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Town Loyalty : shouldn't we know more about it before committing ?

silent

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It's not so much about what you get by picking a town, but more what the downside is. If i pick Minoc will there be negative actions if i enter a different town?
 

Aurelius

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It was ruled in the lore by a council of mages instead of someone directly loyal to Lord British. In a way it was independent as opposed to Skara, Yew, Cove, Paws, Britain, Serpents Hold, Trinsic or Minoc who were all lead after the grand alliance nominally by Lord British.
Yes - but it's still 'City of Mages', steeped in magic - except, well, it isn't....
 

Mirt

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Yes - but it's still 'City of Mages', steeped in magic - except, well, it isn't....
Not anymore now it is the city of Humility. At least in the lore. Of course since the houses are player run things often go a bit differently.
 

Mirt

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Moonglow??? Surely that's Magincia.....
Your correct sorry have been typing faster then reading. In this case that is why. Its something for your EMs and the Dev team to use. Players could use it as well but that is what it is supposed to be and it has more mage shops. I am not sure how much more you want them to do out of it but the Ultima Lore has always been more of a back drop for the live events (sorta kinda) and the Devs and a handful of players then the general masses.
 

Aurelius

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That's a relief, I thought I'd missed something rather major there ;)


What I would want, though, is for cities to be about something for me to be loyal to - in the past we've had lore and descriptions of what cities stood for, the example I used being Moonglow - City of Mages, CoM base, and yet there's nothing at all in there to actually support any of that. Same aplies for them all though - what makes ANY UO city different from any other? Within the lore, it is reasonable a mage might choose to be loyal to, and support, Moonglow- but within the game itself, there's nothing at all supporting the story, and honestly there should be.

I don't think EMs can't be expected to modify every town to reflect what it stands for, that's surely an EA responsibility - maybe in future what a city can offer can be based on the numbers of 'loyal' people, and what they donate or do, but so far I can't see anything at all to differentiate any town from another, so the idea of loyalty is rather hollow... it's like a bunch of politicians all saying 'vote for me', and when you ask 'why?' getting the response 'because....'. None of the cities actually 'stand' for anything other than token links to the abstractions in UO lore, and without those being made more concrete in the world, it all feels rather hollow.
 

Mirt

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Its more about using them as a back drop. On my shard I would say that has never really been done but I support Brit because that is where I played out of when I first started back in the 90's. Of course the fact that we players haven't used them much is mostly on us. The Devs have at times (ok well Seers to be honest) did use them somewhat more and there is the faction tie in, but there isn't much that can be done to force a player to use them. That’s really why they have languished. I still do things in Brit for example but I do spend most of my time in the player run city I live in. Of course EMs do have wide latitude in decorating the cities on their shard.
 

Thimotty

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So, anyone figured how/where to use this "guardsman's rope"? I've ventured several of the "loyalty" cities, both fel and tram, but haven't found anyone to use it on.
Few hours later still can't find anything to use the rope on, or change my loyalty to any city.
 

Zosimus

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I came from the back streets of Trinsic. It's my city no matter what others think. Thats right! You all heard me. Dont make me be thuggin and buggin on you if you happen to be in my parts :p I'll use some horrendous rapping skills on any that tries and btw, Im legendary at that skill :p


As one other said in this thread. Nice idea :) Now if they could only allow players to be kings/queens to be elected. Ah the possabilties........
 
P

PitrGri

Guest
It would be fun to leave the rewards hidden... create a deadline to join a town... and then let people know the rewards...

I guess living with the consequences of your playstyle, choices and short term decisions... isnt part of the uo play style... is it?


(late comers should be able to join any town but also have less rewards)
 

MalagAste

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Hard to pick. Many of my characters RP wise hail from Yew... so they would "naturally" pick Yew.

However there are several of my characters that live in an RP town of Newcastle. Why would they swear loyalty to any other town???

I agree I'd like to know more about this before I were to commit.
 

Zosimus

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It would be fun to leave the rewards hidden... create a deadline to join a town... and then let people know the rewards...

I guess living with the consequences of your playstyle, choices and short term decisions... isnt part of the uo play style... is it?


(late comers should be able to join any town but also have less rewards)
You know thats not a bad idea :)

The only issue I could see if the towns loyalty and certain skills would be related. Then again I have no idea what I am talking about because I must of missed something or it is all speculation.
 

