I hope the sacrificial sheep didn't persuade Leurocian to reply, poor sheepies will go extinct if all the UHallers try that!
I don't dig thunts personally, but I'd love to feel compelled to train a thunter
Thunts were fun as group activities in my day, but it feels like the loot got left behind as more monsters spawned this arty, that ingredient etc etc.
I know fishing has had additions, but it would be amazing if instead of assorted "get anywhere" loot, we got a chest with items that only came from thunting, and the fishing ones only came out the sea. And some shared items.
I would love it if fishing MIBs came in 5 levels too and with more frequent MIBs (to tie in with my first loot suggestion below)
Treasure chests (Also offered in fishing chests as plundered pirate loot)
"Here be the loot of Sammy Sneak, infamous burglar!"
or
"Pirate loot plundered from the town of Skara Brae, by Blackheart's gang" for example
Depending which level of map you dug, you'd get a different collection spawning as the burglar/pirate's loot.
- silverware, decanters, fine jewellery (different to the magic stuff), first edition books, fine artwork, sculptures and vases etc etc.
I think it would be better that thunters/fishers wouldn't know "oh it's level 5, that's what I'll get" so there are different level items but you don't know exactly which will spawn. I think I'd always prefer the RNG generated loot for that wee surprise!
Archaeology chests
Only available to treasure hunters.
I'm not sure whether maps should all look the same till decoded or indicate that they're archaeology chests?
Inside these would be items particular to a race, or a group of people in our history. I'd love to have the kind of sculptures a meer would make for example, some wall paintings that the savages made on a tent or cave. Things like that. Old spearheads. You name it.
Perhaps the guardians of these items could be themed too
In both those chests, I think it's nice to have some items that could be equipped, but not the sort which would have properties that are damaging. Either very basic mods or just fun things. Like earrings that you can see clearly, which are funky. Outer garments that fit over armour and look cool. What about some stunning dresses even?
Possible Thunter/fisher quests
Joe has been robbed. The bandits who stole his goods have hidden them in their camp. You kill the bandits (up to executioner level perhaps?) then uncover some resources. Resources vary depending on the quest level. I'd love to see some peerless stuff in the high level chests personally. Especially if this allowed some which don't spawn in Fel, to spawn in the highest level chests.
Now, to have different offered quests you can refuse because they give the wrong item, or randomise them so you don't know? I'm not sure there
Fishing
As above there would be a pirate's plunder chest type, with those goodies pirates love.
You could also get a different resource set that came from vessels which had sunk during the transportation of goods
Fishing specific chests - sunk merchant vessels
Imagine the scene, ships criss-crossing the world, trading in the most sumptuous fabrics, spices, amazing works of art, jewellery and all those items that historically RL people might have traded for in history.
These would be similar to the archaeology chests, in that they represent particular people from one area, for example. But the loot would be specific to fishing only.
Other fishing suggestions
Can I also make one request which is a bit silly. When I look at my fisher's aquarium, rather than having to double click to see static images of each fish, can those be animated, and (better still) the tank in our house - can we get say a standard animated image for that too? I'd so love to have a tank that looked like it had live fish in it, rather than a blue box! Oh and if you've killed fish, they float to the top
Perhaps also drop the price of the aquarium bits, or make some craftables?
I know there is probably more I could think of, but I'll stop before I hit novel length hehe.
Wenchy