No it's just easier then arguing with him..I didn't even realize who I was responding to till the second post..then it was just like oh..foot meet mouth it's useless...When you start posting bad image macros, you may as well just have stepped out
I think you need to remove that "fact" from your book. http://www.meridian59.com/ (released 1996) And I'm sure if I tired I could find some MUDS running longer, but they aren't techincally MMOs by today's standards.And give up the longest running MMO?
If "Potential market" wasn't so important than why is the entire industry transitioning to free to play? Players can play free and there is the chance they will never buy anything. Some do, some don't. Some people playing free to play games have never spent a cent on them and yet the games thrive on those that choose to buy. So once again, if potential is such an unreliable factor, why is the industry at large embracing it?I could potentially give you a million dollars, but that doesn't make you a millionaire.
Many free shards live on donations and already have a F2P model in place. And you can easily tell that people pay because tons of people have items that can only be obtained by spending money. Some have been around over 10 years at this point, almost as long as production UO itself. Do some research and investigate before assuming they are just a waste of money and time. Hosting servers costs almost nothing these days, hell they admitted they don't even have real servers anymore in that UO meeting, since the UO servers have been moved to the cloud.How many of those shards would be around if they cost $10 a month? They have their population because of the price.
People who play on FreeShards do not want to play UO. They want to play the game that the freeshards offer. I'd go into more details why but that discussion is further off topic than this thread has gone and is discussed ad nausum in other places. Getting UO green lighted will NOT bring freesharders over. It will, however, bring new players in.If "Potential market" wasn't so important than why is the entire industry transitioning to free to play? Players can play free and there is the chance they will never buy anything. Some do, some don't. Some people playing free to play games have never spent a cent on them and yet the games thrive on those that choose to buy. So once again, if potential is such an unreliable factor, why is the industry at large embracing it?
Just because free shard players aren't paying UO subscribers, there is no need to ignore their opinions because they can be won back if the service they want is provided.
Yeah I suppose you're right this topic has gone off course. But even if its gets greenlit the sub model is turning off potential players. *shrug*People who play on FreeShards do not want to play UO. They want to play the game that the freeshards offer. I'd go into more details why but that discussion is further off topic than this thread has gone and is discussed ad nausum in other places. Getting UO green lighted will NOT bring freesharders over. It will, however, bring new players in.
The PRICE of the sub model is. It's more expensive per month than some other MMOs. I've been playing EVE Online for free based on the charity of other players for a few years now.... (Point on target, ransom ransom ransom)Yeah I suppose you're right this topic has gone off course. But even if its gets greenlit the sub model is turning off potential players. *shrug*
Yes, yes, make your snide little personal attack. I, on the other hand, knew who I was replying to, and the kind of non-answer answer I'd get.No it's just easier then arguing with him..I didn't even realize who I was responding to till the second post..then it was just like oh..foot meet mouth it's useless...
Cazador already explained the funding structure. And as I asked, how well would that work out for EA to depend on "donations"? Once again, that'll work for a small development team putting out a stream of similar F2P games, but not a major entity like EA that wants steady revenue.Many free shards live on donations and already have a F2P model in place. And you can easily tell that people pay because tons of people have items that can only be obtained by spending money. Some have been around over 10 years at this point, almost as long as production UO itself. Do some research and investigate before assuming they are just a waste of money and time. Hosting servers costs almost nothing these days, hell they admitted they don't even have real servers anymore in that UO meeting, since the UO servers have been moved to the cloud.
M59 hasn't been active the whole time from 1996 to now, it went dark for a while.I think you need to remove that "fact" from your book. http://www.meridian59.com/ (released 1996) And I'm sure if I tired I could find some MUDS running longer, but they aren't techincally MMOs by today's standards.
LOL WHUT? How is a 16 year old game, one that is accredited for laying the ground work to make the industry what it is today, one that is often taught, discussed, and referenced in many conferences, and put many people into the jobs they have today NOT ready for the public eye? When I started my career in the gaming industry in 2009 the entire company was based on how cool UO was. I was hired because of the exposure UO had brought me since 1998 (and Stratics too!). My boss's boss is a friend of Richard Garriot and worked with him many times in the past. This isn't some game in pre-alpha shaking out the bugs, it's a well vetted game that desires all the exposure it can get. Sure there are bugs, but who cares? While this game still lives and breathes and is operated by someone willing to develop for it, it would be a CRIME to NOT putting it out in the public's eye is as much as physically possible.I have a question. Is UO actually ready for the public eye?
