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[UO Herald] Test Center Update - Publish 66 Now Available!

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
An attempted nerf to mysticism


A revamp to the bard skill


A change to throwing






And all anyone has to talk about is watering plants. Ah what has the uo i know become?
Exactly what I was thinking. Either people are just looking for the easiest thing to complain about or planting must be a lot more popular than we thought.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Idea for the mastery for barding:

Maybe they could just rank it:

If you are at 90-100 in one or two bard skills you can pick 1 mastery skill.

If you are at 110 in one or two bard skills you can pick 2 mastery skills.

If you are at 120 in one or two bard skills you can pick all 3 mastery skills.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
What I don't like is that it seems I have to rely on interface modders to have certain features. Like changing the overhead chat font, changing the damage numbers (way too big now), or getting back the pet health bar box.

Mods have the disadvantage that sometimes they stop working after a patch.

And I guess I will give up on plant growing completely now. It now becomes too annoying.

One of the most game-breaking bugs - the memory leak of the graphics adapter caused by field spells - is still unfixed.
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
One of the most game-breaking bugs - the memory leak of the graphics adapter caused by field spells - is still unfixed.
yea hehe. Or how about that cheat fix we keep hearing rumors about.

I'm sorry that i sound bitchy towards plant growers and people who want special fonts in the new client, but jesus. They completely revamped a skill, and made some tweaks to important things. and all people have to yell about is plant growing!??!!!!??!!?

There has to be a facebook flash game to cure ur addiction to growing plants. If there isn't we should invent it. Who would of guessed plant growing was so cool........................................................................................
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
I'm sorry that i sound bitchy towards plant growers and people who want special fonts in the new client, but jesus. They completely revamped a skill, and made some tweaks to important things. and all people have to yell about is plant growing!??!!!!??!!?
You're absolutely right that other things have higher priority, and barding is a great change. I don't play a bard though. :) And I don't understand why they take out a feature to make the game more annoying... I mean, overfilling pitchers wasn't really a problem of UO, was it?
 

Snakeman

Grand Inquisitor
Alumni
Stratics Veteran
Stratics Legend
Bah it isn't worth it any more

Why screw with skills that have worked just fine for years...
why mess with a stupid water pitcher...
Act on REAL problems not ones that have no impact on game mechanics (Water Pitchers waste of time here, gardeners going to hate you all)

You Dev's seem to think that messing with skills that have worked fine for years is an accomplishment... Work on things that have degraded this game for years, speed hacking is a great one to start with (we all know this one exists so no denying it) not being able to use a skill for you used another one NOT even related to the one you are trying to use but you have to wait... Fix the "player doesn't exist" bug when one reports on a harassment, language, spamming or any problem in chat channel(s). How can a player not exist when the Chara's unique ID # is there & given to GM's. Fix monsters / creatures going at warp speed when you recall back into an area you left by recalling out of. I've seen monsters go across my screen after another player returning to a dungeon or on land on crack, had monsters follow me stealthing when I go back into area's. Ya know how irritating it is to be after something & know if you come out of hiding to do something your auto dead... Bah

There's so many real problems & bugs you could fix that would MEAN something to players then the stuff you mess with & usually screw something else up by messing with something else.

Seriously if you all played the game as much as some of the players do you would actually see what we mean as problems. Playing for a few min's doesn't count!
 

Cetric

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
You're absolutely right that other things have higher priority, and barding is a great change. I don't play a bard though. :) And I don't understand why they take out a feature to make the game more annoying... I mean, overfilling pitchers wasn't really a problem of UO, was it?
everyone is crying about an exploit that it sounds like every plant grower in the game was taking advantage of lol.


In one way, i could see it actually as a problem (keep in mind i know nothing about this). But does this not speed up your watering/growing process, putting more seeds/stuff in the game faster than it should?
 

Dermott of LS

UOEC Modder
Stratics Veteran
Stratics Legend
...

As far as exploits go, using a "bottomless pitcher" to water your plants rates pretty low on the chart in my books. I'd be hard pressed to call someone out for that. Using the same bug to exploit in PvP with water barrels... yeah that's quite a bit higher on the list (as well as griefing vendor houses).

It doesn't really "speed up" anything in gardening, just lessens the number of items you have to carry. Plants only grow at a certain rate regardless of if you carry 1 pitcher or 20.
 
