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Yes, since a red can freely attacking everyone, they are allowed a chance to detect everyone.Can a red detect a blue?
This only applies to targeted AOEs which give negative action gumps. This will only flag the selected target and will only harm surrounding targets that you are able to attack.All AOE hit blues now period? (wither for example)
Gargoyle Mace and Shield glasses are fixed in publish 69. As for missing the first throw 99% of the time, this issue was resolved in a previous publish.Apparently the devs also do not have time to worry about actual game play bugs either, if the fix is too hard. My Gargoyle Mace and Shield glasses are still broken, as the HLD, NEVER goes off, and there is that pesky little first miss, 99% of the time with throwing.
I never use a shield with my thrower, but last I knew, that too was messed up.
Yea, the subject of rideable seahorses has come up on a couple of occasions. There are some rather significant technical hurdles to making that a reality. Same thing goes for anything that might have flapping wings - and especially anything that would fly with someone riding it.they Mentioned the Sea horses when they had the live Town Hall in August I attended.
They WANTED to have them in High Seas, but the Z-Axis issues just couldn't be solved, even now.
But flying gargoyles, flying polymorph daemons and the flying shadow wyrm halloween costume were ok?
Well, I mis-spoke - TECHNICALLY, we can let you ride practically anything (please keep jokes to PG rating.) The technical hurdles lie in making it look like you would expect it to. The Seahorse would have to be effectively laying almost face-down in the ocean - that takes a lot of the cool out of it right there. But lets say that we were able make the horse upright, and make some kind of saddle that the player looks completely natural mounted on a seahorse. The next thing would get it to look like it's partially submerged in water. You see, if you know how the terrain and the animations work, at this point you'd be going "OOOoohhhh, I see". You see, our terrain doesn't clip in a way that makes things look like they're "in" water. We get around that by post-processing animations.Hmm is it not the same as a boat with another model, we can actually also "ride" a boat, if you now take this boat and transform it into a seahorse it should be possible or?
Well, we'd basically run into the same problems as we would with the seahorse.Idle curiosity - is riding a dolphin possible?