Great article over on MMORPG.com by Scott Jennings about crafting in MMO's. Ultima Online, of course, is cited as being one of the best, second to SWG. (I don't count Second Life.. Never have, never will.)
http://www.mmorpg.com/showFeature.cfm/loadFeature/4130/Crafting-Gameplay.html
It has some excellent insights about the benefits and problems with other crafting systems, specifically what play styles they cater to, and the downfalls of other implementations. (AH's a bad thing? Now that I think about it..)
So what do you guys think of crafting in MMO's, UO in particular? What would you do to improve it, if you would at all?
http://www.mmorpg.com/showFeature.cfm/loadFeature/4130/Crafting-Gameplay.html
It has some excellent insights about the benefits and problems with other crafting systems, specifically what play styles they cater to, and the downfalls of other implementations. (AH's a bad thing? Now that I think about it..)
So what do you guys think of crafting in MMO's, UO in particular? What would you do to improve it, if you would at all?