U

UOKaiser

Guest
everyone is crying about an exploit that it sounds like every plant grower in the game was taking advantage of lol.


In one way, i could see it actually as a problem (keep in mind i know nothing about this). But does this not speed up your watering/growing process, putting more seeds/stuff in the game faster than it should?
I must point out again. it's not a exploit it's a decade old easter egg claimed by the DEV and part of our history. Changing the name from easter egg that the dev called it to exploit that people want to call it doesn't change the fact that it's a easter egg that the dev called it. Link would be on a i decade old post that many of us old timers remmeber.
 
U

UOKaiser

Guest
...

As far as exploits go, using a "bottomless pitcher" to water your plants rates pretty low on the chart in my books. I'd be hard pressed to call someone out for that. Using the same bug to exploit in PvP with water barrels... yeah that's quite a bit higher on the list (as well as griefing vendor houses).

It doesn't really "speed up" anything in gardening, just lessens the number of items you have to carry. Plants only grow at a certain rate regardless of if you carry 1 pitcher or 20.
Reapeating: I must point out again. it's not a exploit it's a decade old easter egg claimed by the DEV and part of our history. Changing the name from easter egg that the dev called it to exploit that people want to call it doesn't change the fact that it's a easter egg that the dev called it. Link would be on a i decade old post that many of us old timers remmeber.

Adding:
It speeds up greatly. Maybe not by those who carry some plants on bags that much. But others that had or have flower homes the watering is done all around the home and they are lockdown to display and sort by color plant and to show of to others. They are called botanist class.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Not sure I would call the bottomless barrel an easter egg. Think it was just something they never bothered to fix.

But why not just add in a trough next to the plants. I know those are always full of water and helped me with plants.
 
U

UOKaiser

Guest
Not sure I would call the bottomless barrel an easter egg. Think it was just something they never bothered to fix.

But why not just add in a trough next to the plants. I know those are always full of water and helped me with plants.
Bottomless barell thats something else. i don't remmeber dev mentioning it. Though later dev made them so they don't block things that was just recently. I don't remmeber many people having problems with them. Wait i know why cause people could just axe them out the way before. Why not add that back in.

I have trough as well. But it only works well for 1 floor. So you need to add one every floor. not that much of a problem except if you have 50 or more plants you have to water everyday. 100-300 is usally the average amount of plants.

Botanist homes can usually run 500 to 1000 lockdowns they are really serious about there profession. I could never be able to do that many it would drive me mad. If you meet them They kind of crazy in the head themselves heh.
But it was one of our last easter eggs and gifts from the old days to everyone. It's such a part of UO so small but so important till this day.

I feel like the new dev are out of touch with the history of UO and are transforming it to a warhammer game or a WOW game with out substance,value,worth,heart and memory.
 

Alezi

Lore Keeper
Stratics Veteran
Stratics Legend
Those bard buffs debuffs look absolutely sick. Between the new Fey slayers and these bard buffs everything PvM is going to be crazy easy now, and I'm wonder how it will effect PvP ... the -SDI looks like it would kill mages hehe.
The end result will most likely be faction vs. faction fights with the other faction team having some guildies on blue bards. That's almost as how it already is in some cases - blue tamers/dismounters.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Oh, bottomless pitcher? Don't know why I thought I read bottomless barrel, lol.
 

Jandruz

Journeyman
Stratics Veteran
Stratics Legend
I am actually pretty ticked about the water pitcher thing.

Is this so game imbalancing that it needed to be nerfed? Cause here's a hint, I am as well as many other folks spending a lot of darn time on their plants for you to make it even more time consuming. If I wanted to make it even more unpleasant, I would space more plants out more so all the plants I have can bend me over more like the devs are.

Tell you what....figure out the plant bugs, then take this away from us, one of the few things worthwhile about gardening.
Did you read what Mesanna said? Seriously, read before you rant. Everyone flips the devs so much crap it's beyond ridiculous.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
I wanted to let everyone know the fix with the water pitchers was to address an issue with water barrels. This was not meant to make it harder on cooks or gardners. We will see about giving you guys some watering love in the near future.
If the water barrel issue is them being filled way beyond capacity, why not simply limit the capacity for water barrels to be much much lower?
 

