M
MrAlien
Guest
I know a lot of people are disappointed with how the rebuilding of Magincia is going to play out. So I am curious, if you were the Devs, what would you of done?
I would of created a normal city layout with every type of shop but started everything off as scaffolding/rubble. Then I would of let the players actually build up each individual building and object using resources. This would be as simple as walking up to the object and double clicking it. It would then list the resources required and how much. Simply click the donate button and type in the amount you'd like to donate, kind of like the britain/vesper museum collection boxes. Once the object got all the required resources it would then transform into what it is supposed to be. This could be a very simple system, or it could be very complex. For example, it could just take 1000 boards to build a fence. Or it could take 500 boards, 100 logs, 20 nails, 50 beeswax, etc. And there would even be special hard to build items around town that would require even rarer resources. Like peerless parts.
Then I would of made it so that the more a building was completed the more features that building would have. Either via a tier system or just depending on what part of the buildings were completed. So as an example let's say theres a stable. If players completely built up the fence area around the stable then animals would start spawning in the fenced area. Kind of like the zoo but on a smaller scale. Just a nice little reward that shows your hard work paid off, the town is healthy, and just to create a nice ambiance.
But, every object would require upkeep and repairs otherwise it would disappear. So if the fences were not properly repaired and taken care of they would disappear and the animals would too!
This would actually work on a grander scale then just pointless little animals. For example the tailor shop would start off empty. But players could build up the walls, floors, display cases, looms, spinning wheels, etc. And the more they built the more useful the shop would be. And the more complete the shop is would determine what NPCs spawn.
But you may be asking what is the point of all this? Why spend all my time and resources trying to build up the city? There are already cities that have all of that stuff!
Well, you see, by helping build up the buildings and maintain the repairs/upkeep players would gain points. And then they would be able to use these points to claim special items at special NPCs within the shops. The special NPCs would spawn once the building is fully built and in full repair. The items could be anything from decorations to useful items. The possibilities are endless. And each shop would have unique items.
The cool thing about this is that the amount of points needed to claim an item could be as low as 100 points or as high as 100,000 points. So it would take quite a bit of time to save up enough points to claim all the rewards since there would be dozens of them. So the city would stay active for a very long time. Since you'd have to stay around the city to spot when an object needed repair.
I might of even made it so building certain items around the town would require specific skills and gave a specific type of points. For example if you build a fence it would require carpentry skill. And you'd gain carpentry points which could only be spent at the carpenter shop. This might cause smiths to actually sit in the blacksmith waiting for the anvils and forges to need repair so that they could gain blacksmithing points. Just an idea I don't know if I would go down this route or not!
I think the public garden idea is great so I would of kept that in or incorporated it in somehow. Gosh it would really help if there was an actual gardening skill! Then the plants around the city would need to be maintained and the special NPC rewards could be new seeds or something that you can only get at Magincia. How cool would that be? To actually use your skill, on a daily basis, to save up enough points, to earn items, that you actually use with the skill? Not only do you help the city looking good but you'd also get cool new plants for your effort! And if the plants around the city ever started to die...the devs could simply add a new seed type and all the plants around the city would immediately start thriving again as players would want the new seeds. Not that the flowers would ever die cause I would make it take a long time to get enough points and with so many people wanting them it'd be a bit of a challenge. (The devs could make it so you could only repair a few objects per day in order to let everyone have a chance to earn some points.)
Well whatever that is just the way I would of done it. Trying to actually build the town. Maintain the town. Keep people active in the town. And give rewards based on the town. Etc etc etc. If done properly (by limiting the amount of decay/repair/points per day) it could of kept the town active and thriving for years to come!
How about you guys? What would you of done?
I would of created a normal city layout with every type of shop but started everything off as scaffolding/rubble. Then I would of let the players actually build up each individual building and object using resources. This would be as simple as walking up to the object and double clicking it. It would then list the resources required and how much. Simply click the donate button and type in the amount you'd like to donate, kind of like the britain/vesper museum collection boxes. Once the object got all the required resources it would then transform into what it is supposed to be. This could be a very simple system, or it could be very complex. For example, it could just take 1000 boards to build a fence. Or it could take 500 boards, 100 logs, 20 nails, 50 beeswax, etc. And there would even be special hard to build items around town that would require even rarer resources. Like peerless parts.
Then I would of made it so that the more a building was completed the more features that building would have. Either via a tier system or just depending on what part of the buildings were completed. So as an example let's say theres a stable. If players completely built up the fence area around the stable then animals would start spawning in the fenced area. Kind of like the zoo but on a smaller scale. Just a nice little reward that shows your hard work paid off, the town is healthy, and just to create a nice ambiance.
But, every object would require upkeep and repairs otherwise it would disappear. So if the fences were not properly repaired and taken care of they would disappear and the animals would too!
This would actually work on a grander scale then just pointless little animals. For example the tailor shop would start off empty. But players could build up the walls, floors, display cases, looms, spinning wheels, etc. And the more they built the more useful the shop would be. And the more complete the shop is would determine what NPCs spawn.
But you may be asking what is the point of all this? Why spend all my time and resources trying to build up the city? There are already cities that have all of that stuff!
Well, you see, by helping build up the buildings and maintain the repairs/upkeep players would gain points. And then they would be able to use these points to claim special items at special NPCs within the shops. The special NPCs would spawn once the building is fully built and in full repair. The items could be anything from decorations to useful items. The possibilities are endless. And each shop would have unique items.
The cool thing about this is that the amount of points needed to claim an item could be as low as 100 points or as high as 100,000 points. So it would take quite a bit of time to save up enough points to claim all the rewards since there would be dozens of them. So the city would stay active for a very long time. Since you'd have to stay around the city to spot when an object needed repair.
I might of even made it so building certain items around the town would require specific skills and gave a specific type of points. For example if you build a fence it would require carpentry skill. And you'd gain carpentry points which could only be spent at the carpenter shop. This might cause smiths to actually sit in the blacksmith waiting for the anvils and forges to need repair so that they could gain blacksmithing points. Just an idea I don't know if I would go down this route or not!
I think the public garden idea is great so I would of kept that in or incorporated it in somehow. Gosh it would really help if there was an actual gardening skill! Then the plants around the city would need to be maintained and the special NPC rewards could be new seeds or something that you can only get at Magincia. How cool would that be? To actually use your skill, on a daily basis, to save up enough points, to earn items, that you actually use with the skill? Not only do you help the city looking good but you'd also get cool new plants for your effort! And if the plants around the city ever started to die...the devs could simply add a new seed type and all the plants around the city would immediately start thriving again as players would want the new seeds. Not that the flowers would ever die cause I would make it take a long time to get enough points and with so many people wanting them it'd be a bit of a challenge. (The devs could make it so you could only repair a few objects per day in order to let everyone have a chance to earn some points.)
Well whatever that is just the way I would of done it. Trying to actually build the town. Maintain the town. Keep people active in the town. And give rewards based on the town. Etc etc etc. If done properly (by limiting the amount of decay/repair/points per day) it could of kept the town active and thriving for years to come!
How about you guys? What would you of done?