F
Fayled Dhreams
Guest
Excuse me but, minor inference fail there ...If a game "goes live" with separate servers for PvE/PvP ... they HAVE implemented the split ... see?I find this informative for a few parts you didn't bold. It's a fact that PKs were a problem and caused many to quit. It was probably the best solution at the time and a short term success, but that quote must be really old because no game would implement a split like that ever again. Games have learned from this and it was a mistake, although Tram had the intended results of curbing PKs, it alienated a part of its subscribers and split the community. Even if the Fel playerbase was only 25% of UO, it's bad business. Games today would find a way to keep 100% of their customers and that solution is seperate PvP and PvE servers not Tram/Fel.
It specificly mentions the growth in new markets, so it backs up what I said about EA quarterlies from 2000. In fact the only way they could show the true impact of Tram was to ignore the massive amount of new subs from Japan and focus on North American subs, which it points out that a lot are reactivations of old accounts. Isn't that kinda like the idea behind a classic shard
As for your percentages ... it would appear you are raising the old adage "the customer is always right" as some sort of "truthiness"it is not ... as a matter of course "The customer Is NOT always right" ya can google that.
as for "ignore the massive amount of new subs from Japan and focus on North American subs" derrrr whuat? goes to math and percentages ... again: either you deal with 100%'s as they ARE
Companies try to maximize retention from their markets
or go really classic ...