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
Nothing about actually FIXING throwing skill?? Just changing it...ah well, it'll stay on my soulstone until pub 67 I guess *crosses fingers*
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
As far as exploits go, using a "bottomless pitcher" to water your plants rates pretty low on the chart in my books. I'd be hard pressed to call someone out for that. Using the same bug to exploit in PvP with water barrels... yeah that's quite a bit higher on the list (as well as griefing vendor houses).
How can you exploit the water pitcher in PvP?
How can you grief vendor houses with a water pitcher?

Would you care to clarify?
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Nothing about actually FIXING throwing skill?? Just changing it...ah well, it'll stay on my soulstone until pub 67 I guess *crosses fingers*
Have you tested the changing to throwing? A change can encompass a positive change to make it better.
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
I am happy that they attempted to fix throwing however I am disappointed there's no mention in the patch note about the 1st throw whiff and weapon return causing throwing to swing slower than intended.

Have anyone tried it? I will return from work and test it real quick... hope its just got left out from patch note... cross fingers...
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Exactly what I was thinking. Either people are just looking for the easiest thing to complain about or planting must be a lot more popular than we thought.
Well... I'm not sure how spell plague will play out yet, so I'm willing to see how it goes...

I don't have any character that has throwing yet...

I'm still working on a bard/tamer, so that doesn't apply to me yet...

But I have in the past and plan to in the near future had an entire 18x18 plot devoted to plant growing, with somewhere in the 800 to 1000 plant range; I don't mind tending them, but given that it takes already 1.5 to 2 hours a day, the idea of having to expend more time and energy because of a "fix" is a daunting one.

People will voice what they're passionate about. Were some of these other changes something that would truly affect me, I'd voice it. Or if I understood them enough to have an opinion about the handling (ie: pet bars), I'd voice it. Not looking for stuff to nitpick, simply speaking on the stuff that I have personal knowledge of.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
I'm sorry that i sound bitchy towards plant growers and people who want special fonts in the new client, but jesus. They completely revamped a skill, and made some tweaks to important things. and all people have to yell about is plant growing!??!!!!??!!?
They've updated a skill... adding features is far from a complete revamp. Most of the things they tweaked this time around don't apply to me. *shrug*

There has to be a facebook flash game to cure ur addiction to growing plants. If there isn't we should invent it. Who would of guessed plant growing was so cool........................................................................................
Okay, but there's also a Facebook flash game for PvP, or for taming, or for barding, or for whatever sub-game of UO that you're not particularly interested in. That plant growing isn't your particular cup of tea has no bearing on its price in China. I could point to you a multitude of posts that indicate that a fairly decent portion of the UO playerbase does indeed enjoy gardening either on a casual or a "professional" (ie: more than casual) basis.

And... I'm not sure which threads on this forum you're reading, but there's plenty of discussion of plenty of things in this patch/publish. Perhaps you notice the gardening stuff more because it doesn't interest you, and if it doesn't interest you it (ironically) attracts your attention.
 

Lord Chaos

Always Present
Stratics Veteran
Stratics Legend
Or maybe you could just choose one... UO has always been about choice. There's no reason that shouldn't hold true here.
Like having to chose between Necromancy and Chivalry?

Oh wait, we don't have to chose and hence the overpowered Sampire is born.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Seriously if you all played the game as much as some of the players do you would actually see what we mean as problems. Playing for a few min's doesn't count!
Well... on one hand, you'd hope they played as often as some of the players do, but on the other, if they did, they'd never get any work done.

To be honest, given Cal's "palpable" announcement yesterday, I have to admit, my personal palette isn't really whet, and I'm more curious than ever as to what was pulled and pushed back to Publish 67. Overall, everything considered, this seems like a very light publish coming up.

I will say I'm happy they added something to barding. They haven't totally revamped it, they've given it something new. I don't have a full-fleshed bard of any sort, but you know, they've been asking for stuff for years. This could be a cool addition (that clearly has a couple of bugs to work out).

Player memorials... they should add a few tombstones that are craftable too so that you don't have to buy a ridiculous priced one or PvP if you're a PvMer... Maybe they could be less "robust" as the primeval lich (or "prime evil"... *sigh*) ones (and that reminds me, do the ones you get elsewhere work too? whatever peerless it is...)... but stonecrafting could have used the proverbial bone tossed at it.