Amber Witch

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I came from the back streets of Trinsic. It's my city no matter what others think. Thats right! You all heard me. Dont make me be thuggin and buggin on you if you happen to be in my parts :p I'll use some horrendous rapping skills on any that tries and btw, Im legendary at that skill :p
*walks up to the Trinsic town line and takes one step forward*
:pie:
 

popps

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I came from the back streets of Trinsic. It's my city no matter what others think. Thats right! You all heard me. Dont make me be thuggin and buggin on you if you happen to be in my parts :p I'll use some horrendous rapping skills on any that tries and btw, Im legendary at that skill :p

As one other said in this thread. Nice idea :) Now if they could only allow players to be kings/queens to be elected. Ah the possabilties........


I like Trinsic, it looks a neat Town to me. But, I have always seen it as a Warriors Town just like Moonglow and Magincia were always a place for Mages to my looking.

What I am trying to say, is that I would find it odd to see Trinsic plentifull of mages or Moonglow and Magincia plentifull of Warriors........
Skara Bare for me, thanking to the relevant presence of rangers, is a place for Tamers, Chefs and masters in herbs and natural things. alchemists.......
Vesper ? It is the place for fishermen and sailors to be !
Britain ? Well, that is the capital ! So all sorts of professions should thrive there though, I see it mostly as a place for crafters and merchants...........
Buc's Den is the place to be for thieves and rogues though, of course Britain also might attract a lot of these........
Minoc clearly is fit for miners while Yew for wood choppers, archers, spellweavers....

I hope that this new addition will give a "Soul" to the Towns of Sosaria and really make them differentiate from each other to also promote Town rivalry........
 

Gidge

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*imagines people meeting to make a transaction and guards whacking the one not loyal*

Need 3 more for 6!

Whack whack whack!
:popcorn:

Those three neutral towns may be of great use :)
 
Z

Zolt

Guest
Trinsic++

Now I wish I still had my 18x18 right outside the northern gates. I gave it away six years ago when I left.
 

Zosimus

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*walks up to the Trinsic town line and takes one step forward*
:pie:

*raps*

Raise ya hands up in the air

So I can see if you have under arm hair

*scratches metal shield *

Told you I was horrendous at rapping :p May keep you away for a few minutes or so from Trinsic. If it doesn't work then I will put on my bright yellow peasant clothes with my baggy pants. Wear my air RG shoes and on my shirt I will have the words Chaos with the big number 1 on it lol
 

Hunters' Moon

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What if I chose to not be loyal to any town? Would my characters be labeled as "brigand"? If so,that would be awesome.
 

Aurelius

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I guess living with the consequences of your playstyle, choices and short term decisions... isnt part of the uo play style... is it?
The choice on offer seems to be - randomly declare your character is loyal to a random city, which stands for nothing different from any other city, has no distinguishable personality, and has no in-game leadership that might even give a hint of what it is about. Then maybe stuff will happen to you based on your guess....

That's not 'living with consequences of a decision', it's 'act totally randomly and see what happens'. I make decisions based on things as I see them, not 'roll a dice and go with that option, regardless of whatever it might mean'.
 

Aurelius

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What if I chose to not be loyal to any town? Would my characters be labeled as "brigand"? If so,that would be awesome.
Since most of my characters were in the 'Royal Guard' and still wear the sashes, they are about defending ALL the people.... so won't be picking any one city to be 'loyal' to (wasn't UO about Virtues, not petty nationalism?), and will probably be joining you in the 'brigands' category!
 
R

RavenWinterHawk

Guest
It would be fun to leave the rewards hidden... create a deadline to join a town... and then let people know the rewards...

I guess living with the consequences of your playstyle, choices and short term decisions... isnt part of the uo play style... is it?


(late comers should be able to join any town but also have less rewards)
I agree. All it turns into is... what do I do, where do I go... this in unfair.
 

Taylor

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*raps*

Raise ya hands up in the air

So I can see if you have under arm hair

*scratches metal shield *
Oh, god. I will sell my house and my first child to hire a professional rapper, just promise me you'll never, never do it again.
 

Zosimus

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Oh, god. I will sell my house and my first child to hire a professional rapper, just promise me you'll never, never do it again.

LOL!! I tried to warn her but she took it lightly. So far she hasn't posted since so maybe it worked :)
 

LordDrago

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Is the loyalty something that is chosen from a menu?

