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[UO Herald] Relocating Houses in Magincia

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To make way for future developments in Magincia, any houses not currently in the northern sandy beach area of Magincia will be relocated there today.

Thank you



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Storm

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Re: [UO Herald] Relocating Houses in Magencia

:) woot here we go
 
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shulginist

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Re: [UO Herald] Relocating Houses in Magencia

This should be exciting.
 

Lord Frodo

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Re: [UO Herald] Relocating Houses in Magencia

What shard has houses in Magencia? None that I know of are on Baja.
 
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shulginist

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Re: [UO Herald] Relocating Houses in Magencia

Most shards that I have went to have houses in Magencia including asian ones.
 

Storm

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Re: [UO Herald] Relocating Houses in Magencia

ls has one but its also on beach
 

Gilmour

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Re: [UO Herald] Relocating Houses in Magencia

24 Feb 2011 15:51:14 EST
despite the fact its only 15:44:00 EST now, thats well done.

think someone at mythic need to set clock or timezone/DLS on uoherald

*wink*
 

Lord Frodo

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Re: [UO Herald] Relocating Houses in Magencia

The way they said it, it sounded like there were houses other places. I remember when you could place them on the beach only and no where else. Can you still place houses there on the beach?
 

MalagAste

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Re: [UO Herald] Relocating Houses in Magencia

GL's has two they are already on the beach.
 
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shulginist

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Re: [UO Herald] Relocating Houses in Magencia

The way they said it, it sounded like there were houses other places. I remember when you could place them on the beach only and no where else. Can you still place houses there on the beach?
Can no longer place house on the beach as it stands now and there are houses that are not on the beach on some shards.
 

Omnius

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Re: [UO Herald] Relocating Houses in Magencia

there are a few just west of the beach and east of the beach from way back. Also a hand full by the moongate.
 

covert

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Re: [UO Herald] Relocating Houses in Magencia

Paint me excited.

I hope they do something neat with the place.
 
B

Beastmaster

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Re: [UO Herald] Relocating Houses in Magencia

*sigh*

Sounds like once again they have *their* plan on how things will be and we don't get any input.
 

puni666

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Re: [UO Herald] Relocating Houses in Magencia

*sigh*

Sounds like once again they have *their* plan on how things will be and we don't get any input.
I just hope they fix the game play. By fix I mean balance/tweak/update/completely redo/nerf specific things.
 

Heimi

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Re: [UO Herald] Relocating Houses in Magencia

*sigh*

Sounds like once again they have *their* plan on how things will be and we don't get any input.
Leaving improperly placed houses where they are shouldn't be included in anyone's plans for Magincia.
 

Ender

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Re: [UO Herald] Relocating Houses in Magencia

I just hope they don't make Magincia into Luna 2.0.
 

Sargon

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Will housing be re-opened on the beach after the changes are completed?
 
J

jaashua

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Re: [UO Herald] Relocating Houses in Magencia

I just hope they don't make Magincia into Luna 2.0.
They won't be able to top Luna for convenience. They're going to have to add something unique to the area to draw people there.
 

Amber Moon

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Re: [UO Herald] Relocating Houses in Magencia

They won't be able to top Luna for convenience. They're going to have to add something unique to the area to draw people there.
Reasonable prices would to it for me.
 
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SonWolve

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Depending on the way they design it, it could certainly compete with Luna. It wouldn't be hard to relocate the moongate to a central location on the island.
 

Adol

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Re: [UO Herald] Relocating Houses in Magencia

Leaving improperly placed houses where they are shouldn't be included in anyone's plans for Magincia.
It also doesn't mean we won't have an influence for that matter; removing houses from a geographical area doesn't mean what gets put there is fixed, only that the Dev team needs unfettered access to the space... what gets put in that space may be up to us though.

My own suspicion is that it probably is decided what basic result occurs; we can't "Lose" Magincia as such, but we may get to do stuff within those design parameters for what we get back. But we'll see.
 

Ezekiel Zane

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I'd prefer to see Magincia restored using it's previous theme and for the decor to remain simple and understated. NO housing and not everything crammed into one building like Luna.

If it ends up looking horrid like W. Brit bank does on many shards now, I'll never go there
 
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jaashua

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Depending on the way they design it, it could certainly compete with Luna. It wouldn't be hard to relocate the moongate to a central location on the island.
I don't know why they would want to create a second Luna though. They could replicate the convenience factor with Magincia, but why bother? To further split up the player base?

I dread NPC auctioneers. Player vendors in UO are one of it's unique stengths and a source of extreme charm. It's also a way to establish communities outside of cities.
 
C

canary

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Good, I see that they finally corrected the spelling of Magincia.
 
B

Beastmaster

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Reposting my idea from an earlier thread...

I would rather see the town rebuilt by the Devs. No big cubes! Then put something in place to award the buildings players. Make every building regardless of size have the same storage as a maxed out storage 18x18 has now. Limit each building to 3 or 4 vendors.
 

Zosimus

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I don't know why they would want to create a second Luna though. They could replicate the convenience factor with Magincia, but why bother? To further split up the player base?

I dread NPC auctioneers. Player vendors in UO are one of it's unique stengths and a source of extreme charm. It's also a way to establish communities outside of cities.
I'm not sure how the vendor situation will work but if its similar to DaoC it should work like this if they add a merchant system.

Player market - The player markets are located in the housing zones unique to each realm, where no combat of any kind is permitted. Any character may enter the housing zone for its own realm and make purchases from the player market by means of an NPC known as the Market Explorer. However, in order to sell items on the player market a character must have access to a player-owned house which is equipped with an NPC merchant known as a Consignment Merchant.
Now if they go with a Warhammer auctioneer system which I think they may since somebody ( sorry forgot who did or I would give credit) had posted seeing in the code about auctioneers.

The Auction House or AH is a system where players are able to buy and sell equipment between players. Generally it is represented by an NPC or Auctioneer. The AH lets you post your item in a pooled roster for a small fee, for each item you set a starting Bid and, if you so chose, a "Buy out" price. As such, if players do not wish you bid on your item and then have to wait for the auction's pre-determined time to end, they can "buy it out" for the set price. At which point the winning bidder will receive the item in their mailbox and the previous owner of the item the money they are due.
 

viper of flames

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Imagine they say in order to build a house you need rubble .

30 sandstone walls
30 benches or tables for wood needed
keyhole for door
anything with iron for nails
you get it :)

Maybe they might have a turn in event to rebuild it?
 

retrorider

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On the Atlantic Shard there is still a house on the northwestern shoreline.

It is owned by the same player that also owns a house already on the beach.

I wonder if he will be his own neighbor. :)
 

aoLOLita

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I really liked that idea someone posted about making Mag into a huge shopping mall with each account getting one vendor spot (and pehaps option to buy another vendor spot from EAstore at an exorbiant real dollar rate). Would give those w/o access to Luna vendor an outlet for their goods... an open air agora style market place would be cool.

And yes, I am one of those reviled Luna slum lords, but I''ve never charged high prices nor high charged players "rental". LOL - the latter is just greed, it's not as if we have a mortgage to pay each month...

LOL - as time draws near, you will see a real estate bubble in Luna, as people scramble to unload propery. Perhaps Luna is destined to become a player run town ?
 

Vor

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I dread NPC auctioneers. Player vendors in UO are one of it's unique stengths and a source of extreme charm. It's also a way to establish communities outside of cities.
In some ways I agree with this, in others I don't.

Endlessly running around vendors searching for what you want isn't a charm at all. But some vendor shops are extremely well done, such as Lord Ulysses (sp?) on Europa.
 
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