Advanced character templates... this didn't take development time, it took a meeting, some copying, pasting, and values changing. If it took more than that, there's something fundamentally wrong with UO. Looks impressive to have it go on for a few dozen lines or so, but not really "content," per se.

Glad to hear about Dawn's music box... wish whomever posted the announcement could finish a sentence, but I trust it means the drop rate has been increased. *wink* Glad to hear about the SA music in them too. The new menu would be nice if I actually used it, but since I'm the only one who can hear it when I play it, I use it very infrequently.

Throwing... don't have a thrower, but they sound like good changes.

Bug fixes... *shrugs* I feel like there were more important bugs to be squashed, but as long as the squashing continues with every patch, that's a good thing.

Fixes to the EC remain fairly uninteresting to me because they still haven't tackled fixing the legacy view backpacks, and that's what it'll take for me to consider the EC seriously. That or icons rather than shrunken items that I can't make out. Probably good for the EC folk, but you know, I bet nova blast still crashes Martyna, and that means I'll have to hear about the superior EC for weeks to come in between, "GARH! I crashed again!" *runs before Martyna can hit me*

Who knows what the event content is... hopefully it's exciting and intriguing. I know I'm looking forward to it. As an RPer that stuff's probably the most important stuff of all, and they don't often publish patch notes about it.

In the end... while I feel the publish is a little light, I will say it seems to be a fairly well balanced publish. There's new features (which is what keeps people playing), there's bug fixes, there's EC improvements (mostly), and even the 2D client got some love. There's balance changes, there's stuff we haven't heard about yet.

*shrugs* I'm indifferent to a lot of the publish, but on the other hand, it's not the worst publish list in the world.

Save... give us back our pitchers! *grins and runs off madly cackling*
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Like having to chose between Necromancy and Chivalry?

Oh wait, we don't have to chose and hence the overpowered Sampire is born.
I'm sorry you don't like Sampires. I could give two licks of a Tootsie Roll Tootsie Pop about Sampires.

What I will tell you is that in no way will you ever be a Samurai Paladin Necromancer Mage Mystic Peace Tamer with Swords, Maces, Fencing, and Archery all on the same character. You may have all of those skills soulstoned, but at some point you have to decide which 700-720 skill points you're going to run around with, and what 30 or so additional points you're going to carry around on a ring. You might actually get a full 8th skill as long as you're not 120ing everything, but good luck with the 9th.

Ownay oday ouyay avehay ayay ointpay otay akemay oray areay ouyay oinggay otay ebay ontrarycay allay aday ustjay orfay unfay?
 
A

A Rev

Guest
I like the idea of the change to mystic.

The idea seems to be that if you have resist you suffer less damage (reduces the chance of getting the 3rd hit) and if you dont you will still take the same amount.

I like the idea of the additional skills to bards, seems like a good way to bring bards back into a playable char rather than an afk support char.

That being said, ideas are rarely implemented correctly :(

I think the idea of the fix to water barrels is due to being able to use them to stack fields, although im not certain.

My question now, i noted that only one of the new affects of bard spells is calculated by music. So, does that mean you require 0 music to perform the others??

I think the effects should be based on a check against both skills. Thereby stopping some new gimp mystic bard.

Along the lines of

Mystic 120
focus 120
archery 100
Discord 120
resist 120
tactics 90
chivalry 50
 
A

A Rev

Guest
That was my question.

As only one fo the new spells is checked against music for the effect...is music really needed?

If it isnt then that template would be ridiculously offensive!

Spell plague...discord hit thing...Ar ignore and its probably all over!
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
Fixes to the EC remain fairly uninteresting to me because they still haven't tackled fixing the legacy view backpacks, and that's what it'll take for me to consider the EC seriously. That or icons rather than shrunken items that I can't make out. Probably good for the EC folk, but you know, I bet nova blast still crashes Martyna, and that means I'll have to hear about the superior EC for weeks to come in between, "GARH! I crashed again!" *runs before Martyna can hit me*

*steps out of steath, tripping Ra'Dian in his attempt to flee, then beats him about his aquamarine mullet with an ever-lasting water pitcher*

*winks*

Thank you for reminding me about the fracking nova blast issue..

CAL - FIX NOVA BLAST (and its lesser cousins) LIKE YOU SAID YOU WOULD LAST NOVEMBER!