Things change. Usability improves. Graphics improve. People take things for granted, which they got used to over the years as games evolved, which UO cannot provide.LOL WHUT? How is a 16 year old game, one that is accredited for laying the ground work to make the industry what it is today, one that is often taught, discussed, and referenced in many conferences, and put many people into the jobs they have today NOT ready for the public eye? When I started my career in the gaming industry in 2009 the entire company was based on how cool UO was. I was hired because of the exposure UO had brought me since 1998 (and Stratics too!). My boss's boss is a friend of Richard Garriot and worked with him many times in the past. This isn't some game in pre-alpha shaking out the bugs, it's a well vetted game that desires all the exposure it can get. Sure there are bugs, but who cares? While this game still lives and breathes and is operated by someone willing to develop for it, it would be a CRIME to NOT putting it out in the public's eye is as much as physically possible.
You know what, I haven't ranted this long in a while. If you are troll, good job, if not then I hope you understand where I am coming from because you are so far off the mark. If you are seriously worried about problems with the game then a larger player base that brings in more money is just more reasons to fix these issues.
I agree. Get rid of the EC and all the post-LBR shoehorned in ugly ass graphics "upgrades"The small dev team has to maintain two clients as long as the client wars go on.
Awesome Idea!I agree. Get rid of the EC and all the post-LBR shoehorned in ugly ass graphics "upgrades"
looooooooooooooooooooooooooooooooooooooooooooooooooooooolAwesome Idea!
Since the CC is on a steady decline and the EC catched up to 50% already, let's scare away half of the playerbase!
Wow what a stupid reason.
Aran made probably the best argument and I really do agree with him. He stated it like an adult and not a child throwing a hissy as well.loooooooooooooooooooooooooooooooooooooooooooooooooooooool
Yay you can copy and paste good job!!!!Aran made probably the best argument and I really do agree with him. He stated it like an adult and not a child throwing a hissy as well.
When accounting the total, population of UO players, you don't just count the ones playing official servers. There are free pre-AOS shards with more players on than 6 of our lowest pop shards combined at any given time. I think that's a significant amount of people being ignored by the current regime.
Also the fact that the devs have ignored and shunned pvprs for so long is unacceptable. They have allowed that segment to bleed away into free shards that have better pvp, or to other games in general hat actually care. Even WoW, as PVE focused as it I, offers a lot for it's pvp population to do, and if you wanted to just pvp and never step into a dungeon you could. That is what UO needs again. Vice and Virtue will not address openness and accessibility for pvp, especially with that horrible decision to close it off to guilds only.
Modern UO doesn't appeal to everyone, it needs some work but overall it's not too bad. The devs and Mesanna need to read that negative criticism of UO from a source OUTSIDE of Stratics, because Stratics is way too fanboyish for their own good and I am glad the users on Steam pointed that out. Stratics has gotten to the point where mediocrity is praised. When I see people celebrating something as mundane as a GM simply doing their job or some minor addition to the game like a new dye color instead of encouraging and DEMANDING more of your dev team, I just have to sigh.
If this is an actual goal of the devs, to update, tweak, and add to the game to bring back past players, it would be very beneficial for the team to find out why those players left. I know myself and others often feel like there were core elements of UO that many loved, but fell by the wayside in favor of "quick fix" EA moneymakers (booster packs, filler items, vanity items, etc etc) I love uo, but not for the same reasons i started playing.I hear what you're saying. There's truth to it--could be a challenge to make it appeal to completely new players when they compare it to flashier MMOs. Could be impossible.
But I think their market isn't new players, I think it's former ones. I own FFVII on Steam, which was also released in 1997 and has had no graphics changes. I bought it because of nostalgia and had fun rediscovering it. Worth a shot, imo.
It's a good idea. Let's say they want a statistically significant sample of 1,000 people, and they want the feedback to be easy to quantify, what's the best way to collect this info from 1,000 former players?Only saying that to bring back old players, it would help to find out why they left, and try to direct the game to once again to be able to accommodate those players.
http://massively.joystiq.com/2012/0...d-a-look-at-the-guinness-world-records-of-on/I think you need to remove that "fact" from your book. http://www.meridian59.com/ (released 1996) And I'm sure if I tired I could find some MUDS running longer, but they aren't techincally MMOs by today's standards.
I would think the first step is get someone specializing in public relations to figure out the best way to bring people to a questionnaire. probable thru well placed links or banners. Then provide simple questions. stuff like "what do you find most important to a game?" difficult and complex pve combat? simple and fun pve combat? High risk pvp? would you be more likely to pvp for a reward? for the thrill? questions on cost a player would be likely to happily pay. questions on when a person left, and if changes in the game at the time had anything to do with it. Questions on what other games a player has played and enjoyed (then look at those games to see the strongpoints)It's a good idea. Let's say they want a statistically significant sample of 1,000 people, and they want the feedback to be easy to quantify, what's the best way to collect this info from 1,000 former players?
