Ok, but sorry, I did NOT lose the argument, and saying that I did does not simply make it true lol. Yes, an Archer Mage is an Archer too. But you fail to see the point. Why must dismounts be exclusively viable to Archers, or Dexxers? Why should mages not have their own way of dismounting? A way of which isn't even as effective as the way non-mages use. And as I've said in my other post, it does take skill points and mana to use bola's effectively. You still have to teleport, and if you don't it's not even close to as effective as say an archer's dismounts.
Again, I didn't say it's a hard skill. But I also said it's not an easy skill. I think it's good as it is, because it takes just the RIGHT amount of skill. If someone is good, they can avoid bolas the majority of the time. I personally don't get bola'd often, simply because I know when to run. Look, I am a pretty good bola'er, and I still find archer dismounts to be easier and more effective. I dismount and shoot instantly, and if I miss, i just remount instantly and try again when I get an angle on my opponent. One change usually doesn't make or break pvp. That doesn't mean I can't argue thoroughly against it, does it?
As I've said numerous times, they don't always hit, they do take skill and mana to use effectively, and they might have a longer range, but you can also run sooner being you get a warning. Here me out on this: If they were just as good as dexxer/Archer dismounts without requiring any skill or mana, then why don't dexxers and archers use bolas instead of weapons?
You don't need to say it, you've been arguing for the change for pages. If you don't care about the change, why not just stop arguing for it? lol That's not an insult, I'm really just curious. I think I've made some pretty good points, over and over again.
It's uhhh, quite simple really. People see an argument that on first thought, makes sense to them. But when you examine it further and look at the big picture, it makes sense why things are the way they are. I already addressed the 3 points before mentioned, so I won't repeat. As for the skills to dismount, I did make a perfectly good counter point. But I said that forcing a mage to pick up a weapon skill wasn't fair, I think you missed the point. So I'll be even more specific and clear. Here is my argument. Why should dismounts be exclusive to weapon skills? Why should a mage need a weapon skill to dismount? I think it's safe to say that YOU ignored THAT point.
As I've already said, I do play non-mages. I play a death striker, and a disarm archer; for two reasons. A. They are currently OP as hell. and B. I like the variety, and yes, I do like playing non-mages as well. Mages aren't the only class I care about, I just think the current state of mages is pathetic. As for your argument about picking up some skills, what you have to realize is that is just all a way of defending yourself against dexxers, and it's a system of dexxers constantly being buffed and mages trying to figure out ways to compensate. The point is, how can mages ever have an advantage when they are constantly on the defensive playing "catch-up"? Not only that, but mages are running out of skill space to compensate for the offenses of gimps. For example: If you give Dexxers 3 Abilities: Abilities A, B, and C; and each one of those Abilities has a way of being compensated for, and that will mean Mages need skills A, B, and C to compensate for them; but mages only have skill space for two of those, that means that dexxers in the end will have an advantage. This is the game in which we currently play. If a dexxer can effectively dismount, and a mage can't, than that's one more advantage you're giving a dexxer. Now if you're giving a Dexxer the ability to dismount (ability A), but the only way a mage can dismount is if he gets some dexxer/archer skill (skill A) then on the surface of things it would appear balanced. That would sound fair. And then if you gave dexxers the ability to disarm splinter (ability B) and then tell mages, well you can easily survive that if you get some wrestling skill (skill B). For every ability, there is a counter skill, or some way of compensating; and all things being equal that would sound like a fair trade off. But all things are not equal, because mages are limited in how many skills they can have. Good luck trying to get wrestling AND archery on a mage. My overall point, is that Dexxers are gaining more abilities, and the abilities that they do have are becoming more effective, and mages are not being given the tools that they need to *adequately* compensate. This is why it is necessary that in anytime we make a decision to change something we need to seriously consider the overall effect it will have on the balance of things. It's not fair to mages if they are constantly playing "catch-up" with dexxers/archers.