This bug is beyond played out and is extremely game-stopping for anyone brave enough to use the EC in the Abyss or many EM events (since the nova blast script is part of the guardian locks).

As Malag is so fond of pointing out, our patience is wearing thin. Fix.
 

vwrmic

Journeyman
Stratics Veteran
Stratics Legend
I am glad they have made Orc Masks available, it should boost the armour somewhat.

Firstly I am very glad they have not allowed them to be dyed.

Secondly however, we can only craft the brown version, could the green one not be implemented as well?

Thirdly, I don't believe these should be allowed to be used by Gargoyles.

Just my 2 cents. :)
 
B

Beer_Cayse

Guest
For that matter how about allowing multi-tile addons back at the perimeter of the plot? I used troughs along the edges for planters ... now it looks like crap because they're having to be in one tile.

C'mon ... there are some really serious stuff needing to be fixed and changes like the pitchers and my troughs get implemented? Silly, silly, silly.
 

Cogniac

Grand Inquisitor
Stratics Veteran
Stratics Legend
How can you exploit the water pitcher in PvP?
How can you grief vendor houses with a water pitcher?

Would you care to clarify?
I have no idea how the PvP angle works, but I can explain the griefing of houses.

The "infinite" water pitchers have the added side effect of filling containers instantly. If you want to throw down a water barrel, you can fill it with a complete 20 charges of water in one shot. There is no analogous action for emptying them. So a griefer can fill your house with 500 water barrels in 500 clicks, but it takes you 10,000 clicks to get rid of them (plus you have to run into the solen lair to empty the full water pitchers, or drink them, which at 5 drinks per pitcher makes the grand total possibly 50,000 clicks, which is 100 times the number of clicks taken to grief you).

I fully support this fix, but I wish they had thought up something to be released simultaneously for gardeners to use instead. Or that they had just fixed gardening to not be so mind-numbingly tedious to begin with.
 
B

Beer_Cayse

Guest
... I fully support this fix, but I wish they had thought up something to be released simultaneously for gardeners to use instead.
Like a craftable water pump requiring to be set upon a water tile? would THAT work?
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
I have no idea how the PvP angle works, but I can explain the griefing of houses.

The "infinite" water pitchers have the added side effect of filling containers instantly. If you want to throw down a water barrel, you can fill it with a complete 20 charges of water in one shot. There is no analogous action for emptying them. So a griefer can fill your house with 500 water barrels in 500 clicks, but it takes you 10,000 clicks to get rid of them (plus you have to run into the solen lair to empty the full water pitchers, or drink them, which at 5 drinks per pitcher makes the grand total possibly 50,000 clicks, which is 100 times the number of clicks taken to grief you).

I fully support this fix, but I wish they had thought up something to be released simultaneously for gardeners to use instead. Or that they had just fixed gardening to not be so mind-numbingly tedious to begin with.
Fyi, you can empty the pitchers into plant bowls. They are bottomless as well.
Downside - it won't solve the amount of clicks required to empty the barrels.

Gardeners/cooks with houses and a water trough can fill their pitchers from anywhere in the house if they record a UOA macro for it.
Downside - gardeners/cooks that don't have a house or UOA are SOL.

Players doing the solen quest are also SOL. The problem here is that we'll see more folks that will buy a ton of pitchers and throw the emptied pitchers on the ground. I hate seeing this kind of clutter. I know the servers can more than handle the extra items, but I feel solutions that causes other problems is sloppy.

If it's a temp fix to quickly solve the root of the problem, then it's fine. But it looks like this will be a perm fix for the water barrel problem that they intend to put in and forget about it. If so, I'd rather that the devs fix the root of the problem by preventing barrels from accepting more than the 5 charges that's required. It's going to be several lines more coding, but more elegant in terms of it's impact.

Just my 2 cents.
 
U

UOKaiser

Guest
I have no idea how the PvP angle works, but I can explain the griefing of houses.

The "infinite" water pitchers have the added side effect of filling containers instantly. If you want to throw down a water barrel, you can fill it with a complete 20 charges of water in one shot. There is no analogous action for emptying them. So a griefer can fill your house with 500 water barrels in 500 clicks, but it takes you 10,000 clicks to get rid of them (plus you have to run into the solen lair to empty the full water pitchers, or drink them, which at 5 drinks per pitcher makes the grand total possibly 50,000 clicks, which is 100 times the number of clicks taken to grief you).

