Here's a rundown of the current abilities and what could be done to improve chivalry consistently.
Close Wounds - great as is, heals very well with high karma, low karma requires higher skill to be of use. would like to see with high skill, the ability blocks bleeding and mortal wound (+100 chivalry)
Cleanse by Fire - great as is, the 'fire' damage should be direct damage rather than reduced by fire resist, as to deter low karma.
Remove Curse - ok as is
Consecrate Weapon - ok as is, short duration, it should be attack based, not time based (i.e. lasts for 3 attacks rather than 3 seconds). higher karma and skill would allow more attacks, lower karma would decrease attacks, to a minimum of 1 attack per cast.
Sacred Journey - fine as is, high karma and skill should allow one to mark a location with a blank rune "You record your journey to a rune" (+100 chivalry w/ 5th tier karma [trustworthy/glorious])
Divine Fury - great as is, one suggestion i have is to incorporate the skill of focus into divine fury as an added perk. while under divine fury, paladins with focus would have focus effects amplified, based on chivlary and karma, up to x3 focus regeneration. this only works with focus, does not effect or stack with meditation or items.
Dispel Evil - not too useful, spellcasting mobs become more difficult as they still spellcast while 'frightened', but move now at paragon speeds erratically. reduce the frightened mob speed, and silence the spellcasting under the effect. aggressive-flagged necromancers should have their form dispelled.
Enemy of One - fine as is, no sense in changing it, though i rather it be target specific with greater effect (not just higher DI, but can cause HLD and HLA), rather than a group of the same monsters, encouraging farming.
Holy Light - is of use in pvp, but needs revision for pvm. i would like to see damage based more on the difference between paladin and target karma with more effect. i would also like to see it effect only aggressive-flagged targets rather than all valid targets in range. have it do slayer damage to undead and demons. also have it reveal hidden aggressive-flagged targets.
Noble Sacrifice - great as is.
now for some other abilities needed:
Sacred Light
creates a glow on the paladin's weapon, to help see in darkness.
karma and skill increases the range and luminousity of light. ability lasts like nightsight.
low karma would not create a glow, very low karma may even create darkness.
neutral karma would be like holding a candle
higher karma would be like holding a torch
very high karma would emit light like a lamp post.
10 mana
10 tithe
0 skill
passive ability: skill in chivalry passively helps resist nerco curses. skill above 80 adds with resisting spells to diminish curse length and magnitude.