There is more to this game than pvp.I voted No.
Honestly people think about it. Basically all they are trying to do is remind people UO exists by getting it's name out. They are doing nothing to bring back the players who quit UO for a reason. $12.99 for an outdated, empty rundown game. Who are the people who quit the game, and who remains? It's been mainly the pvp base that has left the game, and Trammies are those who remain.
What are they doing to bring back pvpers? Are they opening a Pre-AOS server? Have they balanced pvp? Is it still all RNG based dex monkey heavy? Is there something new, and worth while to fight for? Are pvp templates still extremely limited due to changes to tactics/ninjitsu/bushido, and casting with specials toggled? Pvpers still limited to only fel while the rest of the player base is scattered between 4 other lands making it even more barren?
The game is not worth looking at from a pvpers stand for $12.99 a month. It's hardly worth playing even if it was FTP in it's current pvp state.
$12.99 on steam...
The PvP was never any good. Not that PvP is ever really any good.There is more to this game than pvp.
Both sides of UO never have been able to co-exist in peace. I really haven't enjoyed pvp since AOS anyway because really, it's determined by whoever has more money where as pre-AOS everyone was more equal where even a macer in GM gear and a GM weapon could smash and break peoples fancy imvul armor and leave them naked >:].I've always found it funny, that this game has literally hundreds, if not thousands of things to do, both in fel and tram...but yet the pvp'ers always say pvp is the only important thing and the trammel people always say pvp ruins the game... theres other things to like and hate to ya know
There is tons more to the game than pvp, but a good portion of the people who left the game left because changes and additions to the game ignored, limited, or gave no reason to pvp in UO. I would say i enjoy crafting now more than pvp, but guess where the demand for crafting is. pvpers who need high end pvp suits.There is more to this game than pvp.
I'm all for putting UO out there and getting more players, when I bought UO, i bought it from HMV,l it was on the shelf, and it WAS ready for the public eye then, there was one client and no additional software required.LOL WHUT? How is a 16 year old game, one that is accredited for laying the ground work to make the industry what it is today, one that is often taught, discussed, and referenced in many conferences, and put many people into the jobs they have today NOT ready for the public eye? When I started my career in the gaming industry in 2009 the entire company was based on how cool UO was. I was hired because of the exposure UO had brought me since 1998 (and Stratics too!). My boss's boss is a friend of Richard Garriot and worked with him many times in the past. This isn't some game in pre-alpha shaking out the bugs, it's a well vetted game that desires all the exposure it can get. Sure there are bugs, but who cares? While this game still lives and breathes and is operated by someone willing to develop for it, it would be a CRIME to NOT putting it out in the public's eye is as much as physically possible.
You know what, I haven't ranted this long in a while. If you are troll, good job, if not then I hope you understand where I am coming from because you are so far off the mark. If you are seriously worried about problems with the game then a larger player base that brings in more money is just more reasons to fix these issues.
Email survey to precious players, offering 1-2 months free play time or other non-transferrable in-game eye candy to complete the survey. Many emails are no longer valid, so you would have to over sample to get a valid response.It's a good idea. Let's say they want a statistically significant sample of 1,000 people, and they want the feedback to be easy to quantify, what's the best way to collect this info from 1,000 former players?
True, but just because a good portion of PvPers left UO due to the state of it all doesn't mean that the prospective players on Steam are all looking for PvP. Don't get me wrong, I'm not suggesting that they ignore the PvP crowed, I'm just saying that UO has so much more to offer. It is because of that that I believe UO will do quite fine at attracting more players from Steam. As it is, there is barely any other way to be attracting newer players.There is tons more to the game than pvp, but a good portion of the people who left the game left because changes and additions to the game ignored, limited, or gave no reason to pvp in UO. I would say i enjoy crafting now more than pvp, but guess where the demand for crafting is. pvpers who need high end pvp suits.
Its been said already that in the current state of steam games, returning players are more likely than new players, and alot of those players left because of pvp.
The devs said the only new content to expect this year is virtue vrs vice, so they arent ignoring pvp, just hoping it will be enough to possibly bring back some who left.
More players would encourage them to fix up different parts of the game and, if enough players start coming in, they may even get enough money to higher on more devs.I voted yes on steam, and encouraged others to, just to give the powers that be a kick up the arse to sort it out. They'd be rabbits in a headlight if steam said OK.