G
Guest
Guest
Even in a game, I would guess no one likes being made to feel like a "victim." I sure don't. However, if the developers are going to include specific PvP conflict in the game, they have an obligation to continually support it like any other part of the game - or it needs to be removed completely.
Because it is a game, one that by definition is expected to involve interaction with other people, my feeling is there needs to be potential for both sides of any PvP situation to have fun/entertainment or it is not a successful component of the game. This includes thieving. It isn't fun for someone to have their time-intensive items taken with no real effective recourse, and it isn't fun to spend time training a skill and practicing it successfully for no real reward within the game environment. A broken/neglected system ends up satisfying no one.
-Skylark
Because it is a game, one that by definition is expected to involve interaction with other people, my feeling is there needs to be potential for both sides of any PvP situation to have fun/entertainment or it is not a successful component of the game. This includes thieving. It isn't fun for someone to have their time-intensive items taken with no real effective recourse, and it isn't fun to spend time training a skill and practicing it successfully for no real reward within the game environment. A broken/neglected system ends up satisfying no one.
-Skylark