Being able to have Velocity and Hit spell is just stupid).

I think there are ways to balance things out without doing what EA usually does, nerfs things to useless.
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
Archers are NOT overpowered for the hundredth time! Just learn how to play your necro-mystic-mages and go kill yourself some archers.
 
S

Splup

Guest
Archers are NOT overpowered for the hundredth time! Just learn how to play your necro-mystic-mages and go kill yourself some archers.
Ohh ok, now that you put it THAT way I believe you.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Holy wall of text Batman.

Use paragraphs!
lol

Until recently UO always had a competitive field of templates to run around and fight against.
Now however any shard you go to id say well over 60% of the pvp population is an Archer ... (a)n archer who can heal on the run, do damage on the run, hit you from 10 tiles away all with the push of one button. And with the recent skill imbueing every single one of those mediocre pvp archers has godly bows/equipment ... something needs 2 be changed.
I've said it before, I'll say it again: UHall needs to sticky an Archer bashing thread because they all just end up locked and then someone makes a new one the next day.

something like halfing the hci for moving shots or doubling mana cost every consecutive moving shot would be a great way to fix this absurdness.
I think moving shot should just be replaced with a different special altogether, like disarm.

Or for that matter lengthen the tile radius for the other melee classes. 2 handed archery weapons can have balance enabling the archer to chug. Why cant a 2 handed melee weapon also have the same mod? or instead how about letting them hit 2-3 tiles away with a 2 handed weapon.
Other weapons could be interesting if balanced, but Archers can't use parry, that's why they have the "balance" property. Also, you don't want other weapons to have a 2-3 tile range, because then everyone will just complain about that. If something is overpowered, such as moving shot, you have to nerf that, not upgrade everything else.

Archer = noskill. Dont beleive me? i invite you to mage duel me and then archer duel me on my shards. If you beat me on both then please pay no attention to my comment. but if you cant beat me on either, then you need to stop playing an archer and hiding behind numbers.
Have someone vidcap these :) we need more duel videos ;P. As much as I'm pro mage all the time, there are good archers and there are bad archers. Not all archers are the same so I wouldn't say they are really no skill, however, moving shot is clearly too easy to chain due to low mana costs. If someone makes the right suit, the template can be real gimp.
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
And Winker you got it right there. Archers have been as powerful as they are now for long time now, but there has been very few archers around with a very good suit and weapons. Now that anyone can get a godly suit and weapons, it has created this problem.

If I had it my way, I'd prolly go for 40 SSI hard cap. Would not really hurt the melee dexers (Atleast atm. cause slow 2 handed weapons are basically crap) Archers would still be good, but we'd get rid of these 60 SSI archers shooting very fast with heavy weapons.

Or maybe making archers choose between velocity or hit spell (Being able to have Velocity and Hit spell is just stupid).

I think there are ways to balance things out without doing what EA usually does, nerfs things to useless.
Splup, these items are wearing out fast. The helm with 10ssi on it does not respawn, the jades arm band cost so much most people cant afford it. So give it a few months and these items will have been worn-out, and a lot of the archers will be back to 40SSI the only other weapons to think about are the invasion weapons with 50SSI on it.

I dont run with a 60 SSI archer i still rely on my 40SSI. Me and a few others just cant be bothered to gimp ourself out. But as i said these items will soon wear out and they will all be back to 40 SSI.

Last night Chaz came down to despise on his mage and was taking on 2 archers all by him self (magnus and Sue Denymm) He was holding his own and at one point looked like he was going to kill Sue (who is a 60SSI archer, so is Magnus) Had i not stepped in it looked like chaz would have won. but aginst 3 archers he stood no chance. So dont tell me mages are under powered when 1 good mage can take on 2 archers and win (or would have if i had not come along)
 

ZidjiN

Babbling Loonie
Stratics Veteran
Stratics Legend
Splup, these items are wearing out fast. The helm with 10ssi on it does not respawn, the jades arm band cost so much most people cant afford it. So give it a few months and these items will have been worn-out, and a lot of the archers will be back to 40SSI the only other weapons to think about are the invasion weapons with 50SSI on it.

I dont run with a 60 SSI archer i still rely on my 40SSI. Me and a few others just cant be bothered to gimp ourself out. But as i said these items will soon wear out and they will all be back to 40 SSI.

