At one point you talked about wrestle parry mages and were acting as though they aren't viable and able to compete against dexers... lolwut? I had one before all the sdi changes years ago before the cap was over 25 sdi with scribe, I fail to see how these aren't good now a days vs a dexer.
At one point, they weren't *as* viable. At one point it was a class only good for 1v1'ing non-mages. Even then, it wasn't really THAT good because even though it was much easier to survive on one, killing anyone that was smart enough to know when to run was still nearly impossible. It was poor compared to other templates because when you commit 2 entire skills to just surviving dexxers, you have to make some serious trade offs and become weak in other areas. Such as surviving mages, people with nox, dismounts, etc. Back then there weren't even disarm splinters, so it's not like disarms were OP. when someone disarmed you, you could just run/juke.
Juking and timing dexers. This isn't wow where you can be locked out of a certain type of spell so you need to "Juke" casting. Honestly what are you talking about? That makes no sense.
Just because you don't understand something (with all due respect) does not mean it doesn't make sense. Ever play Football? Or even Madden? Don't know what a "juke" is? You make a dexxer think you are going to go one direction, and then you go another. It allows you to get some ground between you and gives you a little more time to cast your spell. This is a really useful skill for fighting melee dexxers in particular, and yes, it makes a lot of sense
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Later you were talking about focus mages not having good damage output. 48 dmg flamestrikes aren't good to you? That's not counting if you're wearing a spell focusing sash that can do over 50 dmg in 1 spell. Nothing has damage output like that anymore, not even firebreaths. To me that's pretty good damage out put and can destroy a dexer.
I didn't say they didn't have good damage output, they don't have good damage output on the RUN. That is a significant difference, because all someone has to do is know when to run from you, and there's nothing you can do about it, because you can't cast and run at the same exact time. That's what gives non-mages a huge advantage over mages, because if you are smart enough and watch your life bar, you can survive ANY mage by knowing when to run.
Good players such as yourself got ninja? Do you think you were the first person to get ninja? No. In fact most people were grabbing that as an extra skill just to be able to get the 300 combat point change when it came in since a lot of skills that should be on the list aren't. People were getting ninja for the combat point change along with for dismounts ages ago. You make it sound as if someone said hey this guy got it and he said hes really good, I should do that too!!
There was a time when more and more mages were getting ninja to survive the dismounts. I never said I was the first person to get ninja, nor the leader of the "movement" although I do remember playing with it when most others did not. Can we stop focusing on what "I think about myself, and how awesome I am" and just focus on points?
You talked about ninja not being great because someone could just follow you and wait for said player to pop out of form. 99% of UO will run over a server etc before even attempting something like that as you try to down play how good ninja is and to revert to how it was.
I didn't say ninja wasn't great, but the point is, it wasn't impossible to kill someone. It just took a little more skill. You can't cast spells in animal form, and furthermore, there is still a 10 second timer before you can even begin to cast it.
You talked about dismount being changed. Dismount has gone through changes over the years but it has been the same as it is now for ages. Its not like you can dismount while being mounted anymore even if the target doesn't have a lance.
Yes, and that's exactly why I'm saying that nerfing dismounts isn't going to do much. It's not the dismounts that have changed, it's the level of offensive firepower people can stack on you once you're dismounted, and despite that, how much harder it is to get remounted.
You keep talking about being dismounted, then disarm splintered. First of all if you dont want to be disarmed get wrestle. Second not every disarm = splinter. Lastly you made it sound like dismount was too powerful 1v1, then changed to if you're being weaken spammed by a mage, then targeted by 3 different dexers. Well guess what its 4v1 in your picture that you're painting, you're going to die. It has nothing to do with ninja or disarms. That is a matter of its 4v1, I'm not sure what you expect in that case.
As I've already said, I already do play with wrestle, but that doesn't exactly mean it's fair. That's like saying, if you don't want to be hit with a car, don't cross the street; rather than doing what's necessary and getting crosswalks and street lights. Where did I imply that dismounts were too powerful 1v1? I specifically made the point that when you fight one person, it's not a big deal, but when you fight a group, it's nearly impossible to get back on mount if they hit you with the things I mentioned. If it's 4v1, I expect ample opportunity to survive if I play my cards right. That's what UO is about, skill. It's not warkraft. You might simple accept death, because you are a noob (I don't know) but I on the other hand fight 1v4.
Reforge didn't kill dueling. Its not as though anyone who duels has to use a reforged suit. I think that was a horrible example as to why dueling is dead. It's probably because people don't want to use 3 spells and have someone cast 1st circle for an hour. It got so boring everyone stopped. Case in point you will find much more of the population field fighting than you would dueling so its not as though all parts are dying equally.
Do you even duel? lol. Dueling did not die because "people got bored of it." It was widely practiced for many years. Is it really a coincidence that it just happened to die after reforging came out? And Yes, people do try to duel with reforged suits. Because that's what they have available, and they know it's good. I even have a hard time getting them to take it off on Test Center, despite the fact that I'm not wearing one, AND I transferred them an identical suit as the one I'm wearing for a replacement; and I don't even TRY to get people to duel without them on atl.
You cited that dexers now have 55lmc. BUT you didn't mention that a lot of mages have that too. A lot of mystics switched to that considering they don't use med on their template and its an easy call to trade 15% more lmc over JoaT if you're a human..
