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I am against + to skill items of any kind. I believe people should have to work their skills up the way we did back in the good 'ole days when it was uphill both ways in the snow. It "builds character"... wait a minute. HOLY CRAP! That's what we're doing in UO we are building characters! What a coincedence.
[/ QUOTE ]QFT
If we were meant to be running around with 800+ in skills, we'd have been given a skill cap increase. I'd be delighted to see a return to 720 hard cap/ceiling for skills.
Yes, it would impact upon some of my chars, too. I'd be forced to be a little more selective about which skills I cram into a template. I don't actually view that as a bad thing.
Not everyone is comfortable with a level playing field, however. Players could then use skill items if they wished to do so, however, anything over the 700 or 720 vet cap is nullified or simply ignored.
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There's a lot to be learned from working a skill up from the depths of 0, especially where taming is concerned.
[/ QUOTE ]Yes, there is. Items or itemless, advantage in both actively taming and in hunting is invariably with the experienced tamer who has completed the milestoned working-up process.
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I am sure there's more than a boxful of people who'd agree with you on the ole "Flutter is a hypocrite" issue though, so no matter there.
[/ QUOTE ]Frank, forthright, and even fervent, sure, Flut, though I've not seen with my own eyes a hypocritical post from you. As well you know, that's not to say I always necessarily agree with you.
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Thing is, we are all free to have our opinions, and thanks to fansites and forums we are all free to discuss them. That doesn't mean that any one particular opinion is wrong. No matter how much we'd like them to be.
[/ QUOTE ]Agreed.
Perspective is a funny old thing, isn't it?
Some are clearly highly invested in their heavily item-reliant chars to the point of being fearful at the prospect of losing +skill items.
I find I am least invested in my heavily item-reliant chars. It's a matter of: No challenge + No goal = No interest. Were a hard skill cap of 720 to be implemented, I'd simply stone some skills and consider that I'd had a good run of almost unlimited skills with +skill items for awhile.
This actually reminds me much of the great run I had of seriously overpowered, never-fail provoke at GM Music/Provoke which was wisely addressed corrected despite the very similar breast-beatings, teeth-gnashings, & hair-pullings generated by publish 16. Meh, we can hope, right?