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Warriors' suits : Medable or not medable ?

Discussion in 'UO Warrior' started by popps, May 14, 2019 at 4:12 AM.

  1. popps

    popps Always Present
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    There was a time, when a Warrior did not have much need for mana....

    Back then, there were no Masteries and spells to cast where not that much important.

    So, Warriors would use, without much trouble, non-medable Suits made out of materials where meditating in them was not that of an issue....

    Then, things changed and now, be it a Sampire, ABC Archer, Dragoon, you name it, Mana is paramount for all of them.

    Does this mean that non-medable Armor is DEAD FOR GOOD in today's UO and only medable Armor is worth making even for Warriors ?

    If so, why do we still have all of these non-medable materials ?

    Sure, the "Mage Armor" property can always be impued but it takes imbuing weight "against" other Properties which would instead be imbued, if the material was medable to start with....

    Opinions ?
     
  2. Lord GOD(GOD)

    Lord GOD(GOD) Slightly Crazed

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    It sounds like you don't really grasp how it works. You only need a medable suit if you are using the Meditation skill on the character. Having medable armour otherwise just prevents you from using armour refinements.

    With some armour (not sure the criteria) you can pay npc Mages to add or remove the property.
     
    #2 Lord GOD(GOD), May 14, 2019 at 6:37 AM
    Last edited: May 14, 2019 at 6:46 AM
  3. Max Blackoak

    Max Blackoak Babbling Loonie
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    not really a surprise if you follow just about any other channel than this one... ;-)

    @popps : warriors use non-medable armor because they don't use meditation and because non-medable armor offers a bonus on lower mana cost and protection against stamina loss from taking heavy hits. Studded, stone and bone armor has an extra 3% lmc per piece with medium stamina protection, while metal armor has an extra 1% lmc per piece and great stamina protection.

    There are only 2 reasons for a warrior type character to have medable armor: they either run meditation or they have less than 105 stealth. If none of these apply use non-medable armor.

    Now please, before you start complaining about how there is little to no documentation and make numerous crying threads about it on every forum, just accept this as a fact and move on.
     
  4. Lord GOD(GOD)

    Lord GOD(GOD) Slightly Crazed

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    I thought it was for the stam/lmc bonus also but couldn't remember, thanks for confirming.
     
    Lord Frodo likes this.
  5. Keven2002

    Keven2002 Journeyman

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    I'm not 100% on this but I didn't think "mage armor" could be removed from the pieces (I know that it can be added at the mage guild though). I'll have to check this when I get home because I'd want all mage armor removed from my dexer pieces (as explained by Max) and that seems like the default property on legendary items. I'll try to remember to confirm back here unless Lord G knows for a fact it can be removed as well.
     
  6. kaio

    kaio Lore Master
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    Mana has always been needed on a worrior in some way or another.
    Some hybrid templates like archer-mage uses medable armor.
    Anyways its not that big of a difference between medable or none-medable suits, just as long as you have enough leeches on you're weapon.
    It does give u an edge if u use studd/metal pieces on a suit for refinement and the extra lmc. But you can go very far without it.
    guild master in mage shop can remove or add mage armor property.
     
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  7. Keven2002

    Keven2002 Journeyman

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    Well that's two that have said it can be removed too so I'll take that as some good info. Looking forward to being able to change switch that mage armor off of some pieces!
     
  8. Lord GOD(GOD)

    Lord GOD(GOD) Slightly Crazed

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    It doesn't always let you, I'm not sure what the criteria is, whether it's looted stuff or Imbued or what.
     
  9. popps

    popps Always Present
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    @Lord GOD(GOD)

    Thanks for the heads up.
    I somehow had it confused and thought that medable/non-medable was not restricted to the meditation spell but affected the gaining of mana "in general", however it was gained up.... oh well....

    Question.
    When paying a NPC to add the Mage Armor property to a piece of armor, does that cound "against" the 500 imbuing weight available to add mods to that piece of armor, or does it come as a "free" additional modifier, "extra" of the 500 imbuing weight ?
     
  10. Lord GOD(GOD)

    Lord GOD(GOD) Slightly Crazed

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    Don't know, sorry. Usually if the character needs medable armour and I'm crafting and Imbuing it I've made it from medable pieces to begin with.
     
  11. Keven2002

    Keven2002 Journeyman

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    When it comes to imbued items you absolutely need to do this LAST (after the piece is completely imbued). I'm not sure about the weight (which I assume does have property weight) but if you add this to an item with less than 5 mods the mage armor mod will account for 1 mod. It's much like if you enhance an item with certain materials (lets say Dull copper) before imbuing fully if you enhance, you will get the property (in this case Durability) and that accounts for a property at that point. It becomes a "free" mod only after the item is fully imbued (just like enhancing).
     
  12. chester rockwell

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    Huh.....I thought you could only pay to have it removed.
     
  13. popps

    popps Always Present
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    Cool, that is good to know, thanks a lot for clarifying it !!