45,000 per day? This needs to be reduced; im spending more money paying this vendor than im making.
Please reduce the vendor daily cost by at least 40%.
Please reduce the vendor daily cost by at least 40%.
I get charged 100 to 200k a vendor. I must have nearly 1 million in daily vendor fees.45,000 per day? This needs to be reduced; im spending more money paying this vendor than im making.
Please reduce the vendor daily cost by at least 40%.
There not absurd. They are adjusted to inflation.Vendor fees are absurd and the system needs to be changed. I don't know how many more threads we need on the subject but we always get a handful of people saying everything is "alright" (see above). Well it isn't. The current system blows doors and isn't good for the game.
Any fees or penalties should coincide at the time of purchase. How long an item sits on a vendor should have no bearing. And you can address people hoarding items on vendors by having it linked to house capacity storage.
The current Vendor system is not good for the game and I've seen many beautiful shops go under.![]()
Why would you just roll over and accept something like that?45k per day??? thats what my inscription vendor charges me... my event item vendors charge me 10 times that regularly... heck a the last rares fest my vendor was charging me something around 2.2 mil per day.. its all based on the value of the items on them. try running a vendor mall with 30 vendors and 1-2 bil in goods and then talk to me about 45k in fees.
Vendor price and charging is clear, the vendor costs scale with what you price your goods at, if you pay attention to your vendor's info it clearly tell you what the costs of your goods will be....Why would you just roll over and accept something like that?
What do you mean?Why would you just roll over and accept something like that?
Not the way I remember it. Seems to me vendor activity has followed shard population.As soon as vendor fees were introduced, all vendor activity came to a screeching halt.
There is a simple answer for your problem STOP USING VENDORS AND STAND IN BRITAIN OR LUNA OR WHEREVER YOU LIKE AND SELL FROM YOUR CHARACTER45,000 per day? This needs to be reduced; im spending more money paying this vendor than im making.
Please reduce the vendor daily cost by at least 40%.
altho there's many other free options, I had completely forgot about this. I used to do that at WBB, back when you could make a living selling horses and ostards. Thanks for the memories.... stand at luna and list the stuff in your paperdoll.
The problem is more complex than some think, it really depends on 2 factors regarding the items you are trying to sell:
- Low Value High Demand : No problem of course, that's typically the common resources
- High Value High Demand : No problem, they don't stay long on vendor
- Low Value Low Demand : Acceptable since the daily cost is minimal
- High Value Low Demand : Now HERE is the major problem
High Value Low Demand is typically items that are rare but that not everyone buy everyday. If there are many variants it costs a fortune to put them all on vendor. For example say you burn 10 Valorite Runic Hammers to craft a specific weapon you need, so you keep 1 and have sell 149, most of them beeing very good but all slightly differents. If you put them all on vendor chances are you won't sell them fast enough to even cover the fees, even if you put the price at half the market value, so you end up having to sell them one by one, and not only will it take months, but your customers have less choice. The same issue can be have with rare deco items coming in various colors, High End BODs, etc...
Yeah but in real life you don't pay a rent on the value of your stock. The same location is at the same price regardless of the fact that you have pizzas or diamonds in stock. And for sales tax you only pay on what you sell obviously. So yes if you have high stocks you usually lower the prices, but not to the same point as you would have to do in the game if you were to put a lot of those low demand items.- High Value Low Demand : Now HERE is the major problem
Well, really what you're talking about here is high QUALITY low demand. The low demand part lowers the market value. Just like real life.
Magincia lottery took out what 50-100Billion? Whats that a week of vendor fees? i would guess not even that it s nothingVendor fees should be a flat fee regardless of how many items or how much your selling things for. I pay to rent a spot and I pay someone to work. End of subject. Why should there be any other BS fees involved?
Show me a business model anywhere on the planet earth that's success and operates that way!
The Dev is a numbskull that came up with the idea of vendor fees based as a percentage of what your charging. Now that it's been implemented for years on end we got a large majority of the playerbase "brainwashed" into thinking it's fine.
It's not fine...someone shouldn't have to charge less than an item is worth because they don't want to incur fees involved.
We got a bunch of socialist running rampant here on stratics.
These idiotic gold sinks that people believe we need are a detriment to the game. If you must have gold sinks put the SOMEWHERE ELSE in the game.
Malas Castle Raffle or something along those lines.
I doubt many people posting feedback in this thread have played on some of the less populated shards where fees and item availability are an issue.
The Devs can shove the vendor fees up their ass as far as I'm concerned. I've seen the damage it's done to the game. I've seen shards malls emptied out and I've seen some of the best shops outside of luna go belly up. That's not good for the game.
A simply change to have the "fee" deducted at the time of purchase isn't going to hurt anyone and will only help the game.
But NOOOOO......we get people on here clamoring that all is well and that we need to lower our prices.
FINALLY....the voice of reason and sound logic!I'm getting tired of hearing things along the lines of "It works the same as in real life". This is utter BS:
- IRL you pay a rent according to how good the location is and the space you need for storing/displaying the products (and you would have a warehouse somewhere else). The value of your stock has no impact on the rent you pay.
- IRL you pay a salary to your employees according to what they sell and/or how good they are at selling, certainly not according to how much unsold stock there is in the shop.
- IRL you pay every year property tax according to the value of the house you buy. I can't wait to see the intown plots of Luna and Magincia taxed to death every day and hear those same "It works the same as in real life" people crying.
The problem with most of those "everything is fine" people is that they have a short term one sided vision of things. Yes it is easy to make money with vendors and all you have to do is sell the right items at the right price. But FROM A BUYER's point of view there are many items that you will never see on a vendor because of the fees. I don't remember the last time I saw a high end BOD shop for instance, but on most shards it was really many many years ago. And this is just ONE example.
