Analogy: Say you went to Starbucks and earned a free drink via their loyalty program. You happily order a venti beverage. But wait! A barista suddenly steps in front of you and slaps the drink out of your hands! Apparently, another thirsty customer complained that you got your drink for free while they have yet to earn one and had to pay. Why do YOU deserve something when THEY still have to pay?! Oh, the humanity. Who is in the right? Well, logically the one following the rules as Starbucks laid them out. The complainer clearly hasn't "earned" their free drink yet. In general, the same applies to UO's vet rewards program.These are some fair points for most of the vet rewards that are not as game-changing as shard shields. I certainly can not recall any other game that let's some players travel between servers for free, while it charges the other ones two times $20. Maybe you can help me with some other games practicing that?
If we were talking about neon hairs or some cool robes, I could agree with your post. But we are talking about something fundamental as free travel between servers, which should not be exclusive to only a certain group but all players alike.
If there is so little empathy in one, that he can't see how discouraging and toxic some comments in this thread are to a newer player, I can't help it any further. The OP has a valid point and some comments are all but helpful.
And I doubt anyone is trying to obsfucate his agenda. Little people have a problem with vet rewards in general. We just would like to see fair server travel for all players alike. Pretty simple concept. I never see anyone complaining about the other rewards at all.
I mention in my posts that the shard shields weren't the best idea. They've made 1 server dominant above all others (which also makes it a fairly hostile environment) and contributes to a tattered, over-inflated economy. They've also given rise to an itinerant population who trafficks in both legitimate and highly-suspect goods, mainly shuffling them off the smaller shards to feed the Atlantic monster. *insert additional EM rares arguments here* Without the shields, UO would have a very different landscape.
If you want to decry the cost of store-bought xfer tokens, send emails to EA. Remember, they are the ones who have to approve store items and (probably) set their price. Apparently, they're content with the current xfer token sales, despite the fact that there have been items undercutting potential sales for the last 7 years. (I'm betting the relative "rarity" of the shields is a factor here)
That being said, I don't foresee them going anywhere. It's hard to stuff the proverbial genie back in the bottle, especially after so many have come to rely on the shields for an "income." The backlash to shields being removed would probably cripple what little life is left. It could be a fatal blow to dying shards.
The dev team introduced the items. Don't complain about the vets who have them when the devs/EA are the ones setting the rules. They make the world, we just vacation there.