They don't need to hire people to spend half an hour a week on sending out a message about UO's future. GrimmOmen's posts while he's waiting on stuff to render is a prime example of being able to find the time to communicate. They have a plan for UO already, it's not like they are pulling things out of thin air either - the graphics stuff that is being worked is an example of that.
I wasn't indicating they needed to hire staff to communicate. I think they need staff to develop. At last count, I think there were 7, maybe 8 people actively working on the game. And that's across different areas of expertise. It's not a huge development team, and definitely not one large enough to implement anything large ina timely manner.
It just needs to be communicated. I honestly believe they have things to communicate. Waiting until EA puts some kind of timer on UO is the worst time to decide to get serious about communication, and I still don't know why they aren't taking this opportunity to communicate with people who don't play, because there is only one 15th anniversary. Some of the people I've watched leaving lately would probably stick around if they thought there were things planned.
Well, truthfully, look at UO at present. I wouldn't be communicating anything about its 15th anniversary without some sort of major announcement other than "We're still here, come check us out!" I agree, telling us there are things planned is a good idea, but those things (1) need to truthfully be planned, and (2) a majority [note, I did not say all] of them need to make it to completion. For the past four, five years, part of the problem has been communicated plans that didn't lead to fruition OR communicated plans that led to forced, poor implementation. Communication is half of the key... follow-through is the other half.
Right now, they're doing an okay job of communicating... getting better at it as well... and follow-through isn't too bad, but there's still this strange number of bugs that creeps from test to live without being addressed, and that's been a plague of UO for over a decade.
Their view was they put their houses on the 90-day times and they'll check the internet every now and then. Hell, I'm very near that stage again myself, but I'm hoping that Siege is what I need.
Well... you know... I don't disagree that UO needs a larger playerbase... slowly but surely the shards are coming to a grinding halt with the number of active players, and that's not really good for anything. Part of UO's attraction is the community of friends that continue to play. When that community becomes "a friend or two," people really start questioning why they still play.
I don't know how much Mesanna communicates on Stratics and UOForums, but I can tell you that the majority of people I know don't read either site, and they usually don't read the Herald, but Mesanna or GrimmOmen or somebody needs to be posting to the Herald once or twice a week, and they need to have the client screens pointing people to the Herald. If they are at least posting on the Herald, maybe the gamer sites will pick it up and more people will see it.
Most players don't read the official forums or official websites for anything unless something important catches their eyes on the login screen. Thankfully they updated their login screen some time ago to work to that end. I will say I think that as a percentage, more people read forums and the official site for UO simply because those of us presently playing are more likely to be the ones who have been active in communication regarding the game for some time. Not saying we all read and post, just that a larger percentage does here than other games.
I wish they had taken the money they were putting into the Ultima facebook game and put it into UO, but regardless, UO had some bright spots in the last three years - the largest expansion with Stygian Abyss, the much-needed overhaul of fishing, the EM program.
Stygian Abyss was definitely the pinnacle of recent UO history... fishing, sadly, was a limited market and remains so (it's why you get bonus storage space if you buy it... something for those who don't need or want new boats or fishing content)... and the EM program is exceptional! However, Stygian Abyss has been out for almost three years, and it was the last major expansion to the game. Heck, even High Seas is nearly two years old. Think about that for a moment. The last major piece of content added to the game was two years ago. Yes, I know there are the two add-ons that were last year's features, but... aside from some housing tiles and a couple of little gems, there wasn't much to either pack, and the Encampment system... sadly, unless Atlantic is using it to its potential, was a bust, by and large.
Yes, we're getting content, fixes, and new things... but it's on roughly a quarterly basis now, and there's no sign of anything huge on the horizon.
Maybe they're keeping something big secret, but... I'd be honestly and truthfully surprised, especially given that the huge MMO focus of SW:ToR is not going well. We're part of a pool that continues to show that EA (not Mythic or Bioware specifically, because I think they try their best at any given time) still doesn't know UO was a success in the first place, and bought DAoC because it seemed at least as successful as UO. WAR and ToR are not mounting to be what I believe EA expected them to be. ToR had a great start, but... it's puttering out fast, and that's not good. For any of us.
At this point, as much as I disagree with a lot of past decisions, I don't really care about anything that happened before now or anything that can be given to me in-game. To me, it's about future stuff. Pixel crack will not keep UO alive and will not bring in new players.
Well... the importance of looking at the past is to analyze what worked, what didn't, what's been tried, and importantly how and why these things did or did not work.
I don't think Mesanna busted her butt for a decade just to be the one to have UO die on her watch. I just don't how know we open a dialogue with her and communicate that we don't care about the feel-good producer's speeches and letters that don't tell us much, that instead we want to hear about actual plans.
I'm fairly sure she's aware. I'm even sure that Cal was aware. The trouble is, for whatever reason, Mythic doesn't seem to want to dole stuff out in terms of future plans by and large. Some of this seems to be because the playerbase reads everything as promises, but I can assure them that this isn't something unique to UO or even Mythic games. ALL playerbases have that element to them. I think greater communication and follow through would be exceptional things. I hope -- pray, really -- that Mesanna and Mythic are willing to take the chance on greater communication, and when/if something falls through they explain why, and as much, have implemented other important things.
It's a balancing act, one not for the meek of heart nor weak of spirit. Truly, I think Mesanna could be the one to do this. I just hope and encourage her to do so.
My fear is there are no plans, but then they wouldn't be doing all of the graphics stuff.
Well... unfortunately all of the graphic stuff doesn't mean they have plans other than hopefully upgrading the EC engine/display, and with EA, we know it means nothing at all in truth. Think of how many major UO projects have been scrapped, how many times a development line has been set back either through EA decision or changing of the guard. It wasn't long before Sunsword took over that some major new systems were being worked on that we didn't see for many, many, many years. Some of the most recent releases have been follow-through on code that was being worked on and finally implemented.
I am with you in the hope that this all means something good.
But I'm also reticent to believe there's any major announcement for UO coming this year, and I agree, it's not good to let a 15th anniversary slip by without major note.