I fully support this fix, but I wish they had thought up something to be released simultaneously for gardeners to use instead. Or that they had just fixed gardening to not be so mind-numbingly tedious to begin with.
Coudn't they just reinstate able to axe them?Wouldn't this make everybody happy?
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Regarding the other changes, I think the bard changes are pretty cool. I like the expanded craftables as well.

And the runebook recharge delay fix is great. The delay was originally implemented to fix the gate dupe. But having it affect failed spells/blocked spots was sloppy.

Also, since I am on this topic, I noticed that failed sacred journeys triggered via runebooks (failure due to skill) also reduces mana sometimes. Not sure why this happens.
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
I have no idea how the PvP angle works, but I can explain the griefing of houses.

The "infinite" water pitchers have the added side effect of filling containers instantly. If you want to throw down a water barrel, you can fill it with a complete 20 charges of water in one shot. There is no analogous action for emptying them. So a griefer can fill your house with 500 water barrels in 500 clicks, but it takes you 10,000 clicks to get rid of them (plus you have to run into the solen lair to empty the full water pitchers, or drink them, which at 5 drinks per pitcher makes the grand total possibly 50,000 clicks, which is 100 times the number of clicks taken to grief you).

I fully support this fix, but I wish they had thought up something to be released simultaneously for gardeners to use instead. Or that they had just fixed gardening to not be so mind-numbingly tedious to begin with.
Well how about a single click drop down menu selection for "Dump Barrel" on the water barrel? Hell give it a temp water graphic like blood when you take a hit. Only use blue water instead of red blood. Now go one step further and make a 1/1000 chance of getting a permanent water tile. Then watch water barrels get alot of use in a good way. Heck, folks will dump barrels for you if someone else barrels you house.
 

AzSel

Lore Keeper
Stratics Veteran
Stratics Legend
Have you tested the changing to throwing? A change can encompass a positive change to make it better.
There was no mention of fixing the current issues (graphic glith/cap to swingspeed and missing the first "throw") so I have no hopes that is actually fixed, the changes that was on the notes, good as they may be...they are not good enough to make me ignore the current bugs with the skill.
 
X

XLaCeDX

Guest
How can you exploit the water pitcher in PvP?
How can you grief vendor houses with a water pitcher?

Would you care to clarify?
I have no idea how the PvP angle works, but I can explain the griefing of houses.

The "infinite" water pitchers have the added side effect of filling containers instantly. If you want to throw down a water barrel, you can fill it with a complete 20 charges of water in one shot. There is no analogous action for emptying them. So a griefer can fill your house with 500 water barrels in 500 clicks, but it takes you 10,000 clicks to get rid of them (plus you have to run into the solen lair to empty the full water pitchers, or drink them, which at 5 drinks per pitcher makes the grand total possibly 50,000 clicks, which is 100 times the number of clicks taken to grief you).

I fully support this fix, but I wish they had thought up something to be released simultaneously for gardeners to use instead. Or that they had just fixed gardening to not be so mind-numbingly tedious to begin with.


Actually, although I am not a math type person, it's more like:

Double click pitcher >>> target >>> (self to drink or plant bowl to water or empty water barrel inside or outside your pack) = 3 clicks

Each pitcher has 5 uses for drinking or watering a plant or filling an empty barrel (which holds 20 pitchers or 100 uses)

So, correct me if I am wrong but I get:

500 water barrels dropped in my vendor house using bottomless, magic easter egg pitchers = 500 X 3 clicks = 1500 clicks for the griefer

Emptying these barrels using a single pitcher and drinking the water or transferring the barrel water to a bottomless plant bowl would take:

1 empty water pitcher in pack >>> double click pitcher target barrel (3 clicks) = 1 filled pitcher >> drink = double click pitcher target self (3 clicks) X 5 drinks = 15 clicks x 20 pitchers in barrel = 300 clicks to remove one filled water barrel by drinking (same process for emptying water into a bottomless plant bowl)

500 water barrels x 300 clicks to empty by drinking or emptying into a plant bowl = 150,000 clicks for me

:(

When my house was barreled by a Luna vendor house owner who changed into llama form and hid to barrel it so I couldn't target him to page on him easily, I used as many empty water pitchers as my pack could hold to empty the barrels.

