G
godin7
Guest
I have been playing a pally non stop since AOS came out.
CW and DF are a waste of time and mana. CW doesnt last long enough and DF while giving you some bonuses is really only good for giving your stamina back. It would be nice if DF added to strength but took from intelligence for the duration as well.
CBF/CW/NS are great spells and the only thing i would love to see but will never happen, is the ability to move and cast these at the same time haha.
EOO is great for monster combat but when killing deamons with a sword and an imp comes up and you die from him alone thats lame! The one thing I would love to see done to this spell is of couse add it to PVP. It would not be overpowered becuase you would only be strong to the one guy and weak to the rest of his gank squad.
DE is just great I would make sure that it does dispel all things like summoned creatures, revenants, and pets! If I am going to spend 115 points to make this spell work then it better dispel what i need it to. This works better then peacemaking right now and I use it all the time.
HL is a great spell and the only thing I think it needs is when its cast it causes the paladin to glow with a light aura a few tiles around. I hate night sight and the way everything is just plain bright. The lighting is half the fun and if you cant see it whats the point. This would allow the paladin to cast light for others and everyone would have to gather around him or be in darkness! Also I would love HL to be able to reveal while damaging reds and greys.
RC is ok but I wish it would also take of para on yourself for the amount of mana it costs that would be nice. It does remove just about everything including para on others but I hate getting para on me and just standing there going RC me please.
SJ is great on normal shards and I used it alot there. Now that I am on siege its just a waste of space. I would love to see some kind of gate or portal spell for the paladin.
New spells:
Noble Steed: In dungeon and Dragons the paladin had the ability to summon his noble steed. Would love to see something like that. Give it some kind of durability or disappears when unmounted.
Holy Blade: A holy sword of light/energy which checks the paladin skill for weapon the weapon skill. Make it last like everything else does, so it has to be recast all the time. Another idea from dungeon adn dragons.
Call Lightning: This spell should be something you can target and would give the ability to call down lightning to smote your enemies from afar. Make its damage based on the chiv skill and karma like everything else. Since it has the potential of doing so much damage make is cost alot of mana and tithe
Holy Shield: This spell should be more then a shield in your hand even though it should appear thus. It should act like the parry skill when cast but checks chiv skill instead. It also should have a chance to shield from spells. This should be very spendy in mana and tithe and last like everything else does based on chiv and karma.
Summon Guardian: The ultimate spell for the paladin should be very hard and expensive to cast. Summons forth a being of light which heals/cures and holy lights every valid target. It should appear above the paladin and when done casting those spells should leave.
This was my two cents worth and I know you will think this is going to unbalance the already overpowered paladins. But it wont and this is why. We have ten spells you have 64 so get off our backs! We dont want all your spells, just some of our own, so give us a break.
CW and DF are a waste of time and mana. CW doesnt last long enough and DF while giving you some bonuses is really only good for giving your stamina back. It would be nice if DF added to strength but took from intelligence for the duration as well.
CBF/CW/NS are great spells and the only thing i would love to see but will never happen, is the ability to move and cast these at the same time haha.
EOO is great for monster combat but when killing deamons with a sword and an imp comes up and you die from him alone thats lame! The one thing I would love to see done to this spell is of couse add it to PVP. It would not be overpowered becuase you would only be strong to the one guy and weak to the rest of his gank squad.
DE is just great I would make sure that it does dispel all things like summoned creatures, revenants, and pets! If I am going to spend 115 points to make this spell work then it better dispel what i need it to. This works better then peacemaking right now and I use it all the time.
HL is a great spell and the only thing I think it needs is when its cast it causes the paladin to glow with a light aura a few tiles around. I hate night sight and the way everything is just plain bright. The lighting is half the fun and if you cant see it whats the point. This would allow the paladin to cast light for others and everyone would have to gather around him or be in darkness! Also I would love HL to be able to reveal while damaging reds and greys.
RC is ok but I wish it would also take of para on yourself for the amount of mana it costs that would be nice. It does remove just about everything including para on others but I hate getting para on me and just standing there going RC me please.
SJ is great on normal shards and I used it alot there. Now that I am on siege its just a waste of space. I would love to see some kind of gate or portal spell for the paladin.
New spells:
Noble Steed: In dungeon and Dragons the paladin had the ability to summon his noble steed. Would love to see something like that. Give it some kind of durability or disappears when unmounted.
Holy Blade: A holy sword of light/energy which checks the paladin skill for weapon the weapon skill. Make it last like everything else does, so it has to be recast all the time. Another idea from dungeon adn dragons.
Call Lightning: This spell should be something you can target and would give the ability to call down lightning to smote your enemies from afar. Make its damage based on the chiv skill and karma like everything else. Since it has the potential of doing so much damage make is cost alot of mana and tithe
Holy Shield: This spell should be more then a shield in your hand even though it should appear thus. It should act like the parry skill when cast but checks chiv skill instead. It also should have a chance to shield from spells. This should be very spendy in mana and tithe and last like everything else does based on chiv and karma.
Summon Guardian: The ultimate spell for the paladin should be very hard and expensive to cast. Summons forth a being of light which heals/cures and holy lights every valid target. It should appear above the paladin and when done casting those spells should leave.
This was my two cents worth and I know you will think this is going to unbalance the already overpowered paladins. But it wont and this is why. We have ten spells you have 64 so get off our backs! We dont want all your spells, just some of our own, so give us a break.