Have you not read this entire pathetic thread?
Every person in this thread that is against the current vet reward system is supposedly only trying to help out new players.p
As I see it, the purpose of the Veteran Program is to help out the game as a whole, not any specific type of player be them new or long time players.
How so ?
I tried to explain it in my posts in this thread. Having accounts maintained as active even during those periods of time, whether short or long that a player may not be playing the game, is not only good because it provides a revenue for the game, but also, and perhaps most importantly, because, over time, showing a trend over a number of accounts maintained as active even though not showing significant logs in, those who manage the game can make an estimate of what resources (the subscriptions) to count on over a time period where they may be wanting to work on a longer term project and to add new content to the game lasting some time.
Burst of income like from sale of game items or if ever veteran age was made as purchaseable (which I hope it will not...) even at the same monthly cost of subscriptions would not be, IMHO, of the same value as an information of accounts showing as maintained as active even when not logging in significantly.
Trends are important as an information to assess the probability of available resources over a time period, sudden sales while nice because they are still added resrources, cannot give this type of information and are totally unpredictable thus not making it as possible to be used for an assessment over a time period of the probabilty of what resources the game might be able to count on.
That is why I see the current Veteran Program of Ultima Online as a good program, well thought, well assorted and maintained in the best interest of the game, because it does what it is intended to do, contribute to provide to players more reasons to maintain their accounts as active even during those times when they cannot or do not want to log in to play the game. Some will some won't, the important thing is that, statistically, the information about those players who keep their accounts as active even during those extended period of time when they may not log in can not only provide resources to the game which would otherwise get lost but also give important informations to those who manage the game on what amount of resources to realistically be able to count over a time period to then invest on longer term projects, new additions to the game and so forth.
As I said, if there might be a problem with shard shields, rather than messing up with what I think is a very good Veteran Program, I'd much prefer to see different solutions (which would be also easier and faster to be reached) like simply reduce the cost of regular, purchaseable transfer tokens, significantly like add promotions of buy 5 for the price of 2 or something like that so as to make them more cheaply available also to those players whose accounts are not yet old enough to be able to use Veteran Shard Shields.
That's at least the way I see it.