• Hail Guest!
    We're looking for Community Content Contribuitors to Stratics. If you would like to write articles, fan fiction, do guild or shard event recaps, it's simple. Find out how in this thread: Community Contributions
  • Greetings Guest, Having Login Issues? Check this thread!
  • Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
  • Hail Guest!
    Please read the new announcement concerning the upcoming addition to Stratics. You can find the announcement Here!

Twelve Questions To Ponder and Debate Upon!

  • Thread starter Arafel Ilianna
  • Start date
  • Watchers 1
A

Arafel Ilianna

Guest
Dear Dev Team:

Here are TWELVE questions for you to ponder:

1.) Why not just bring back FIVE ON FRIDAY? Having a post such as "FAQ Friday #4 - 10/08/10" just serves to remind us that we lost something we all enjoyed: FoF! Having a regular FoF posting helps those of us without extra hours to burn on the Forums feel just a tiny bit more connected!

2.) Do quivers with Damage Increase bonuses convey this bonus to characters not using bows / crossbows? If so, why? Why not have readily craftable cloaks with +10 % damage bonuses on them instead of having non-archers strap on a quiver?

3.) From everyone I talk to, the jury is REALLY out on the actual effectiveness of the Luck property. Does Luck REALLY work? Does it affect what shows up in a treasure map chest if the person who digs up the chest has a high luck value? Does Luck affect loot found on slain monsters in EVERY dungeon, INCLUDING the Underworld and the Stygian Abyss? Can a character with a "luck suit" with 2,000 luck on it REALLY expect to find better goodies than a character whose suit only totals 1,200 luck? Does having luck on what you are wearing affect mining, fishing, lumberjacking, or other trade skills? Does luck affect the loot found on Peerless bosses?

4.) Is there a timetable for fixing the Titles Menu? If you set the menu to the default setting (wherein your title should fluctuate with your fame level), the title system does not keep up. Even closing and reopening your paperdoll does not correct the problem. It is tedious to have to repeatedly update one's fame title manually...

5.) Is there a timetable for fixing the Primary and Secondary Special Weapon attacks? The game often returns an error message indicating that you don't have enough mana to use a given attack--when, in fact, you do!

6.) Will we EVER see the Consecrate Weapon Buff appear on the Buff Gump? Will the Buff Gump ever be corrected such that buffs and curses that "expire" always disappear from the gump when they should?

7.) What progress is being made in making items in the game that SHOULD stack stackable? Yes, SOME progress HAS been made, but there are still plenty of items that need to be made stackable, such as ancient pottery fragments, power crystals, fish food, chocolate-making ingredients (other than sugar), and even NEWER items, like blackrock stew and compassion sage! There is really NO reason to introduce ANY new item that players can be expected to collect in multiples without making it stackable! It doesn't just save room in our houses and backpacks and bank boxes--it helps the servers too--(translation: less lag!)

8.) Might we expect the loot on Renowned Mini-boss Monsters in the Stygian Abyss to be improved? It would seem to make sense, based on the effort that is involved to slay such a beast, that the "special loot" found should not be limited to ONE large gem, possibly ONE imbuing ingredient, and a miniscule chance at a rarer item! For example, why not make every Renowned monster surrender 10 Large Gems (e.g., White Pearls, Fire Rubies, etc.), PLUS 5-10 units of a random special ingredient (e.g., Crystal Shards, Relic Fragments, etc.), PLUS the normal, miniscule chance at the rarer item (e.g., Demon Bridle Ring, Tinkerer's Legs, etc.)? It would certainly balance the effort of defeating the Renowned bosses!

9.) Also along the lines of loot, based upon what slain lava elementals give as loot, and relative difficulties of the monsters being compared, shouldn't Fire Demons give substantially more gold and better chances at ingredients (etc.)?

10.) In the last several days, fixes were made that allowed some pieces of Gargish clothing and armor to become dyable--yet they still do not hold the dyed color properly. For example, a Garg-altered Tangle that has been dyed shows the correct color in the backpack, but NOT the correct color on the paperdoll. And, as long as colors and artwork are being corrected, would someone please restore the "sparkle" artwork for the various essences (e.g., Essence of Precision, Essence of Achievement), and fix the artwork on the skirt and the leaf tonlets so that these clothing items do not appear to be overly large for the characters wearing them?

11.) Might we see opportunities in the future for modifying the appearance of our Galleons? For example, what if we could add a mermaid or Poseidon to the prow of our ships? How about being able to add lanterns and stacks of cannonballs and other pieces of decoration and/or function? It would nice to be able to lock things down on the decks of our ships, and I also agree with the people calling for a shipboard trash barrel!

12.) Would it be possible to let us change the names and outfits of our ship pilots, please, like we do with vendors? I have yet to see any tiller man (or tiller woman) in any photograph, painting, or movie that stands at the wheel holding… …a blacksmith’s hammer!