Last night Chaz came down to despise on his mage and was taking on 2 archers all by him self (magnus and Sue Denymm) He was holding his own and at one point looked like he was going to kill Sue (who is a 60SSI archer, so is Magnus) Had i not stepped in it looked like chaz would have won. but aginst 3 archers he stood no chance. So dont tell me mages are under powered when 1 good mage can take on 2 archers and win (or would have if i had not come along)
Well i dont really play much in fell the last years since i have a 2000ms on my mobile internet connection but i was down there last night and Oh Shi- from saor killed both Sue and Magnus at the same time. So i bet Chaz could easely 2vs1 them if not a theird person jumped in.

I do play a 70dci parry mage so archers arent that much of a problem, but those stupid Yumis still double strike you twice in a row every now and then and that hurts.

I agree with many others here. I dont think archers are over powered i just think that they are a lot easier to use(even thoug double hit spell Yumis is a tad but over the edge.).
Im quite sure you could 1o1 allmost any archer on europa and still come out on top as a mage Splup.
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
Last night Chaz came down to despise on his mage and was taking on 2 archers all by him self (magnus and Sue Denymm) He was holding his own and at one point looked like he was going to kill Sue (who is a 60SSI archer, so is Magnus) Had i not stepped in it looked like chaz would have won. but aginst 3 archers he stood no chance. So dont tell me mages are under powered when 1 good mage can take on 2 archers and win (or would have if i had not come along)
That's exactly my point! A good mage can hold himself easily against an archer and kill him.
I killed a lot of archers with my mage and have been killed by mages with my gimp archer.

I don't say archers are not powerful, they are great, but a good mage is just as good.

The only ones who are really f***ed are melee fighters. My Swordsman can survive at Yew Gate or Champ Spawn fights, but can hardly kill someone on his own. These mages and archer just won't hold still! ;)
 

Winker

Babbling Loonie
Stratics Veteran
Stratics Legend
Well i dont really play much in fell the last years since i have a 2000ms on my mobile internet connection but i was down there last night and Oh Shi- from saor killed both Sue and Magnus at the same time. So i bet Chaz could easely 2vs1 them if not a theird person jumped in.

I do play a 70dci parry mage so archers arent that much of a problem, but those stupid Yumis still double strike you twice in a row every now and then and that hurts.

I agree with many others here. I dont think archers are over powered i just think that they are a lot easier to use(even thoug double hit spell Yumis is a tad but over the edge.).
Im quite sure you could 1o1 allmost any archer on europa and still come out on top as a mage Splup.
That was a good fight we had with you down there yesterday. 3 of us against 10-12 of you lot. Yeah we got our butts handed back to us a few times but it was a good fight.

Hope to see more of you boys down there more often.
 
R

risksdaelf

Guest
if 5 archers can 1 hit someone if they work togather thats OP...????
then 5 Mages can 1 hit someone if they work together thats OP...
5 Dexors can 1 hit someone if they work togather thats OP...
5 Tamers can 1 hit someone if they work togather thats OP...
IMO make tinkers OP so they can keep up! because crafters are the only class not OP by your standards
 

Taylor

Former Stratics CEO (2011-2014)
VIP
Alumni
Supporter
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Benefactor
Based on what I've seen at Atlantic's yew gate, I'd say that archers are a minority. The better PvPers seem to be necro/mages and melee/mages. The few archers - mostly ninja/archers - are kinda weak compared to most toons out there: stealth up in dog form, shoot a couple arrows, run away.
 
S

Spector_Napa

Guest
There are only 2 people on oceania that play archers religiously.. I have one 2v2 against them countless times..

So stop whinging and learn to play your mage properly. ie. Dont mash your keys and actually time a few spells in between their arrows.... not hard.
Ok again if u bothered to read my post I clearly asked you for a duel on both character types. so step up or **** off cause i already said ive never had a problem with 2 and even 3 archers. its just when every single person your fighting is all archers in a group of 5-15.
 
P

Professor Moriarty

Guest
Ok again if u bothered to read my post I clearly asked you for a duel on both character types. so step up or **** off cause i already said ive never had a problem with 2 and even 3 archers. its just when every single person your fighting is all archers in a group of 5-15.
Like everyone has said, shut the **** up and learn to play a mage. I can kill archers easy with my mage. If you are unable to kill archers with your mage best you go learn to play snakes and ladders, as this is not the game for you.

Ps. i read your post and it was total and utter crap.
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
Like everyone has said, shut the **** up and learn to play a mage. I can kill archers easy with my mage. If you are unable to kill archers with your mage best you go learn to play snakes and ladders, as this is not the game for you.

Ps. i read your post and it was total and utter crap.
Who is prof moriarty?
 
Top