My most recent variation on this character, resulting from the need to add mining, so that maps take only 10-15 minutes to find instead of being merely impossible. I updated this once before, minutes before Stratics went down for a day, then reverted to even a day before that.
Psycho Melee Treasure Hunter (Paladin Swordsman T-Hunter)
803 (813 while digging) points (real skill in Parentheses if different from displayed)
120 (100) Swords)
103 (87) Parry
100 LP or Cart (depending if I'm decoding maps, or actually on a trip)
100 Anatomy
100 (90) Tactics
90 mining (+10 when actually digging, from Jacob's pickaxe, though usually once I spot the location I interrupt the dig, move closer, switch to sword, and resume digging)
90 Healing
90 (60) Chivalry
Stats, with equipment, 112/120/57 (120 HP, 120 Stamina, 57 Mana)
Resists with standard suit: 70/70/70/70/70 (probably more in some resists)
My Standard Suit:
Brightsight Lenses
Ancient Samurai Do
Imbued sleeves, 69 resists & MR 2
Stormgrip
Shield of Order (human version)
Crimson Cincture
Mana Phasing Orb (HPR 1, HCI 5%, LMC 6%, 15% DI) (on lesser maps where I don't invoke mana phase, I use a Totem of the Void - typically Mana Phase only used if I'm going for a killshot Armor Ignore on an AW, and am out of mana or got mana vamped)
Conjurer's Garb (full version from curing a gypsy)
Voice of the Fallen King
Crafted Leather leggings (61 resists plus HPR 2 & HPI 4 - not Imbued, and too old to be imbued)
Imbued Jewelry set with total of +20 Swords, +7 Tactics, +30 Chivalry (LMC 7%, HCI 15%, STR +6, INT +7)
Boots of the Thrasher
Ranger's Cloak of Augmentation
Runed sash of warding (really just for show - can't get to it under robe)
Arsenal
Jacob's pickaxe (held only when digging)
Twinkling Scimitar, HML 50%, HLL 40%, DCI 6%, HLD 34%, Hit Magic Arrow 38%, DI 36% (man, I wish I could change the Hit effect and DI on this - that's what I get for crafting it with an Aggy Hammer)
Dragon's End
Soul Seeker
Elemental Slayer Katana
Demon Slayer broadsword
(the last two are at least 7 years old and been mainstays of my arsenal. One of these days I need to craft better weapons).
Total Bonuses from equipment:
Luck 265 (plus weapon)
Mana Regen 7, HP Regen 10 (plus leeches from the sword), Stamina Regen 3
+14 Str, +15 Int, +5 Dex, +14 HP, 40% DI (not counting weapon)
HCI 25% (+weapon), DCI 15% (+weapon), LMC 14%, nightsight, SSI 5%
83 skill points, all in template, from Jewelry and equipment, plus the +!0 mining when digging.
Pets/Mounts: For many chests, I use two bonded Vollem from the SA gifts - gives me in effect two non-ridable Nightmares, but these are not usable on level 5s and 6s, and vulnerable to getting killed by Ogre Lords on level 3 & level 4 maps (all the other spawn from levels 3-5 they can take down easy). Plus, my trusty swamp dragon with armor for the reduction of damage to me.
So far, the only difficulties I have is that I have to use repeated Armor Ignores on the AWs of level 6s to drop them, and sometimes run out of mana before I can finish the job (hence the mana phasing orb, which works for weapon special move costs)