They haven't had an event away from their HQ in years.I think it's against the law if you are not. VA isn't far from me. What part of VA is what i am wondering.
*Doh* Looks like its in Fairfax, VA way on the other side near the DC border. Can the carolinas get some love one of these events?
Not everyone...I'd show up but I'd scare everyone off with my whip.
Right lol. people might show up and there be a cake from the local grocery store and some Hawaiian punch, not a projector screen in site.No one knows what this birthday bash is.. it could be a party with drinks and nibbles and a chance to say happy birthday.. it doesn't mention being a town hall or anything like that....
I would have to agree, this seems like a very good sign and possibly Petra's remarkable optimism was correct.The good news is, this must mean that they have some decent things planned (graphics update, etc.) because if people took off from work and paid good money only to be entertained with demos of harpsichords or a few other gifts/rewards rather than major updates or changes, the PR nightmare would be hilarious. EA is already not happy with BioWare over SWTOR and some of the Mass Effect 3 and Dragon Age 2 stuff, and they are probably still trying to figure out the reaction to Ultima Forever. I doubt the UO team wants to increase that unhappiness even more.
who care, come have funz we bees familyI wanna go, but I won't know anybody and it'll be awkward, then I'll get nervous, then I'll end up being that drunk guy 2.0.
If I could go I'd bring my whips too. It is a goodness to scare people with whips! But you know they would be lining up for body wraps.:whip:I'd show up but I'd scare everyone off with my whip. Maybe I will go and claim to be one of you! Ohhh... GOOD IDEA.
Speaking of Austin, if you have a bunch of money to burn, you can listen to Rich Vogel, Starr Long, and Raph Koster talk about the early years of UO in OctoberThis plan worked out very well for those of us that traveled to Austin, TX for the last meet up there..
At first, it was mostly a team of newbies. For a while, the office space was a few rooms on a floor that was gutted for construction -- you could literally walk off the 5th floor of building and plunge to your death if you weren't careful. The artists sat in the hallway. And the team was out to change everything. Ultima Online was not only one of the first graphical MMORPGs, it also set the standard for player vs player combat and sandbox/emergent gameplay in online titles for many years to come. Three of the UO team's chief members -- Raph Koster, Rich Vogel, and Starr Long (all of whom went on to shape the online gaming landscape) -- will deliver a postmortem on the landmark title, reflecting on the challenges they faced from early development to maintaining the game well after its launch. Come learn how a combination of insane ambition and idealistic cluelessness can sometimes result in creating something that changes people's lives and the course of an industry.
Your mom is Melissa Etheridge?Wish I could... but as my mother used to say, "If wishes were horses beggars would ride."
Actually I'm pretty surprise that this game is still running since the players around are incredibly less than certain freeshards (some freeshards reach over than 1500 players). So it's possible that EA have cut their founds and now they work exactly like the freeshards: by adding events using redyed creatures and items.The other thing that concerns me is in the pub notes, it said Halloween pumpkins were in the patch and would become active Oct 1st thru 31st. I have a feeling this may be it till after the first of the year, other than a few pixels tossed into the Christmas pool. =(
I think there are things to announce. The problem is that not giving people who don't live near there a reason to show up, and giving such short notice is going to lead to very few attending. Sure, hanging out with the devs for the birthday would be really fun and interesting and a cool way to celebrate the birthday, but whoever wrote this invitation does not understand how to generate excitement for the birthday.I'm gonna be real shocked if there is much of a turnout. A dozen or so, the eternal optimists, and then the ones who were tired of going to the movies for a night out and just decided to kill an evening there. Thing that strikes me is, they were very careful to word that invitation to avoid the idea of any information coming out of it, just get together and visit and stuff I guess. The announcement timing is a bit odd too, a month isnt a lot of warning, with people going back to school, getting kids back in school, life routines being changed up this time of year make things difficult. Not a problem if ya have a couple or three months to work it out.
But I doubt there will be anything big come from this, they have nothing to say. No comment from them about anything or any concerns we have in quite some time.