Many thanks!

Arafel Ilianna
 

Skrag

Visitor
Stratics Veteran
Stratics Legend
Dear Dev Team:2.) Do quivers with Damage Increase bonuses convey this bonus to characters not using bows / crossbows? If so, why? Why not have readily craftable cloaks with +10 % damage bonuses on them instead of having non-archers strap on a quiver?
I know the 100% Chaos Damage property from the Quiver of Elements doesn't apply to melee. They need a cloak with that effect. It would keep a non-chiv melee fighter from being totally borked against something with a high resistance to whatever they're swinging, but would leave Consecrate Weapon as still being superior.
 

Merion

Lore Master
Stratics Veteran
Stratics Legend
1.) Why not just bring back FIVE ON FRIDAY? Having a post such as "FAQ Friday #4 - 10/08/10" just serves to remind us that we lost something we all enjoyed: FoF! Having a regular FoF posting helps those of us without extra hours to burn on the Forums feel just a tiny bit more connected!
Indeed! Five Question per week are less than one question per dev per week. You should be able to squeeze that into your timetables...

3.) From everyone I talk to, the jury is REALLY out on the actual effectiveness of the Luck property. Does Luck REALLY work? Does it affect what shows up in a treasure map chest if the person who digs up the chest has a high luck value? Does Luck affect loot found on slain monsters in EVERY dungeon, INCLUDING the Underworld and the Stygian Abyss? Can a character with a "luck suit" with 2,000 luck on it REALLY expect to find better goodies than a character whose suit only totals 1,200 luck? Does having luck on what you are wearing affect mining, fishing, lumberjacking, or other trade skills? Does luck affect the loot found on Peerless bosses?
Would really be interesting to know what exactly is influenced by luck and what isn't.

6.) Will we EVER see the Consecrate Weapon Buff appear on the Buff Gump? Will the Buff Gump ever be corrected such that buffs and curses that "expire" always disappear from the gump when they should?
Word! And it's not only Consecrate weapon! There are many buffs and debuffs that do not show. Like Curse Weapon or the stuff the rotworms and bloodsworms inflict upon you.


7.) What progress is being made in making items in the game that SHOULD stack stackable? Yes, SOME progress HAS been made, but there are still plenty of items that need to be made stackable, such as ancient pottery fragments, power crystals, fish food, chocolate-making ingredients (other than sugar), and even NEWER items, like blackrock stew and compassion sage! There is really NO reason to introduce ANY new item that players can be expected to collect in multiples without making it stackable! It doesn't just save room in our houses and backpacks and bank boxes--it helps the servers too--(translation: less lag!)
Yeah, it's really unnerving to see new things that feel like they should stack (fish pies) not stacking. Pretty tedious to handle.


8.) Might we expect the loot on Renowned Mini-boss Monsters in the Stygian Abyss to be improved? It would seem to make sense, based on the effort that is involved to slay such a beast, that the "special loot" found should not be limited to ONE large gem, possibly ONE imbuing ingredient, and a miniscule chance at a rarer item! For example, why not make every Renowned monster surrender 10 Large Gems (e.g., White Pearls, Fire Rubies, etc.), PLUS 5-10 units of a random special ingredient (e.g., Crystal Shards, Relic Fragments, etc.), PLUS the normal, miniscule chance at the rarer item (e.g., Demon Bridle Ring, Tinkerer's Legs, etc.)? It would certainly balance the effort of defeating the Renowned bosses!
I think the Renowned are fine how they are.
 

Martyna Zmuir

Crazed Zealot
Stratics Veteran
Stratics Legend
1.) Why not just bring back FIVE ON FRIDAY? Having a post such as "FAQ Friday #4 - 10/08/10" just serves to remind us that we lost something we all enjoyed: FoF! Having a regular FoF posting helps those of us without extra hours to burn on the Forums feel just a tiny bit more connected!
Don't expect this to return. Ever.

They did a half-assed attempt to revive this in the last month or two, but it obviously proved far too taxing on them. The Ask the Devs forum is a joke as well.

Laziness is to blame for this.


3.) From everyone I talk to, the jury is REALLY out on the actual effectiveness of the Luck property. Does Luck REALLY work? Does it affect what shows up in a treasure map chest if the person who digs up the chest has a high luck value? Does Luck affect loot found on slain monsters in EVERY dungeon, INCLUDING the Underworld and the Stygian Abyss? Can a character with a "luck suit" with 2,000 luck on it REALLY expect to find better goodies than a character whose suit only totals 1,200 luck? Does having luck on what you are wearing affect mining, fishing, lumberjacking, or other trade skills? Does luck affect the loot found on Peerless bosses?
If I remember correctly, I believe that Draconi said that Luck was broken. I've personally had nearly 2000 luck using a suit and the luck statue...I noticed no difference.

