I was kind of concerned with the thought of Wind ele loot nerfs, because that's my go to.
w/ 0 luck,
#1 : 6 items, 1 brittle, 1 prized
best item: animated gargish dagger w/ HSL 30 / DCI 15 / SSI 35 (no curses)
#2: 6 items, 2 massive (125 STR requirement)
best item: ring w/ 8 int / 50 luck / DCI 5 / FCR 2 / LRC 10 (255 dur)
best item #2: energy eater 6 / INT 4 / HP 5 / LRC 20 / 5/11/7/6/6 gargish leather leggings
#3: 7 items, 1 cursed, 1 antique, 2 massive
best item: studded leggings 17/4/8/8/9 HCI 1 / EP 1 / Ref Phys 5 / DEX 2 / Antique (255 dur)
#4 (diseased blood ele): 6 items, 1 antique
best item: gargish stone kilt 6/11/9/13/11 mage armor / lmc 2 / hci 1 / mr 1 / int 1
best item #2: war fork w/ hpr 3 / stam regen 3 / lmc 4 (useful for training a new fencer w/ hpr 3 and to extent stam regen 3)
best item #3: scepter w/ hit dispel 10 / hll 35 / stam 3 / mr 3 / dci 5 (useful for a scribe or something w/ mana regen)
#5: 5 items (4 jewels), 1 prized, 2 antique (2/4 jewels cursed)
best item: wide-brim hat (prized) w/ str 1, stam 6, mana 8 , stam regen 1, dci 4, 10/10/24/20/10 & (23 dur)
best item #2: ring w/ 15 eval / 15 mace / antique / int 8 / EP 25 / LMC 8 / SSI 10 (255 dur) -- meh
best item #3: ring w/ 8 dex / mr 1 / night sight / ep 10 / di 25 (255 dur) -- no curses, at least
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I'll have to see what luck does but looks like if you farmed a bit you'd eventually get some pretty decent items to enhance/use, and no more -100 luck items, from what I'm seeing...if that's the case, then yay!