The only interesting thing will be free food and drink (not sure, probably you have to pay for it too)I think there are things to announce. The problem is that not giving people who don't live near there a reason to show up, and giving such short notice is going to lead to very few attending. Sure, hanging out with the devs for the birthday would be really fun and interesting and a cool way to celebrate the birthday, but whoever wrote this invitation does not understand how to generate excitement for the birthday.
Even just mentioning that there will be some announcements would generate more interest and maybe get the MMORPG sites to send somebody to cover it.
That would be a non-advertised expansion pack. For $9.95 you get a fishing pole, some mandrake root, and some cake. Milk and chips would be in a different $9.95 add-on pack with a raised garden bed.The only interesting thing will be free food and drink (not sure, probably you have to pay for it too)
Actually, based upon your playing time compared to other account holders who show up to the party:The only interesting thing will be free food and drink (not sure, probably you have to pay for it too)
How did you come up with that number? My numbers are different. Just by counting the number of individuals who participated in the cure event you get 2925 participants. I for one didn't even bother to participate with my multiple accounts and there were many that didn't either. In addition, you also need to factor in those with multiple accounts probably have time to use only 1-2 accounts to accumulate them for the bigger prizes. So I say this 2925 number is 1/3 of the number of total subscriptions. That's a conservative estimate. So that means UO generates at least close to 100k per month in fees and still puts it at 1.2 mil per year. I don't know about you but if i am running a company even 10k net profit at the end of the year is still a profit.Actually I'm pretty surprise that this game is still running since the players around are incredibly less than certain freeshards (some freeshards reach over than 1500 players). So it's possible that EA have cut their founds and now they work exactly like the freeshards: by adding events using redyed creatures and items.
By doing some math it's possible that the total mothly income from UO is less than 30-40k$ that is barely enough to pay the servers and less than 10 people of the staff (most of them part time) with a total revenue of 0 (if they are not losing money). In short it could also be a goodbye party to thanks everyone before pull the plug
That number is not the number of accounts that participated the event, it is the number of characters since it is also equal to the number of sashes which players got one of each for every character they have turned in a cure.So I say this 2925 number is 1/3 of the number of total subscriptions. That's a conservative estimate.
I was more generous, I counted for 5k accounts per 8$ months = 40k.How did you come up with that number? My numbers are different. Just by counting the number of individuals who participated in the cure event you get 2925 participants. I for one didn't even bother to participate with my multiple accounts and there were many that didn't either. In addition, you also need to factor in those with multiple accounts probably have time to use only 1-2 accounts to accumulate them for the bigger prizes. So I say this 2925 number is 1/3 of the number of total subscriptions. That's a conservative estimate. So that means UO generates at least close to 100k per month in fees and still puts it at 1.2 mil per year. I don't know about you but if i am running a company even 10k net profit at the end of the year is still a profit.
I was more generous, I counted for 5k accounts per 8$ months = 40k.
They can't reach 100k/month, not even in their dreams...
10 staff members x 2k$ = 20k $ of salaries
server, database, website and related maintenance (and technicians) could be around 10-20k $
and that's all spent. I really don't think there are more than 5k accounts even counting multiple account per person... just look around on shards like atlantic if you can count 80-100 people around is a record.
the house is not an accurate way to count since you can pay 1 month and stay 3 without pay...Please let me know how you are paying $8 per month because even at 6 months subscription I still end up paying 9.99 per month. Lets look at another way, and counting people per shard playing at any given time is definitely not an accurate way. Let's look at houses per shard. There is a program somewhere that allows you to see how many houses are out there per shard. Add all those up then minus the few accounts that are grandfathered say 10% and an extra 5% due to banned houses, you'll have a much better estimate on the number of accounts.
lol... the saying is significantly older than Melissa Etheridge (and my mother)... 16th century English origin.Your mom is Melissa Etheridge?
