Ok, so basically you're complaining about getting killed, in Felucca, and losing an item? Wow, how utterly tragic. Prior to AoS there was no such thing as item insurance, you die, you lose everything you had. PvP was SO much more rewarding, and balanced. I made millions (Back when 1mil gold sold for over $30) with all the loot I would acquire and resell through vendors. Items didn't really play a factor, except for a few warriors who had blessed vanqs. It was more skill based, everyone was on equal grounds, so it took intelligence and quick thinking to succeed, not elite items.
As far as there being honor in Fel. . . What honor did you have? I guarantee you wouldn't stand to fight your ground, you'd book it out of there ASAP. What is the honor of being a coward? Trammel was the start of the downfall of UO, and AoS was the crushing blow. I posted pics earlier of an old faction raid, altogether around 300 people between Minax and SL. Now, theres not even 300 real PvP'ers on any given shard. There was a time when you could go to ANY bank, even Nu'jelm, and find a huge group of people there. When the Moonglow graveyard was jampacked with people killing the spawn and waiting for the lich to spawn. Now UO is barren, most cities don't even have people in them. Its a wasteland, and I hope the Dev's realize that by trying to "appease", they completely destroyed the mechanics of the game that made it so much better than any other MMORPG. Now its just everquest with crappy graphics.