You're saying mages can't run from dexers? Hehe, pretty good.a dexxer can easily apply a bandage and run off screen from a mage - if you stand there long enough for a mage to get off 4 spells on you and die, then you are the worst dexxer that has ever lived
there is no reason a dexxer should EVER die to a mage - not even once - 50% my ass - lol
if a dexer runs from a mage, the mage has plenty of time to heal up and/or pre-cast a spell.
Nothing is stopping the mage from using healing either, as a matter of fact.
an Anatomy/Parry mage can fit healing pretty easily.
I ran this (parry/healing-mage) template on Siege Perilous many years ago: I have one on LS that I dropped Parry for Poisoning & dropped Med for Alchemy...
120 magery < 110+10 (mark of travesty)
120 eval-int < 110+10 (mark of travesty)
120 resist
100 anatomy
120 parry <-> 90 poisoning
90 healing
50 med <-> 100 alchemy
Still keeping a hand free for pots, unable to lose weapon skill worth of defense due to disarm, and also still keeping the SDI cap of 30% with both templates. (Reactive paralyze didn't exist when I played this on siege) but that's just another added bonus nowadays.
What if you were fighting in a place where neither of the players could run off screen? It's solely based on RNG & the decisions of the Mage if the dexer has a chance.
Running is something anyone can do.
Healing is something anyone can do.
It's the effectiveness of these things that make the difference when options are limited.