The problem isn't the game mechanics, it is all of us. Most of us were just kids when we started playing this game and now have families, careers and other obligations. We now have to choose between the few hours we get to play the game of whether to use the time gathering resources, crafting, PvM or PVP. With the population being so low, there aren't enough people in each bucket so everyone has to do something they don't like to be able to enjoy something they do like. In my opinion, that is why some of the people who were against insurance in the past are now advocates (or open) to the idea of it.
I still oppose insurance. If I am fighting on the field, I want to be genuinely good at it and my opponents to be too. If I defeat you, I don't want you hopping right back into action (or vice versa). I earned your stuff, especially if you wronged me in the past, I want my revenge. Sure, insurance might make more people PvP; but the problem is it allows the bad PvP'ers to just be a nuissance. It takes away the idea of actually trying to have skill. There needs to stakes to be earned or lost. I want the rush I get when I barely escape knowing I could have lost my "sheit".
If you geniunely enjoy PvP just for the sake of fighting, why not use the arena? I thoroughly enjoy that venue for trying new templates or just practicing. It is hardly ever used and already has insurance built in (for the most part). There were also the VvV no loot events put on by players, not sure how many of the people in this thread participated in that. I did not as I just didn't have the time. But, I would imagine not many of the people who claim to be hardcore PvP'ers or who were bad@ss back in the day did either. You know why? Because they too enjoy being victorious and looting their opponents' items. Depending on the circumstances or group, they want you to beg for your stuff back; and only hear the sound of scissors in return...that is what made/makes it fun because you had to be fearful when they came on screen and they had the option to win as they see fit. They could control champ spawns, raid town events. Buybacks (insurance) were and still are up to the winners.
You make this game whatever you want it to be. Don't take away my option to keep your stuff.
I still oppose insurance. If I am fighting on the field, I want to be genuinely good at it and my opponents to be too. If I defeat you, I don't want you hopping right back into action (or vice versa). I earned your stuff, especially if you wronged me in the past, I want my revenge. Sure, insurance might make more people PvP; but the problem is it allows the bad PvP'ers to just be a nuissance. It takes away the idea of actually trying to have skill. There needs to stakes to be earned or lost. I want the rush I get when I barely escape knowing I could have lost my "sheit".
If you geniunely enjoy PvP just for the sake of fighting, why not use the arena? I thoroughly enjoy that venue for trying new templates or just practicing. It is hardly ever used and already has insurance built in (for the most part). There were also the VvV no loot events put on by players, not sure how many of the people in this thread participated in that. I did not as I just didn't have the time. But, I would imagine not many of the people who claim to be hardcore PvP'ers or who were bad@ss back in the day did either. You know why? Because they too enjoy being victorious and looting their opponents' items. Depending on the circumstances or group, they want you to beg for your stuff back; and only hear the sound of scissors in return...that is what made/makes it fun because you had to be fearful when they came on screen and they had the option to win as they see fit. They could control champ spawns, raid town events. Buybacks (insurance) were and still are up to the winners.
You make this game whatever you want it to be. Don't take away my option to keep your stuff.