Call it whatever you want it's bad for the game the way it's currently implemented.Just because it's called vendor fees doesn't mean that is all they took into account. There are things called taxes and if they are basing the fees on a percentage of the price then that is exactly what is happening here...
People just need to get it into their head that that is what is happening.
I don't know where you live, but while I know about taxes on sales and taxes on profits, I am not aware of any country taxing unsold stocks. Well, if this is the case in your country, I am really curious to see a bookstore there, especially one paying 1% per day on every book in the store, selling or not... or are the bookstores selling only 10 different books? Or are there any bookstores in your imaginary country?Just because it's called vendor fees doesn't mean that is all they took into account. There are things called taxes and if they are basing the fees on a percentage of the price then that is exactly what is happening here...
People just need to get it into their head that that is what is happening.
So many things are counter-intuitive.FINALLY....the voice of reason and sound logic!
I've seen first hand the negative impact the current vendor system has had over time on multiple shards.
It's beyond idiotic by the Devs not to change the system just to promote the game. If you want UO to continue forward in the future that in the interest of the 'game' to have vendor shops throughout ALL shards stocked.
You don't want new players running around on empty shards where they can't get items. You also don't want them running around on shards that look like their 'dead' even if in fact they are.
It's not rocket science people.
I'm not advocating a change to the system because I can't afford the fees (which I think are BS to begin with) it's because I have seen first hand shops and players disappear.
It's a downward spiral...I don't get what's so hard to understand. Go visit some of the other shards in Luna that were once plush with vendors are now empty.
Many are not seeing the big picture and certaintly those who should "know" better..i.e Devs seems absolutlely clueless.
UO needs everything going for it to continue on going forward into the future.
If a fee must be taken...do it at the time of sale.
It may be bad for the game but it's not so bad that people are leaving because they can't buy what they need to play. I think you are exaggerating the problem.Call it whatever you want it's bad for the game the way it's currently implemented.
Don't talk about rl if you can't back it up with simple examples. Your analogy is flawed in that unsold merchandise in any store DOES impact the success of that company/store. Just because UO's vendor "fees" simplifies it into a percent charge per day for the stock doesn't change the fact that trying to sell a book or a car in the same store would take different sales strategies and costs for each in that it COULD be simplified into just a percentage per day charge.I don't know where you live, but while I know about taxes on sales and taxes on profits, I am not aware of any country taxing unsold stocks. Well, if this is the case in your country, I am really curious to see a bookstore there, especially one paying 1% per day on every book in the store, selling or not... or are the bookstores selling only 10 different books? Or are there any bookstores in your imaginary country?
Spoken like a true businessman but again a one sided TRADER view only. How is the BUYER supposed to adapt about not finding the items he wants for sale because the vendors only supply things that sell very fast?Adapt or go out of business.
I have taken a bookstore as an example of a shop which supplies many different items that don't individually sell fast. A kind of shop that couldn't exist if it had to pay a tax on every single item it has in store everyday. If that is not simple enough for you, I'm sure there are people smart enough to understand here.Don't talk about rl if you can't back it up with simple examples.
The flawed thinking is all yours: some products are designed to sell fast (food), some products are designed to sell over many months or even years (antiques). The cost COULD be simplified to a daily percentage, but it wouldn't be the same at all for the 2 products. A fresh food product would actually cost 100% per day since you would trash it if unsold, but a rare stamp would cost nearly nothing (and could even actually gain value over time). It is impossible to simplify sales of completely different products to a same unique percentage per day.Your analogy is flawed in that unsold merchandise in any store DOES impact the success of that company/store. Just because UO's vendor "fees" simplifies it into a percent charge per day for the stock doesn't change the fact that trying to sell a book or a car in the same store would take different sales strategies and costs for each in that it COULD be simplified into just a percentage per day charge.
No it wouldn't and UO has. It's called what we have now.It is impossible to simplify sales of completely different products to a same unique percentage per day.
This.Don't talk about rl if you can't back it up with simple examples. Your analogy is flawed in that unsold merchandise in any store DOES impact the success of that company/store. Just because UO's vendor "fees" simplifies it into a percent charge per day for the stock doesn't change the fact that trying to sell a book or a car in the same store would take different sales strategies and costs for each in that it COULD be simplified into just a percentage per day charge.
Antique shop: high markup therefore can afford to maintain inventory longer. Fact remains, the longer it takes to sell an item, the less profitable it is.The flawed thinking is all yours: some products are designed to sell fast (food), some products are designed to sell over many months or even years (antiques). The cost COULD be simplified to a daily percentage, but it wouldn't be the same at all for the 2 products. A fresh food product would actually cost 100% per day since you would trash it if unsold, but a rare stamp would cost nearly nothing (and could even actually gain value over time). It is impossible to simplify sales of completely different products to a same unique percentage per day.
You're right, we don't need to parallel real life. But for whatever reason, I think most people want any game's economic system to follow basic RL economic principles.First of all, let's get one thing straight. UO isn't rl. There is no reason for anything in UO to make sense compared to rl. UO is a virtual fantasy world. It does not have to parallel rl. Sometimes it might and I'm sure most can think up examples that do. There's more about UO that has nothing comparable to rl than is.
That said, I've never liked the way vendors were implemented using daily fees. I believe that's the way it was done originally in order to prevent players from using vendors as storage. Later changes eliminated the vendor shuffle which players used to avoid the fees.
Personally, I say leave the vendor system the way it is and put in, finally, an auction house. You put your item up for auction. It can't be abused just for storage and whatever fees there are will be taken out when the item sells.
It doesn't?You're right, we don't need to parallel real life. But for whatever reason, I think most people want any game's economic system to follow basic RL economic principles.