W
Woodsman
Guest
Out of consideration for what AirmidCecht asked, that this topic be moved out of the thread it was in and a new thread started, I ask the following question: why can't we find out about UO's future?
Just so we are clear. Vet rewards, holiday gifts, and in-game story stuff are not UO's future, those are things that happen every year within UO going on since basically 1997 in varying degrees. We did get the comprehensive new player guide, but we don't know where that fits into Jeff's plans. We were getting a high resolution graphics upgrade, but that's been put aside for the time being in favor of anniversary stuff (and we don't know Jeff's plans for the upgrade). Everything else being worked on is stuff that is either a normal part of work done for UO year-to-year (bug fixes, tweaking existing systems), or is a part of things announced over a year ago (dungeon revamps), or is system work that has been going on for years (like the virtues).
I'm inspired to ask this because of a message Jeff Skalski, the UO producer posted on Twitter (which he uses for official communication about UO as well as letting his followers know what he's doing)
UO players are gamers, and as gamers, we would also be excited to hear about UO's future beyond the anniversary. So what is the future beyond the anniversary? I thought I had a pretty good idea about it, but much of what shaped my view of it has either been canceled (better new player experience, new quest system) or pushed aside (high resolution graphics), and that makes me wonder.
It's possible that Jeff sat in the UO producer's chair last fall, looked at everything that was being worked on, and decided it was all good. But we don't even know that. Being such a huge gamer, I think Jeff probably understands us better than some producers in the past, and he obviously knows the power of talking about the future of games.
Just so we are clear. Vet rewards, holiday gifts, and in-game story stuff are not UO's future, those are things that happen every year within UO going on since basically 1997 in varying degrees. We did get the comprehensive new player guide, but we don't know where that fits into Jeff's plans. We were getting a high resolution graphics upgrade, but that's been put aside for the time being in favor of anniversary stuff (and we don't know Jeff's plans for the upgrade). Everything else being worked on is stuff that is either a normal part of work done for UO year-to-year (bug fixes, tweaking existing systems), or is a part of things announced over a year ago (dungeon revamps), or is system work that has been going on for years (like the virtues).
I'm inspired to ask this because of a message Jeff Skalski, the UO producer posted on Twitter (which he uses for official communication about UO as well as letting his followers know what he's doing)
As a gamer, Jeff is very excited about finding out what Nintendo has planned for a console that won't launch until sometime in the last few months of the year.Even more amped 4 the Nintendo E3 Conference after watching the preshow. Everyone buckle up, some @#$% is about 2go down n a good way. #WiiU
UO players are gamers, and as gamers, we would also be excited to hear about UO's future beyond the anniversary. So what is the future beyond the anniversary? I thought I had a pretty good idea about it, but much of what shaped my view of it has either been canceled (better new player experience, new quest system) or pushed aside (high resolution graphics), and that makes me wonder.
It's possible that Jeff sat in the UO producer's chair last fall, looked at everything that was being worked on, and decided it was all good. But we don't even know that. Being such a huge gamer, I think Jeff probably understands us better than some producers in the past, and he obviously knows the power of talking about the future of games.