This is a false equivalency. Mages got 55 lmc, but with significant trade offs. Sure, mana cost a lot less, but it also regens a lot slower without regular leather. Dexxers mana regen was ALWAYS slow. You can't honestly be comparing the bonus that they got for using 55lmc to what a mage gets? Even a mystic mage's mana regen is slower in a studded suit.
You cited that dexers now have 55lmc. BUT you didn't mention that a lot of mages have that too. A lot of mystics switched to that considering they don't use med on their template and its an easy call to trade 15% more lmc over JoaT if you're a human..
You talked about your parry template not having mana. What kind of horrible set up do you have? I had a parry mage that was fine on mana long before imbue, let alone reforge. For someone who claims to be the best ever you should be able to have a set up where you don't run out of mana, and dexers don't give you issues when you have parry.[/QUOTE]
That's because in the open field I run 40 sdi. That means dropping med for scribe.
You talked about being able to be disrupted. You can always go in protection if you really don't want to get disrupted, or roll the dice with 17% CF. Not to mention there is a trade off that you can be missed by dexes where as spells don't miss. Also spells can't be blocked by a parry mage and nullify a template with a shield.
In regards to protection, that is a trade off. It's nice to have options, but if you think you're going to kill anyone smart enough to run in protection, in the open field, GL to you sir. Sure, you can't be disrupted. But your damage and your heals are slow as hell. And if you think it makes you invincibe you've obviously never faught a dexxer smart enough to mortal right before the gheal finishes casting. Also, spells don't miss, but they can be disrupted. An advantage, and a disadvantage. That doesn't say anything about the fact that someone can weaken spam you and disrupt you when you are on foot. Oh btw, Weaken is circle one. Protection is circle 2.
Next when splinter is talked about its as though its only for dexers. I have seen mages use it, trust me it exists. I don't think anyone is stopping you from making a set up with it, with you being as good as you always talk about this shouldn't be an issue.
This argument is about as fallable as the 55 lmc one. Sure, a mage can use a splinter weapon. I do. But that doesn't mean it's balanced. It's only really useful if you play a "tank mage" and that's only because it's not just a mage, it's a dexxer too. How useful is splinter really on a regular mage? Can they splinter while using a special? Can they cast and do damage while they do it? Do they even have hci and hld so that they will hit often with it?
When you talk about being dismounted, then disarm splinter, you were making it sound like it was 1v1. We all realize thats not the case. As far as your problem with being dismounted. Instead of trying to fight 8v1, a solution that will help you survive that would be getting a guild. Since you've brought it up so many times I felt I'd touch on that again. Can you explain why its crazy that 1 person should die if they have a group on them? Actually scratch that, I don't need a 1000 word essay on an argument that won't be valid.
1v8 is more than reasonable that you should probably die. But how about 1v3? I personally don't think it should be so easy if they don't know how to sync dump. What this comes down to is the question of, "how much should numbers matter?" Should this game be like warkraft where 2v4 with equal set ups you are pretty much going to die every time regardless of skill, or should you have a fighting chance if you are smart and fight in a Sun Tsu sort of way? I enjoy UO, because it's realistic. You can win fights outnumbered if you know how to choose your battles. But when it's possible for someone to dismount you and gank you every single time, it makes it more so a game that favors zergs and noobs.
You keep saying you're not bias about things but you are 100% mage bias, and also you really have a problem that everyone can be disrupted with form. Get over it. You're worse about crying about disarm than goldberg is about crying about mage weps.
Just because I'm arguing in favor for mages does not mean I am mage bias. It is possible, that it is simply true, and that mages simply do need some kind of a buff to make up for all the BS that non-mages have gotten.
As for the bolas you don't think its fair that it has a longer range than any fighting skill, it can't be parried as it is right now, and also costs no mana, or no skill points to use? I think the fi x will ruin a lot of templates but at the same time I can kind of see the issues with them that people are having.
Ok, but when you look at the "big picture," bolas are simply less reliable than other methods of dismounting; and if you nerf them further, you are unbalancing the game, especially against mages.
At one point you were talking about HLD. If you really wanted and you have a mage wep you could get HLA on it. Its an option, its do able if you REALLY wanted it on your wep. Also please dont act as though you NEVER hit anyone with them. Anyone who pvp knows mage weps hit a lot.
This is the same argument as the 55lmc, and the splinter weapon on mages, and I already addressed this point. You could get HLA on a mage. That doesn't mean it makes up for the fact that dexxers have HLD. On a mage, you do not have HCI or HLD or swing speed, so you rarely hit with a weapon. Not only that but HLA would ONLY work effectively against dexxers, and not against dexxers AND mages like HLD does. If you think all of these things are truly equal, then please, I implore you, play a mage with a HLA splinter weapon, and 55 LMC, and I'll 1v1 you on my disarm archer and we'll see how things work out.
Even though it was already talked about, lets not forget mages can dismount as well. If you really wanted you could make that template. Also why do you keep saying "non-mage" say dexer or tamer or whatever you're trying to cite as an example. What the hell is a non mage? Are we talking about a crafter? A theif? A bard? Tamer? All those templates can be non mages as well as mages, just like mysics, necros, meele/ranged.
I said non-mages to abbreviate dexxers/archers/throwers. It's much easier to say non-mage, and I figured you'd get the point. Mages can dismount as well? Yeah no sh*t, with bolas lol. And nerfing bola's is only nerfing mage dismounts.