Personally, I think it should be based upon actions rather than picking loyalty formn a menu.

For example, everytime you buy/sell frm a vendor, your loyalty to that city goes up, and other loyalties go down (minimum 0 loyalty). Same for accessing a bank, stables, ect., using a forge or loom perhaps, or claiming BoDs.

Lyalty rewards could effect npc vendor pricing, stabling fees, etc. Perhaps random bonuses awarded (luck, virtues?, small resist boost, whatever).

Of course no clear loyalty means no bonuses, no effect on npc vendor prices, etc.

Might drive people to other places than Luna as well, as there is no loyalty to Luna.
 

Viper09

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I'm betting loyalty will lower NPC prices in the town you're loyal to.
 

Kylie Kinslayer

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I'm betting loyalty will lower NPC prices in the town you're loyal to.
This is what I think the Devs are heading toward, but I hope it is either something else, or something more.

I kinda doubt this. After all thats what the Honesty Vitrue recently became. You never know tho.

I have yet to hit TC and check to see how to show your loyalty for a town. But have heard mention about a rope or something along those lines *shrugs*
 

Martyna Zmuir

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You gain loyalty by:

  • Killing/capturing using the rope after being subdued (think pirates) raiders from other towns attacking the town you like. You then have to return the captured NPC to the right town - this will probably lower you loyalty to the returnee's town, taking you into negative loyalty like the Bane vs. Ophidians/Meer
  • Capturing city-affiliated protesters and bringing them to the city's Guard Captain. (uses the rope)
  • Cleaning up garbage left by the protesters
  • Putting out fires started by the raiders
BTW, none of this is active on TC1 yet - though the guard captains exist, and you can get the rope.
 

Viper09

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I'm betting loyalty will lower NPC prices in the town you're loyal to.
This is what I think the Devs are heading toward, but I hope it is either something else, or something more.

I kinda doubt this. After all thats what the Honesty Vitrue recently became. You never know tho.

I have yet to hit TC and check to see how to show your loyalty for a town. But have heard mention about a rope or something along those lines *shrugs*
A good point there. But if one is loyal to a city there would have to be a discount at their stores.

But there should indeed be a little more to it, perhaps have a title such as "...of Skara Brae" and maybe even a city seal or flag you can carry or display in your house.
 

Martyna Zmuir

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Because before running here to ask questions about a new patch I actually like go to TC1 and...well...test the new content for myself.

All of this can be learned by aproaching one of the guard captains and listening to what they bark.

The knowing its not all active yet is, again, from taking a 10min stroll through several Virtue cities on TC1.
 
S

Sevin0oo0

Guest
The citizenry of Britannia are beginning a rebellion, and we must do what we can to maintain order.
Many of our poorer brothers and sisters are protesting, because they cannot earn a living in these hard times. Gifts of money, food, and clothing would go far to ease their fears.
Some of our citizens have begun to riot. They have crossed the line and are causing destruction! There are too many of them for the city guard to handle. Please, take this rope and use it to arrest the rioters, and return them here.
The rioters are starting fires and leaving trails of destruction behind them. We desperately need your help putting out the fires. Also, cleaning up the garbage would certainly be appreciated.
Groups of raiders from other cities have been infiltrating our city and attacking innocent citizens! These vagabonds must be stopped. Use spell and steel, or set your dragons loose on them if need be.
Slay the raiders if you must. However, you may attempt to subdue and arrest them. If you do so, they must be returned to their home city. Our jails are overflowing!
Be wary, though. Britannians are turning against each other. If you try to lend a hand to everyone, all may end up hating you. Right now,your loyalty means as much as your assistance!

that what you talking about?
plus(from my other post)... and is this actually connected?
News Hawker says:

Dire news for Britannians.
The Confederacy chaos spreads.
Cove joins with the Confederacy for a United Sosaria
Secession. Cove joins with the Confederacy for a United Sosaria

I want a Badge!
 

virtualhabitat

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Can I be loyal to the rioters and use the rope on the guards?

I'd like to hang the royal economist that brought about the commodity trading algorithm.
 

RaDian FlGith

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Because before running here to ask questions about a new patch I actually like go to TC1 and...well...test the new content for myself.

All of this can be learned by aproaching one of the guard captains and listening to what they bark.

The knowing its not all active yet is, again, from taking a 10min stroll through several Virtue cities on TC1.
Yes... but you and I both know there should be detailed information about the system posted in advance of it going onto a test center. I mean, you know, how the bloody hell do you know what to look for to test if they don't bother to tell you in the first place?

