All Bard Skill Timeout reduced to 8 Seconds.
Having a bard mastery further reduces all Bard Skill Timeouts by 1 second (7), and an additional 1 second(6) for the Skill of the mastery focus.
Bard Mastery System – NPC’s can be found in the Music Conservatory in Fel and Tram
Bard players will be able to select one of three areas of bard mastery, each pertaining to one of the main barding skills. The mastery abilities will be based on the players’ skill in the associated area, but will NOT affect the current way the skill is used nor how the players interact with that skill.
Choosing / Obtaining a mastery:
Players will perform a quest obtainable from the quest givers in the Music Conservatory to receive a mastery spellbook.
Players will be able to switch between the three different masteries by toggleing the Bard Mastery Book once every 10 minutes.
Mastery ability initiation.
Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs.
Mastery abilities:
Party must remain within range(8) of the Bard to remain under the spellsong effects.
Spell songs remain in effect as long as the target is in range. Regardless of visibility or Line of Sight.
Spell songs can be de-activated by recasting them. Deactivating them is an instant cast time.
Bards may be interrupted when they receive damage while using their abilities.(In PvM interrupt chance scales with damage)
Mana upkeep cost is taken every 2 seconds.
A bard can have both their mastery spell songs active at the same time.
Abilities do not stack with themselves.(2 bards in party with same mastery ability active- first come first served)
All abilities require upkeep dependent on how many are being affected by the ability. (Cost increases by 1 per 5 affected. including mounts)
Abilities will not check for Criminal flagging, so beware of your Party members.
Ability cast speed is affected by Faster Casting peroperty (Cap = 4)
Bards with secondary bard skills above GM (Real Skill) will receive a slightly reduced mana cost for spell song upkeep.(-1 per additional skill above GM)
Bards with a mastery get a 5% bonus to their success chance at using any bard skills, and a 10% bonus to using the skill of their mastery focus.
All bard songs receive a slight bonus to their effects if the bard has additional bard skills over GM(Real Skill).
For the primary skills (Music + Mastery Focus Skill)
You get 1 point per 10 skill points above 90. (and since the minimum requirements is 90, you automatically are starting at 2 points - one from each skill)
So from musicianship and your mastery skill you have up to 8 points.
Your secondary skills (other bard skills than your mastery skill) you get 1 point per 10 points above GM, so thats a potential of 6 points.
The weighting of those points vary by spellsong and may be a factor or exponential.
For example:
Inspire would be weighted at 2 per point of primary skills and 1 per point of secondary skills.
So thats (8 * 2) + (6 * 1) for a 4x Bard to HCI/SDI -> 22%
Provocation: Title Exhilarator (These will be considered beneficial actions)
Inspire:
Words of Power; Uus Por
MANA 16, UPKEEP 4
HCI/SDI: 4 - 16 (Base) +1% Bonus per 10 points in a secondary skill above GM.
(So thats up to 22% HDI/SDI for a 4x Legendary Bard) (PvP Cap is still in effect however)
DI = 20 - 40% (Base) + 3% Per 10 points in secondary skill above GM (58% at 4x Legendary)
Damage Modifier = 1-15% (This damage modifier is similar to slayer effects and so is counted above the weapon 300% damage cap from items/tactics/strenght/anatomy and above the SDI Cap in PvP)
Invigorate:
Words of Power; An Zu
MANA 22, UPKEEP 5
8 To each stat (Base) +2 for each skill at 120 (4x Legendary = +14)
Hit Points increased by up to 20 (+2 for each skill at 120) (4x Legendary = 26)
Healing every 4 seconds; 4-16 (Base) , 4xLegendary (10-22)
Peacemaking: Title Galvanizer (These will be considered beneficial actions)
Resilience:
Words of Power; Kal Mani Tym
MANA 16, UPKEEP 4
Natural Poison resistance increase(not the stat, does scale)
2-16 to all Regens(Base) +2 per 10 points in each of the three barding skills over GM (4x Legendary +22)
Curse Duration Reduction (Mortal, Bleed, Curse)
10-40% (Base), (4xLegendary 60%)
Preservance:
Words of Power; Uus Jux Sanct
MANA 18, UPKEEP 5
Casting Focus 1- 4 (Base) (4x Legendary = 6%)
DCI 2-24% (Base) (4x Legendary 30%)
Damage Reduction 2-24% (Base) (4x Legendary 30%)
Discordance: Title Desponder (These will be considered aggressive/negative actions)
Discordance spell songs are affected by the target's magic resistance. (PvP and specific Mobs only)
Tribulation:
Words of Power; In Jux Hur Rel
MANA 24, UPKEEP 8
Bonus damage is no longer physical. Its a flat % of damage taken.
Duration (5-11 rounds) - 4x Legendary =14 rounds
Bonus Damge (8 - 32%) Base, 4x Legendary ( 50%) (Discordance Based) (Chance to Trigger damage Musicianship Based) Damage bonus modified by 1.5 with Slayer Instruments
Bonus Damage Chance ( 15 - 60%) Base, 4x Legendary (84%)
HCI/SDI Debuff (5 - 20%) Base, 4xLegendary (32%)
Despair:
Words of Power; Kal Des Mani Tym
MANA 26, UPKEEP 10
Duration (5-11 rounds) - 4x Legendary =14 rounds
Damage (9 - 36) (Base) , 4x Legendary (48)
Damage Type selectable from Mastery Book context menu. (Damage type cannot be changed while ability is active)
PvM Damage Modifier 1.5x
PvM w/Slayer Damage Modifier 3x
Strength Reduction (4 - 16) Base, (4x Legendary 22) (Subject to modifier for PvM and slayers)