4.) Is there a timetable for fixing the Titles Menu? If you set the menu to the default setting (wherein your title should fluctuate with your fame level), the title system does not keep up. Even closing and reopening your paperdoll does not correct the problem. It is tedious to have to repeatedly update one's fame title manually...
Again, I blame laziness for this. They introduced a new way to manage titles that was universally scoffed at due to the step backwards from the three lines we were used to.

It should be:

Name + Guild Tag/Profession
Special Title/Guild Info/Profession
Special Title/Guild Info/Profession (Again, so you can display two)


5.) Is there a timetable for fixing the Primary and Secondary Special Weapon attacks? The game often returns an error message indicating that you don't have enough mana to use a given attack--when, in fact, you do!
This assumes they know there is a problem...and then assumes that they care.

Should it be fixed? Yes. Should you hold your breath? No.

6.) Will we EVER see the Consecrate Weapon Buff appear on the Buff Gump? Will the Buff Gump ever be corrected such that buffs and curses that "expire" always disappear from the gump when they should?
There are a lot of buff/debuff icons needed. EVERYTHING that alters stats or has a times effect on a char needs to be included in the system.

7.) What progress is being made in making items in the game that SHOULD stack stackable? Yes, SOME progress HAS been made, but there are still plenty of items that need to be made stackable, such as ancient pottery fragments, power crystals, fish food, chocolate-making ingredients (other than sugar), and even NEWER items, like blackrock stew and compassion sage! There is really NO reason to introduce ANY new item that players can be expected to collect in multiples without making it stackable! It doesn't just save room in our houses and backpacks and bank boxes--it helps the servers too--(translation: less lag!)
Again, this is sheer laziness. They know we want things to stack. We beat them over the head with this issue every time they add more insufferably unstackable items.

Keep beating them.


8.) Might we expect the loot on Renowned Mini-boss Monsters in the Stygian Abyss to be improved? It would seem to make sense, based on the effort that is involved to slay such a beast, that the "special loot" found should not be limited to ONE large gem, possibly ONE imbuing ingredient, and a miniscule chance at a rarer item! For example, why not make every Renowned monster surrender 10 Large Gems (e.g., White Pearls, Fire Rubies, etc.), PLUS 5-10 units of a random special ingredient (e.g., Crystal Shards, Relic Fragments, etc.), PLUS the normal, miniscule chance at the rarer item (e.g., Demon Bridle Ring, Tinkerer's Legs, etc.)? It would certainly balance the effort of defeating the Renowned bosses!
Never. They don't play the game so have zero frame of reference as to what is decent loot. This issue has existed over a year now with SA mobs, don't expect them to care now.

Most monsters need a loot revamp.

9.) Also along the lines of loot, based upon what slain lava elementals give as loot, and relative difficulties of the monsters being compared, shouldn't Fire Demons give substantially more gold and better chances at ingredients (etc.)?
See above.


11.) Might we see opportunities in the future for modifying the appearance of our Galleons? For example, what if we could add a mermaid or Poseidon to the prow of our ships? How about being able to add lanterns and stacks of cannonballs and other pieces of decoration and/or function? It would nice to be able to lock things down on the decks of our ships, and I also agree with the people calling for a shipboard trash barrel!
Shipboard forge too.. Something just for smelting.

12.) Would it be possible to let us change the names and outfits of our ship pilots, please, like we do with vendors? I have yet to see any tiller man (or tiller woman) in any photograph, painting, or movie that stands at the wheel holding… …a blacksmith’s hammer!
Completely agree! There was a thread about this on the beta board.. went ignored by the Devs. *sigh*
 

MagicStar

Journeyman
Stratics Veteran
Stratics Legend
I feel i may be somehow responsible for the fof part
Fof was goin well then one day i asked a question and i never saw a fof since
No notice of termination nothing

Then i saw the ask the devs start up so i said to myself ask now before its too late and bam nothing since

Its ok devs you can start it one last time i promise i wont interfere

Lol
 

Nimuaq

Lore Master
Stratics Veteran
Stratics Legend
Great questions! I hope they finally address these questions.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
12.) Would it be possible to let us change the names and outfits of our ship pilots, please, like we do with vendors?
Hehe, first time I was standing on my new ship I actually tried to dress the tillerman by opening its paperdoll. :)

I think this one may be impossible, since every time you dry-dock and re-launch the ship, a new tillerman with a random name and appearance is placed on it. If you made it customizable, you'd somehow had to change the code so the tillerman is saved in the ship model. This might be tricky to code.

11.) Might we see opportunities in the future for modifying the appearance of our Galleons?
I like the idea of a figurehead, but even more I would like if we could have a selection of like 50 flags to choose from (including 10 different pirate flags), which we could hoist by the stern of our galley.
 
Top