But then, I know you were just being snippish about someone asking how you knew, because you're among the top ten flag wavers for Mythic to communicate more. :p
 

Kylie Kinslayer

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Yes... but you and I both know there should be detailed information about the system posted in advance of it going onto a test center. I mean, you know, how the bloody hell do you know what to look for to test if they don't bother to tell you in the first place?

Ummmm :confused: So we need a Test Center for the Test Center??

They release patch notes just prior to it hitting TC1 and goes there so we can check it out and figure some things out for ourselves. Works in my book.
 

Martyna Zmuir

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Yes... but you and I both know there should be detailed information about the system posted in advance of it going onto a test center. I mean, you know, how the bloody hell do you know what to look for to test if they don't bother to tell you in the first place?

But then, I know you were just being snippish about someone asking how you knew, because you're among the top ten flag wavers for Mythic to communicate more. :p

It's not really active yet, Ra. There is nothing to test at present. All thats live is the Captains and the rope boxes.

However, the OP can hear what the Guard Captains have to say (what Sevin0oo0 posted) for himself and not require others to spoon fed it to him - as is so annoyingly frequent with this particular poster.

Should Mythic post more about the system? Hell yes. Will they? Who knows. I'm guessing they will leave it to go live as an exercise in the oft-demanded "missing exploration" factor in UO.
 
E

elspeth

Guest
Can I be loyal to the rioters and use the rope on the guards?
I was wondering the same thing when I read all that! But I don't really believe in rioting, just I usually don't like police and guards much either, seems like a lot of them are nothing but bullies. Which is sad, cuz there's lots of good ones too who really want to make the world a better place but they get easily overshadowed by the ones who break cameras and arrest you just because they feel that their manhood was threatened in some way.
 

Frarc

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Making your loyalty go down is much easier and faster then you can work it upwards. :)


You can raise it for multiple towns but in the long run that is not a good idea or even possible.
 

Shakkara

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I'll go with Trinsic or Vesper, as those actually look defendable when **** inevitably hits the fan!

I would like to know what mechanics are behind the gaining and losing of loyalty.

I started with getting rank 1 for trinsic, then went to minoc. I got rank 1 there without losing any of my trinsic rank, but when I got rank 2 with minoc, my rank with trinsic dropped to detested or distrusted, I can't remember which.

It would be nice if there would be a standing matrix between them, just like EVE. Where you can eventually get positive with all of the non-criminal factions, but it takes like 20x as much effort, and you can never max out any of them.

Mechanics:
http://wiki.eveonline.com/en/wiki/Standings_mechanics

Standing Matrix:
http://www.newedenlibrary.net/eon/faction_standings.shtml
 

Frarc

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For scientific "Research" Dark Angel being doing some killing on Rioters.​

Bad:



Good:


One Rioter killed dropped Loyalty one step .
Three Rioters dropped Loyalty two steps.​

It takes many rioters captured alive to move it upwards.​

So think well before you kill one!​




Side note from Dark Angel: No Daemon was harmed during these tests!​
 

popps

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I'll go with Trinsic or Vesper, as those actually look defendable when **** inevitably hits the fan!

Well, it depends, "what if" the invasion has been designed to also occur from the Seas ?

Too little is still known, IMHO, about this upcoming Event to make a well thought decision about which Town to focus the defense on......
 

popps

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Making your loyalty go down is much easier and faster then you can work it upwards. :)


You can raise it for multiple towns but in the long run that is not a good idea or even possible.


Is the Town Loyalty maxed out to a certain figure ? What is it ?
 

Frarc

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Is the Town Loyalty maxed out to a certain figure ? What is it ?


I'm still testing it upwards and downwards too see how far it go. It do looks that it always take more and more (good or bad) effort to raise or lower it.

So far its :

(For Good Loyalty) Unknown -> Doubted-> Commended -> Respected ->
(For Bad Loyalty) Unknown -> Doubted -> Disfavored -> Detested -> Reviled ->



I'm writing down what i find and past that to Petra so she can keep the page updated as we find out more. :)
 

Frarc

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I was working on more Good Loyalty in Jhelom when i noticed that the Skara Brea one that was first commended dropped to Doubted. Even there was no message it was going down when i was raising it in Jhelom.
 
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