So double click water barrel, target empty water pitcher in pack (3 clicks) x 20 pitchers per barrel (so 60 clicks per barrel) put filled pitcher in a bag, toss bag when all pitchers are filled.

500 water barrels filled by a griefer using magic easter egg pitcher x 60 clicks to empty the 20 pitchers in each = 30,000 clicks for me

again,

:(

My only real recourse was to design my vendor house so it could remain public and only the steps were accessible by the public.

I got some satisfaction later when he came to me and asked if I water barreled his Luna vendor house, which I had not, though he would have well deserved me to.

He is a bouncer at an auction house so he figured someone he bounced barreled him.

He barreled me because I yelled shenanigans when I saw his chars/alts taking prize money two weeks in a row in a player run event that he was involved in running.

I think the bottom line is this fix will stop wasting some GM time so will save money as well as make UO more enjoyable for those who run public vendor houses and those who enjoy designing houses and showing them off to the public.

You die hard lazy asses are getting some lazy ass way to water your plants in future according to Messanna so really it's a win win situation.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
There was no mention of fixing the current issues (graphic glith/cap to swingspeed and missing the first "throw") so I have no hopes that is actually fixed, the changes that was on the notes, good as they may be...they are not good enough to make me ignore the current bugs with the skill.
So you have no idea if the changes have made it any better?
 

WarUltima

Babbling Loonie
Stratics Veteran
Stratics Legend
So you have no idea if the changes have made it any better?
I have tested it on TC.

The change is on the right track and is one of the biggest concern I had not needing 120 sword is great BUT the following arent fixed.

1. The technical limitation on gargoyle weapon return limitation prevents gargoyles to swing any throwing weapon at cap speed. Boomerang is a 2s weapon (same as a dagger) I have 183 stam, 60ssi and I can swing the boomerang at 1.75s per swing which seems to be the fastest it goes. This was also pointed out by several players as well as my self... NO FIX on this one. Gargoyle throwing speed is Normal Swing + 0.5s weapon return (impossible to be shortened) on all throwing weapons.

2. First throw whiff is still there, you can NOT instant hit like an archer on your first attack, there's no "drive by dismount" for gargoyle.

I like the removal of needing swords but I cant really test it as my testing subjects are all mongbats/birds/pigs ect that my 120 throwing still couldnt hit on the first swing.
 
W

wrekognize

Guest
I have often though that a Paladin would be able to provide buffs for their party members, or a mage provide a healing regen ward. Instead of breaking these uses among many type of playing styles, it looks as though they are throwing all these buffs into bards.
 

hen

Certifiable
Stratics Veteran
Stratics Legend
Now that orc masks have been added as craftables, can we have craftable human masks for gargoyles?
 

MalagAste

Belaern d'Zhaunil
Alumni
Stratics Veteran
Stratics Legend
UNLEASHED
Campaign Supporter
I bet nova blast still crashes Martyna
What the hell is a Nova Blast and who's Martyna?

Points up to post #130.... That is Martyna.... I would be Malag...

And Nova Blast is that insane attack graphic done by the Slasher of the Veils and others that pretty much turns your screen pure white.... for a wee while and then when it "stops".... it often causes the EC to give you the "black screen" of death...... as it it locks up frozen tight.... and the screen is utterly black and you can't move or do anything.....

After having "tested" the EC many times not I've found it to be annoying to say the least.... and Matyna is NOT alone.... I crash too when in the EC.
 

Logrus

UO Legend
VIP
Stratics Veteran
Stratics Legend
Quick note.

All the bard abilities factor musicianship.
However Tribulation works slightly differently. The damage is improved by discord. The Chance for the damage to take effect, is improved by musicianship.

Whereas in other abilities they are probably about 3/2 ratio of main skill to music skill in contributing to the final effects, tribulation has them applying separately.
 

Nails

Journeyman
Stratics Veteran
Stratics Legend
Exactly what I was thinking. Either people are just looking for the easiest thing to complain about or planting must be a lot more popular than we thought.
People are farming 1000's of plants at a time for seeds of renewal. without those planting is even more of a hassle
 

Pinco

UOEC Modder
Stratics Veteran
Stratics Legend
interesting... in the new gargish weapon there is no the garg version for elven weapons...
 
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