Try listing some of the towns you'll be passing through, maybe you can pick someone up along the way?Welp, looks like work has approved my vacation for this 13 hour trip for me, but sucks cause im gana be driving 13 hours (786 Miles just one way) by myself because i cant find anyone wanting to go.
hmmm...1500 miles (round trip) with someone who has a pony on their desktop? That's allright, I could use the exercise...View attachment 9867
Heres pretty mutch a google map of the direction im going in to get there
No offense, but that is completely bonkers. MMOData had UO pegged at 100k about three years ago. It hasn't updated its UO number since then, and hey maybe it's lower now, but the idea that it's 95% LOWER is total insanity. Pretty much every single Japanese shard is bigger than Atlantic.I really don't think there are more than 5k accounts
That's really misleading. UO had 50K 'subscriptions' the number of subscribers is below that by a good bit i would think. Considering we have so many people with 5-45 subs, every time they piss someone off and make em leave it's not a 1 for 1 deal, it hits em harder than that. And I'm not sure they have ever understood that.In 2010, Draconi said that UO subscribers hovered around the 50K mark. I'd wager we are somewhere between 25K and 45K, not healthy but still profitable.
(Sadly, most of Draconi's posts where he gave actual information have all mysteriously been deleted.)
If I go (haven't sent in yet - need to talk to someone about a vehicle), I'd be joining the route you're taking between Kingsport & Johnson City, TN (me driving down US 25E from KY). IF we could find a place to park one vehicle, we could carpool the rest of the way). I have a friend in Johnson City, but don't know if he'd let me leave a vehicle at his folks' place.Heres pretty mutch a google map of the direction im going in to get there
At 25,000, most likely still profitable, at 45,000 very profitable given the size of the team.In 2010, Draconi said that UO subscribers hovered around the 50K mark. I'd wager we are somewhere between 25K and 45K, not healthy but still profitable.
Without devoting the time and resources to a worthwhile NPE, the high-res update to the EC, FINISHING THE EC, and straightening out the billing system (a year later and there are still issues? Really?) Mythic shouldn't bother trying to court new or returning players.That is what bothers me with the strategy that Jeff and Mesanna have of changing their focus on returning players instead of new players. I hope at this birthday thing that they talk about trying to bring in new players, because relying on people who have already quit at least once is not a winning strategy. That first time is the hardest, but after that it gets pretty easy to leave again.
Don't turn, run the f'n sign over and make a new road damn it.
good for the japanese, but if you count the multiple accounts required to play this game (so you can have many imaginary friends to play with), every person who quit remove a good number of accounts... My friends (real one, not imaginary) uses to have 5-6 accounts before they all quit... I have 3 accounts, but in the latest months I started to keep just 1 active at time and in few months I'm probably going to quit.No offense, but that is completely bonkers. MMOData had UO pegged at 100k about three years ago. It hasn't updated its UO number since then, and hey maybe it's lower now, but the idea that it's 95% LOWER is total insanity. Pretty much every single Japanese shard is bigger than Atlantic.
Almost nobody I know even realized that stupid cure quest crap existed, much less cared. I'd be shocked if it represents even 10% of the playerbase. I heard it mentioned exactly once outside of this forum.
good for the japanese, but if you count the multiple accounts required to play this game (so you can have many imaginary friends to play with), every person who quit remove a good number of accounts... My friends (real one, not imaginary) uses to have 5-6 accounts before they all quit... I have 3 accounts, but in the latest months I started to keep just 1 active at time and in few months I'm probably going to quit.
Japanese are probably made for grinding with the 486 and CC, I'd like to see a game like this evolve and not to fossilize, but seems noone care about that...
like the fossils this game will live forever, but just because of their nature they can only stay in a museum
It amazes me how bitter people can get. What are you trying to accomplish here? Your posts and a couple of others have been nothing but doom and gloom. I mean give it a rest. This thread was about the 15th year anniversary party, a major milestone to stay the least and here you are posting about 2k subscriptions, game dropping, 10 people attending, nothing new to report. Really? I heard they were near full capacity registration of which the room they booked was capped at 80.
Bottom line is: If you don't like the food, don't eat it. If you don't like the movie, don't watch it. If you don't like this game, don't play it. But to badmouth it post after post after post why do it? This game may be awful to you but to some of us still enjoy it. Some of us still thinks paying 10 bucks per month in order to have access to a 24/7 on-line playing is still the cheapest form of entertainment. I am hoping this game will last another 2 decades. You think that's wishful thinking, don't be so sure as every time I see Galaga in a movie theater or in a bar, I have to toss in a few quarters just to play it and that game hasn't changed for 3+ decades.